Descent Into Darkness gets a music update.

This commit is contained in:
Eric S. Raymond 2008-10-21 04:41:48 +00:00
parent 2345149dff
commit 4a8361206c
12 changed files with 101 additions and 122 deletions

View file

@ -6,10 +6,13 @@
name=_ "Saving Parthyn"
map_data="{campaigns/Descent_Into_Darkness/maps/Saving_Parthyn.map}"
turns=15
{SCENARIO_MUSIC northerners.ogg}
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg northerners.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
[story]
[part]
@ -43,8 +46,6 @@
[/part]
[/story]
{DEFAULT_SCHEDULE}
[side]
side=1
controller=human

View file

@ -5,12 +5,19 @@
name=_ "Peaceful Valley"
map_data="{campaigns/Descent_Into_Darkness/maps/Peaceful_valley.map}"
{TURNS 29 26 23}
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
victory_when_enemies_defeated=no
{TURNS 29 26 23}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC wanderer.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
[story]
[part]
@ -25,13 +32,6 @@
[/part]
[/story]
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
[side]
side=1
controller=human

View file

@ -5,12 +5,14 @@
name=_ "A Haunting in Winter"
map_data="{campaigns/Descent_Into_Darkness/maps/A_haunting_in_winter.map}"
{TURNS 36 34 32}
{SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
victory_when_enemies_defeated=yes
{TURNS 36 34 32}
{UNDERGROUND}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
[story]
[part]
@ -22,8 +24,6 @@
[/part]
[/story]
{UNDERGROUND}
[time_area]
x=12-24,12-21,12-20,14-18,16-18
y=19-20,18,17,16,15

View file

@ -6,11 +6,19 @@
name=_ "Beginning of the Revenge"
map_data="{campaigns/Descent_Into_Darkness/maps/Revenge.map}"
turns=36
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
victory_when_enemies_defeated=yes
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
[story]
[part]
@ -25,13 +33,6 @@
[/part]
[/story]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[side]
side=1
controller=human

View file

@ -5,12 +5,19 @@
name=_ "Orc War"
map_data="{campaigns/Descent_Into_Darkness/maps/Orc_war.map}"
turns=30
{SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
victory_when_enemies_defeated=yes
turns=30
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
[story]
[part]
@ -28,12 +35,6 @@
[/part]
[/story]
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{SET_LABEL 8 12 (_"River Longlier")}

View file

@ -6,13 +6,14 @@
name=_ "Return to Parthyn"
map_data="{campaigns/Descent_Into_Darkness/maps/Return_to_Parthyn.map}"
turns=-1
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC breaking_the_chains.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
victory_when_enemies_defeated=no
[story]
[part]
story=_ "Two days travel south of the previous battle, Malin loses the trail of the regrouped orcish warriors, but soon picks it up again. The trail moves unfailingly south for several days. As soon as it crosses the great river it immediately turns west."
@ -26,8 +27,6 @@
[/part]
[/story]
{DEFAULT_SCHEDULE}
[side]
side=1
controller=human
@ -314,11 +313,7 @@
note= _ "No early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[music]
name=loyalists.ogg
append=no
immediate=yes
[/music]
{INCIDENTAL_MUSIC loyalists.ogg}
[event]
name=moveto
[filter]

View file

@ -6,11 +6,13 @@
name=_ "A Small Favor"
map_data="{campaigns/Descent_Into_Darkness/maps/A_small_favor.map}"
{TURNS 28 26 22}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
victory_when_enemies_defeated=no
{FIRST_WATCH}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC underground.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC elf-land.ogg}
[story]
[part]
@ -31,8 +33,6 @@
[/part]
[/story]
{FIRST_WATCH}
[side]
side=1
controller=human

View file

@ -6,11 +6,13 @@
name=_ "A Small Favor - Part 2"
map_data="{campaigns/Descent_Into_Darkness/maps/A_small_favor2.map}"
{TURNS 30 27 25}
{SCENARIO_MUSIC loyalists.ogg}
victory_when_enemies_defeated=no
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC loyalists.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
# no story -- this occurs immediately after the previous scenario
{UNDERGROUND}

View file

@ -6,16 +6,16 @@
name=_ "A Small Favor - Part 3"
map_data="{campaigns/Descent_Into_Darkness/maps/A_small_favor3.map}"
{TURNS 30 27 25}
victory_when_enemies_defeated=no
{UNDERGROUND}
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
victory_when_enemies_defeated=no
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
# no story -- this occurs immediately after the previous scenario
{UNDERGROUND}
[side]
side=1
controller=human

