Display: don't TOD color fg debug aid

This commit is contained in:
Charles Dang 2024-08-31 15:26:48 -04:00
parent ae119c1d8a
commit 4884561db7

View file

@ -2731,10 +2731,9 @@ void display::draw_hex(const map_location& loc)
}
if(debug_flag_set(DEBUG_FOREGROUND)) {
using namespace std::string_literals;
drawing_buffer_add(drawing_layer::unit_default, loc,
[tex = image::get_texture(image::locator{"terrain/foreground.png"}, image::TOD_COLORED)](const rect& dest) {
draw::blit(tex, dest);
});
[tex = image::get_texture("terrain/foreground.png"s)](const rect& dest) { draw::blit(tex, dest); });
}
if(on_map) {