help: Skip nameless abilities in Ability and Ability Upgrades
Nameless abilities are relatively common outside of mainline in particular as they are used for implementation details of more complex abilities. Fixes #3060.
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2 changed files with 27 additions and 8 deletions
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@ -2,6 +2,9 @@
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### Language and i18n
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* Updated translations: Chinese (Simplified), Esperanto, Italian, Portuguese (Brazil),
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Russian
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### User interface
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* Do not list nameless abilities in the Abilities and Ability Upgrades lists in unit
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descriptions in Help (issue #3060).
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### Miscellaneous and bug fixes
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## Version 1.14.13
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@ -471,15 +471,23 @@ std::string unit_topic_generator::operator()() const {
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if(!type_.abilities_metadata().empty()) {
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ss << _("Abilities: ");
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bool start = true;
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for(auto iter = type_.abilities_metadata().begin(); iter != type_.abilities_metadata().end(); ++iter) {
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const std::string ref_id = ability_prefix + iter->id + iter->name.base_str();
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if(iter->name.empty()) {
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continue;
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}
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if(!start) {
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ss << ", ";
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} else {
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start = false;
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}
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std::string lang_ability = translation::gettext(iter->name.c_str());
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ss << make_link(lang_ability, ref_id);
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if(std::next(iter) != type_.abilities_metadata().end()) {
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ss << ", ";
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}
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}
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ss << "\n\n";
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@ -489,15 +497,23 @@ std::string unit_topic_generator::operator()() const {
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if(!type_.adv_abilities_metadata().empty()) {
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ss << _("Ability Upgrades: ");
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bool start = true;
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for(auto iter = type_.adv_abilities_metadata().begin(); iter != type_.adv_abilities_metadata().end(); ++iter) {
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const std::string ref_id = ability_prefix + iter->id + iter->name.base_str();
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if(iter->name.empty()) {
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continue;
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}
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if(!start) {
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ss << ", ";
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} else {
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start = false;
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}
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std::string lang_ability = translation::gettext(iter->name.c_str());
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ss << make_link(lang_ability, ref_id);
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if(std::next(iter) != type_.adv_abilities_metadata().end()) {
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ss << ", ";
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}
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}
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ss << "\n\n";
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