View file

@ -6,14 +6,19 @@
name=_ "Alone at Last"
map_data="{campaigns/Descent_Into_Darkness/maps/Alone_at_last.map}"
turns=-1
victory_when_enemies_defeated=no
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
{VICTORY_AND_DEFEAT_MUSIC}
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
victory_when_enemies_defeated=no
[story]
[part]
story=_ "As he enters the tunnel underneath Lord Karres's manor, Darken Volk turns and, with a word and gesture causes the entrance to collapse. The two necromancers turn and begin walking down the pitch black tunnel, temporarily safe from pursuit."
@ -27,12 +32,6 @@
[/part]
[/story]
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
{MORNING}
{AFTERNOON}
[side]
side=1
@ -349,7 +348,10 @@
numerical_equals=5
[/variable]
[then]
# Fake move the paladin in, set up a camp, have some dialog, and give him another paladin and a mage of light
# Fake move the paladin in, set up a camp, have some
# dialog, and give him another paladin and a mage of
# light
{INCIDENTAL_MUSIC loyalists.ogg}
[move_unit_fake]
type=Paladin
x=34,32
@ -406,7 +408,9 @@
numerical_equals=10
[/variable]
[then]
# Fake move Dela in, set up camp, have some dialog. She doesn't bring anyone with her.
# Fake move Dela in, set up camp, have some
# dialog. She doesn't bring anyone with her.
{INCIDENTAL_MUSIC legends_of_the_north.ogg}
[move_unit_fake]
type=Frontier Baroness
x=27,21

View file

@ -7,7 +7,10 @@
map_data="{campaigns/Descent_Into_Darkness/maps/Descent_into_darkness.map}"
turns=-1
{SCENARIO_MUSIC silence.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
victory_when_enemies_defeated=no
@ -392,7 +395,7 @@
[redraw]
[/redraw]
# He's not necessariliy totally happy about this
# He's not necessarilly totally happy about this
[message]
speaker=Mal Keshar
message=_ "AAAAAAAAAAaaaaaaaiiiiiiiiiggggggggghhhhhh!!!!!!!"
@ -409,19 +412,11 @@
{DELAY 500}
[music]
name=the_dangerous_symphony.ogg
immediate=yes
append=no
[/music]
[music]
name=knalgan_theme.ogg
append=yes
[/music]
[music]
name=heroes_rite.ogg
append=yes
[/music]
{INCIDENTAL_MUSIC the_dangerous_symphony.ogg}
{INCIDENTAL_MUSIC knalgan_theme.ogg}
{INCIDENTAL_MUSIC heroes_rite.ogg}
{DELAY 500}
[sound]
name=lich-hit-1.ogg

View file

@ -128,11 +128,7 @@
[/unit]
{ALLOW_RECRUIT (Spearman,Swordsman,Pikeman,Bowman,Longbowman,Heavy Infantryman,Shock Trooper,Mage,Red Mage,White Mage,Horseman,Knight,Lancer)}
[music]
name=loyalists.ogg
immediate=yes
append=no
[/music]
{INCIDENTAL_MUSIC loyalists.ogg}
[music]
name=the_city_falls.ogg
append=yes
@ -154,11 +150,7 @@
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Thug,Bandit,Footpad,Outlaw,Poacher,Trapper,Thief,Rogue)}
[music]
name=battle.ogg
append=no
[/music]
{INCIDENTAL_MUSIC battle.ogg}
[/then]
[/if]
[if]
@ -177,13 +169,9 @@
[/unit]
{ALLOW_RECRUIT (Elvish Fighter,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Ranger,Elvish Marksman,Elvish Shaman,Elvish Sorceress,Elvish Druid,Elvish Scout,Elvish Rider,Wose)}
{INCIDENTAL_MUSIC knolls.ogg}
[music]
name=knolls.ogg
immediate=yes
append=no
[/music]
[music]
name=the_city_falls.ogg
name=elf-land.ogg
append=yes
[/music]
[/then]
@ -204,13 +192,9 @@
[/unit]
{ALLOW_RECRUIT (Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Thunderer,Dwarvish Thunderguard,Dwarvish Stalwart,Dwarvish Guardsman,Dwarvish Ulfserker,Dwarvish Berserker,Gryphon Rider,Gryphon Master)}
{INCIDENTAL_MUSIC knalgan_theme.ogg}
[music]
name=battle.ogg
immediate=yes
append=no
[/music]
[music]
name=underground.ogg
name=legends_of_the_north.ogg
append=yes
[/music]
[/then]
@ -260,11 +244,7 @@
greater_than=4
[/variable]
[then]
[music]
name=the_king_is_dead.ogg
immediate=yes
append=no
[/music]
{INCIDENTAL_MUSIC the_king_is_dead.ogg}
[music]
name=elvish-theme.ogg
append=yes