Reformatted 1.13 changelog entry headers for Markdown
[ci skip] Only the 1.13 section was touched. One line was merged in order to have it function properly as a header without half its text being split onto a new line.
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changelog.md
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changelog.md
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@ -1,13 +1,13 @@
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Version 1.13.11+dev:
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* Add-ons client:
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## Version 1.13.11+dev
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### Add-ons client
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* Addon upload progress bar now works also on Windows (bug #1439).
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* Fixed inability to cancel addon upload (bug #2591).
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* Add-ons server:
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### Add-ons server
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* Added support for adding free-form comma-separated tags to add-ons in
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their publishing info (bug #2565).
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* Added support for overriding existing add-on attributes using the control
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FIFO.
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* Campaigns:
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### Campaigns
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* Northern Rebirth:
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* Fixed S06a Rakshas displaying incorrect portrait (issue #2569)
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* Fixed S12a invalid side error (issue #2569)
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@ -16,17 +16,17 @@ Version 1.13.11+dev:
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* Appearance improvements for S04a 06a, 07a, 09a, 10a, 11a, 12a, 13a
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* Fix gold storing in S07a for S13a if retrieved
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* S04a, 05a, & S13a Make enemy units loyal so gold & events work properly
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* Language and i18n:
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### Language and i18n
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* Updated translations: British English, Spanish
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* Lua API:
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### Lua API
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* Add side_name to unit proxy
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* User Interface:
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### User Interface
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* Improved outro screen.
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* Fixed a few cases of data not displaying in the MP Join Game screen.
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* Fixed required addon names not displaying properly when joining an
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MP game.
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* The Toggle Fullscreen hotkey now works everywhere.
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* WML engine:
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### WML engine
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* Fixed units shown with [move_units_fake] disappearing between steps
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(bug #1516).
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* [modify_side] now supports side_name
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@ -37,7 +37,7 @@ Version 1.13.11+dev:
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string concatenation.
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* [effect] apply_to=attack now supports set_range
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* [cancel_action] now works in attack-related events.
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* Miscellaneous and bug fixes:
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### Miscellaneous and bug fixes
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* Fixed standing animation toggle not taking immediate effect (bug
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#1653).
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* Fixed error when de-assigning village with [capture_village].
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@ -53,20 +53,20 @@ Version 1.13.11+dev:
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human-controlled sides take control.
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* Fixed regression in 1.13.11 where completed events could fire again when
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reloading a save.
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* Music and sound effects:
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### Music and sound effects
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* Updated a few UI sounds.
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Version 1.13.11:
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* Add-ons client:
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## Version 1.13.11
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### Add-ons client
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* Added an order dropdown that allows you to sort add-ons by the time of
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latest update or original upload (issue #1747)
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* Players will now be prompted to update outdated dependencies alongside
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downloading missing ones when installing an add-on.
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* Add-ons server:
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### Add-ons server
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* Empty passphrases from malfunctioning clients that do not provide or
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generate a passphrase otherwise are now rejected instead of treated as
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valid.
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* Campaigns:
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### Campaigns
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* The Cutscene_Minimal theme is now used in all dialog-only scenarios that
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have `linger=no` in [end_level].
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* An Orcish Incursion:
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@ -83,7 +83,7 @@ Version 1.13.11:
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* S08/S09 A Small Favor 2/3 - Fixed bug preventing door operation/usage.
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* Fixed and improved appearance and handling of the wose.
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* Other minor fixes and improvements.
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* Packaging
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### Packaging
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* Renamed the target and binary for the Boost unit tests from `test` to
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`boost_unit_tests`. This quells warnings from CMake about reserved target
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names, and reduces confusion about which `test` is intended: the wesnoth
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@ -97,10 +97,10 @@ Version 1.13.11:
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of vintage CMake versions.
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* higher resolutions of the application icon have been added and are now
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stored in the hicolor icon theme's directory
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* Language and i18n:
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### Language and i18n
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* Updated translations: British English, Chinese (Simplified), Czech,
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Italian, Spanish
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* Lua API:
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### Lua API
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* New wesnoth.unit_types[] getters:
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* `advances_to`
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* `advances_from`
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@ -114,18 +114,18 @@ Version 1.13.11:
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* Added `side.chose_random` getter.
