fixed a couple other multi-castle glitches -- again..
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@ -546,7 +546,9 @@
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{WALL_TRANSITION_P Ch* (!,C*,K*) 25 castle/ruin3}
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{WALL_TRANSITION_P Ch* (!,C*,K*) 33 castle/ruin2}
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{WALL_TRANSITION_P Ch* (!,C*,K*) 50 castle/ruin1}
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{WALL_TRANSITION Ch* (!,C*,K*) castle/castle}
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# For any non-encampment, non-dwarvish castle that's left use the regular human castle here
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{WALL_TRANSITION !,Ce*,Ke*,Cu*,Ku*,!,C* (!,C*,K*) castle/castle}
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{WALL_TRANSITION2_P (Khr,Khw,Khs) (C*) (!,Ch*,Kh*) 75 castle/ruinkeep1-castle}
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{WALL_TRANSITION2 (Khr,Khw,Khs) (C*) (!,Ch*,Kh*) castle/keep-castle}
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