more descriptive changelog entries about terrain.
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@ -12,9 +12,13 @@ Version 1.3-svn:
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* fixed terrain selection probabilites (patch #617)
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* stoned units do not use a separate cache
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* no more "darkened" cache. we now overlay terrain/darken.png
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* new lava transitions, and special transitions between lava, chasm, and dwarvish castle
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* star shaped "ellipses" for leaders and hero units
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* various minor terrain and item improvements
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* item graphic improvements including animate-able campfire.
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* terrain
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* new chasm-like lava transitions
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* special transitions between lava, chasm, and dwarvish castle
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* modified cave-wall graphics that avoid the glitches with chasms to the north.
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* minor terrain improvements in grassland, savannah, and sand.
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* multiplayer maps:
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* new multiplayer maps: The Manzivan Traps
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* units:
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