add links to the sub-sub categories

rewrite the part about the ai controller
This commit is contained in:
Nils Kneuper 2009-03-10 21:23:40 +00:00
parent 36043b63a3
commit 486d22ef5f

View file

@ -45,6 +45,11 @@ various GNU/Linux distributions.</p>
<a href='#game'>What's New in Wesnoth 1.6</a>
<ul>
<li><a href='#players'>For Players</a></li>
<ul>
<li><a href='#campaigns'>Campaigns</a></li>
<li><a href='#multiplayer'>Multiplayer</a></li>
<li><a href='#general'>General</a></li>
</ul>
<li><a href='#campdev'>For Campaign Developers</a></li>
</ul>
</li>
@ -73,9 +78,9 @@ another refresh of the user interface.</p>
<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
with new gameplay features including (in one scenario) the ability to
use the game AI as your commander for an allied side, setting its
objectives as you like. Search for this hidden feature by clicking on your allied commanders
during scenario 7 with the right mouse button.
It was imported from the
objectives as you like. Search for this hidden feature by clicking
right-clicking on your allied commanders during scenario 7.
This campaign was imported from the
<a href="http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413">
Wesnoth-UMC-Dev project</a>, where it spent a few months being adapted
for mainline.</p>