MP dialog: typo fix

This commit is contained in:
Steve Cotton 2020-08-13 19:46:13 +02:00
parent 1182c0d8e7
commit 4a640274c5

View file

@ -840,7 +840,7 @@ bool mp_create_game::dialog_exit_hook(window& /*window*/)
if(!create_engine_.current_level().can_launch_game()) {
std::stringstream msg;
// TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
msg << _("The selected game can not be created.");
msg << _("The selected game cannot be created.");
msg << "\n\n";
msg << create_engine_.current_level().description();
gui2::show_transient_error_message(msg.str());