[wmlunits] Updated animations.html for new animation types.
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5201346452
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1 changed files with 18 additions and 1 deletions
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@ -20,6 +20,7 @@ def count_animations(out, name, a, c):
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count_animations(out, name, a2, c)
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def write_table_row(out, unit, color, name = None):
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# See the list at the beginning of src/unit_animation.cpp
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anim_types = [
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"attack_anim",
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"defend",
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@ -27,7 +28,7 @@ def write_table_row(out, unit, color, name = None):
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"idle_anim",
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"movement_anim",
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"leading_anim",
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"teleport",
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"teleport_anim",
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"standing_anim",
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"healing_anim",
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"victory_anim",
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@ -37,8 +38,16 @@ def write_table_row(out, unit, color, name = None):
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"levelin_anim",
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"levelout_anim",
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"extra_anim",
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"animation",
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"resistance_anim",
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"recruiting_anim",
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"pre_movement_anim",
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"post_movement_anim",
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"draw_weapon_anim",
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"sheath_weapon_anim"
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]
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needed = {}
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for at in anim_types: needed[at] = True
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@ -99,7 +108,15 @@ def put_units(f, us):
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<th>level in</th>
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<th>level out</th>
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<th>extra</th>
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<th>animation</th>
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<th>resistance_anim</th>
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<th>recruiting_anim</th>
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<th>pre_movement_anim</th>
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<th>post_movement_anim</th>
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<th>draw_weapon_anim</th>
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<th>sheath_weapon_anim</th>
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""".lstrip())
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f.write("</tr>\n")
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def by_race(u1, u2):
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