Display: don't TOD color fg debug aid
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1 changed files with 2 additions and 3 deletions
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@ -2731,10 +2731,9 @@ void display::draw_hex(const map_location& loc)
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}
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if(debug_flag_set(DEBUG_FOREGROUND)) {
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using namespace std::string_literals;
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drawing_buffer_add(drawing_layer::unit_default, loc,
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[tex = image::get_texture(image::locator{"terrain/foreground.png"}, image::TOD_COLORED)](const rect& dest) {
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draw::blit(tex, dest);
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});
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[tex = image::get_texture("terrain/foreground.png"s)](const rect& dest) { draw::blit(tex, dest); });
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}
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if(on_map) {
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