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* Lua GUI2 API: added support for slider callbacks via
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`wesnoth.set_dialog_callback`.
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* Multiplayer:
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### Multiplayer
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* Dark Forecast: Fixed broken faction and leader selection.
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* Rename the Khalifate to Dunefolk. This includes renaming all the faction's
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units.
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* Performance:
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### Performance
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* GUI2 windows no longer redraw everything 50 times per second. This reduces
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CPU usage in fullscreen windows such as MP lobby by about 85 %.
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* Miscellaneous low-level optimizations in game rendering code, improving
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performance ingame by up to 50 %.
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* Units:
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### Units
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* Changed resistances and hitpoints for Tentacle of the Deep.
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* User Interface:
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### User Interface
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* Removed broken Unit Box and Widescreen themes.
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* Fixed a bug that partially prevented movement feedback announce messages
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to be displayed (UI regression bug #2130, affecting 1.13.8 and 1.13.10).
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@ -141,9 +141,9 @@ Version 1.13.11:
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* If [main_map_border] background_image= is empty, the game map background
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will be plain black.
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* New really nice HD main menu/storyscreen background.
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* WFL Engine:
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### WFL Engine
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* A new string `insert()` function has been added, similar to `replace()`.
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* WML Engine:
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### WML Engine
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* Added a `major_amla` option in AMLAs to keep the XP bar teal-white rather
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than purple for AMLAs that behave similar to regular advancements.
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(for example, Quenoth Youth in UtBS or similar unit lines)
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@ -164,7 +164,7 @@ Version 1.13.11:
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* Units hidden with [hide_unit] will remain hidden after reloading saves.
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* Fixed regression where most SUF keys would match all units if given "" as
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a value.
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* Miscellaneous and bug fixes:
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### Miscellaneous and bug fixes
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* Suggested save file names now use spaces instead of underscores.
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* Fixed crash after canceling add-on download (bug #2203)
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* Fixed ingame help showing units you haven't encountered (bug #2135)
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@ -176,18 +176,18 @@ Version 1.13.11:
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(bug #2303)
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* Fixed image cache being shared between campaigns.
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Version 1.13.10:
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* Add-ons client:
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## Version 1.13.10
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### Add-ons client
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* A list of illegal filenames is displayed if any are found by the server
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when uploading.
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* Add-ons server:
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### Add-ons server
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* A list of illegal filenames is sent to the client if any are found during
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the upload validation process. Only clients supporting this new
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functionality can display the list.
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* Fix an issue where the implementation of the hashing function used for
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add-on passphrases was changed since 1.13.8, breaking existing hashes
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(bug #2068).
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* Campaigns:
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### Campaigns
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* Delfador's Memoirs:
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* Clarified and fixed objectives in many places.
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* Improved appearance and flow of dialog in several places.
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* S09, Houses of the Dead, has been rebalanced.
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* S18, The Portal of Doom, has been rebalanced.
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* Iliah-Malal is now an Ancient Lich in S18 & 19.
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* Language and i18n:
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### Language and i18n
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* Updated translations: British English
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* Lua API:
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### Lua API
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* Upgrade to Lua 5.3.4.
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* Multiplayer:
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### Multiplayer
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* Fixed a bug where the client would return to titlescreen on receiving a
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redirect message from the server, which made connecting to the official
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server via the "connect to official server" button impossible.
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* Miscellaneous and Bug Fixes:
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### Miscellaneous and Bug Fixes
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* Updated our included Spirit Po version from 1.0.1 to 1.1.2.
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* Fix idle AI being replaced by default AI under certain circumstances on
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loading of mid-scenario saves (bug #1955)
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@ -215,11 +215,11 @@ Version 1.13.10:
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* Fix poisoner FAI to prevent flood of error messages in Legend of Wesmere
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(bug #1999)
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Version 1.13.9:
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* Add-ons client:
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## Version 1.13.9
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### Add-ons client
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* Fix HTML injection exploit in the wesnoth_addon_manager web index
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generation functionality.
