add links to the sub-sub categories
rewrite the part about the ai controller
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1 changed files with 8 additions and 3 deletions
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@ -45,6 +45,11 @@ various GNU/Linux distributions.</p>
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<a href='#game'>What's New in Wesnoth 1.6</a>
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<ul>
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<li><a href='#players'>For Players</a></li>
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<ul>
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<li><a href='#campaigns'>Campaigns</a></li>
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<li><a href='#multiplayer'>Multiplayer</a></li>
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<li><a href='#general'>General</a></li>
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</ul>
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<li><a href='#campdev'>For Campaign Developers</a></li>
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</ul>
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</li>
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@ -73,9 +78,9 @@ another refresh of the user interface.</p>
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<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
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with new gameplay features including (in one scenario) the ability to
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use the game AI as your commander for an allied side, setting its
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objectives as you like. Search for this hidden feature by clicking on your allied commanders
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during scenario 7 with the right mouse button.
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It was imported from the
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objectives as you like. Search for this hidden feature by clicking
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right-clicking on your allied commanders during scenario 7.
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This campaign was imported from the
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<a href="http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21413">
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Wesnoth-UMC-Dev project</a>, where it spent a few months being adapted
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for mainline.</p>
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