fixed a couple other multi-castle glitches -- again..

This commit is contained in:
J.W. Bjerk 2010-09-17 18:42:15 +00:00
parent eabe5af0f6
commit 4a0d980129

View file

@ -546,7 +546,9 @@
{WALL_TRANSITION_P Ch* (!,C*,K*) 25 castle/ruin3}
{WALL_TRANSITION_P Ch* (!,C*,K*) 33 castle/ruin2}
{WALL_TRANSITION_P Ch* (!,C*,K*) 50 castle/ruin1}
{WALL_TRANSITION Ch* (!,C*,K*) castle/castle}
# For any non-encampment, non-dwarvish castle that's left use the regular human castle here
{WALL_TRANSITION !,Ce*,Ke*,Cu*,Ku*,!,C* (!,C*,K*) castle/castle}
{WALL_TRANSITION2_P (Khr,Khw,Khs) (C*) (!,Ch*,Kh*) 75 castle/ruinkeep1-castle}
{WALL_TRANSITION2 (Khr,Khw,Khs) (C*) (!,Ch*,Kh*) castle/keep-castle}