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* Campaigns:
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### Campaigns
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* Reordered beginner campaigns to be friendlier to new players.
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* Delfador's Memoirs:
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* Replaced incorrect 'Defeat all enemies' objectives with more specific
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@ -245,16 +245,16 @@ Version 1.13.9:
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* Formation ability now has looser adjacency requirements.
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* Quenoth Scouts have a non-slowing sling at lvl 1 instead of bolas.
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* Adjusted stats of some units.
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* Graphics:
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### Graphics
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* Added portrait for Giant Rat.
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* Fixed transparency artifacts in scaled portraits and other message images
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(issue #1570).
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* Fixed issue with jumpy animations on faster speeds (issue #1565).
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* Added some new item and scenery images
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* Language and i18n:
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### Language and i18n
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* Updated translations: British English, Chinese (Simplified), Italian,
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Polish, Scottish Gaelic, Slovak, Spanish
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* Lua API:
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### Lua API
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* Add wesnoth.format function to substitute variables into a string.
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* Add wesnoth.format_conjunct_list and wesnoth.format_disjunct_list.
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* New global "wml" table groups together all the functions for working
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@ -271,29 +271,29 @@ Version 1.13.9:
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event in some situations
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* wesnoth.debug() can now be called from map generators or plugins. It is
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also deprecated, however; you should use wml.tostring() instead.
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* Multiplayer:
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### Multiplayer
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* When set to remember your password, Wesnoth now encrypts it. It is still
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possible to obtain the password from preferences, but it's no longer as
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trivial as before.
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* Fixed crash when loading a replay stored on the server (Bug #1762)
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* Fixed delay or clients getting stuck when starting a mp game (Bug #1674)
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* Fix bug where leader can become unable to be killed (issue #1666)
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* Performance:
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### Performance
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* Rewrote the FPS cap implementation. This greatly improves
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smoothness ingame.
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* Each invalidated hex is now only redrawn once, not twice. This almost
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halves CPU usage ingame.
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* Implemented GUI canvas caching. It speeds up multiple areas, but especially
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the story screen.
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* Terrains:
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### Terrains
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* Added ruined version of encampment terrain.
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* New stone floor terrain.
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* Gates now have new terrain codes to grant more control for map makers.
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The old codes are now deprecated (issue #1839)
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* Units:
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### Units
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* Added new lvl 0 Giant Scorpling, leveling into the Giant Scorpion.
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* Tweak some costs for lvl 3 units.
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* User Interface:
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### User Interface
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* Fixed loyal and aged traits missing from help (issue #1935).
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* Unit recall dialog now sorts the units by both level and required XP for
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their next level-up (issue #1738).
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@ -318,7 +318,7 @@ Version 1.13.9:
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Ctrl+A now selects all text in the field.
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* Fix addon manager closing when canceling an operation
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* Addons can now be filtered to show only publishable addons
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* WFL Engine
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### WFL Engine
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* Add owner key to terrain space callable, for villages
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* Location formulas in [tunnel] now have a teleport_unit variable
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* Fix a crash when attempting to call a non-existent function
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|
@ -333,7 +333,7 @@ Version 1.13.9:
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* New enemy_of function checks if its second argument is
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an enemy of the first
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Arguments can be side or unit objects, or integer side indices (1..n)
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* WML Engine
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### WML Engine
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* If ai_algorithm is used in [modify_side][ai], it now replaces the whole AI
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with the contents of [modify_side][ai], instead of appending these
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parameters.
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|
@ -368,7 +368,7 @@ Version 1.13.9:
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* new attributes mp_village_gold, mp_village_support, mp_shroud, mp_fog in
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[multiplayer] that are used as default values for the corresponding
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attributes in [side]
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* Miscellaneous and Bug Fixes:
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### Miscellaneous and Bug Fixes
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* Add --report/-R command line switch for printing the same report from the
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Game Version dialog's clipboard function to stdout.
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* Fixed programmatically killed unit flashing after its death animation
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|
@ -384,15 +384,15 @@ Version 1.13.9:
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* Fixed preferences not being saved if they weren't in the currently
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selected tab when the settings dialog was closed.
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Version 1.13.8:
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* Campaigns:
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## Version 1.13.8
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### Campaigns
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* Son of the Black-Eye:
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* Balancing changes for 'Silent Forest'.
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* Under the Burning Suns:
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* New sprites for Quenoth Youth (Kaleh and Nym) and Human Commander.
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* Applied a color shift to the human units in S8 and S9 to give them a more
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unique look.
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* Editor:
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### Editor
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* Fixed a crash when placing units.
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* Restored the ability to preview different ToDs. Note this still does not
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work when invoked form the Custom ToD window.
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|
@ -401,19 +401,19 @@ Version 1.13.8:
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* The Windows menu will now display maps starting from 1 rather than 0.
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This is likewise reflected in the default map filename.
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* Scenario names are now displayed in more places if available.
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* Formula Engine:
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### Formula Engine
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* Fixed garbage data showing up in stack traces in the event of an error.
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* Object types can now be used in contexts where previously only a list or
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map was accepted - for example in the filter() function. They will be
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treated as a map in such cases.
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* Graphics:
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### Graphics
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* Fixed items not receiving ToD lighting.
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* Portraits for many Walking Corpse and Soulless race variants.
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* New animations: Dwarvish Fighter idle.
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* Language and i18n:
|
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### Language and i18n
|
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* Updated translations: British English, Chinese (Simplified), Lithuanian,
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Slovak, Spanish
|
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* Lua Engine:
|
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### Lua Engine
|
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* Add wesnoth.log_replay which exposes a little-used functionality of
|
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injecting arbitrary logging data into a saved game.
|
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* Small change to animator API - facing parameter replaced with target and
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|
@ -497,12 +497,12 @@ Version 1.13.8:
|
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* wesnoth.set_next_scenario() was replaced with
|
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wesnoth.game_config.next_scenario setter/getter
|
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* wesnoth.set_dialog_value can now (un-) fold GUI2 tree view nodes
|
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* Multiplayer:
|
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### Multiplayer
|
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* Fixed statistics being lost when reloading an MP game.
|
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* Performance:
|
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### Performance
|
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* Greatly speeded up switching between add-ons in the add-on manager
|
||||
(bug #25523)
|
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* User Interface:
|
||||
### User Interface
|
||||
* Updated Attack Predictions dialog to GUI2.
|
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* Updated Story screen to GUI2.
|
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* Double-clicking an add-on now installs, updates, uninstalls or publishes
|
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|
@ -526,7 +526,7 @@ Version 1.13.8:
|
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side.
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* Textboxes now have a blinking cursor when focused.
|
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* multi pages can now contain different types of pages
|
||||
* WML Engine:
|
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### WML Engine
|
||||
* Add base_income key to [store_side]
|
||||
* Fix issues with alpha animations on hidden units (#14503)
|
||||
* Extensions to GUI2 Canvas ([drawing] tag in dialogs):
|
||||
|
@ -560,18 +560,18 @@ Version 1.13.8:
|
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* [objectives] now supports delayed_variable_substitution=yes and also
|
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delayed substitution with $|variable syntax.
|
||||
* Items in [options] now support container variables again.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Fixed base animation showing on walking corpse & soulless bats
|
||||
(bug #25673)
|
||||
|
||||
Version 1.13.7:
|
||||
* AI:
|
||||
## Version 1.13.7
|
||||
### AI
|
||||
* Fix a performance regression in complex combat situations such as the
|
||||
"Oath of Allegiance" UMC campaign.
|
||||
* Fix some Micro AIs and AI helper functions not working correctly for AI
|
||||
sides under shroud
|
||||
* New function ai_helper.find_path_with_shroud()
|
||||
* Campaigns:
|
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### Campaigns
|
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* Eastern Invasion:
|
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* In 'Weldyn Besieged', redesigned the way in which revealing the
|
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identities of the liches works.
|
||||
|
@ -596,7 +596,7 @@ Version 1.13.7:
|
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* Moon Singer branch removed.
|
||||
* Added winged lvl4 advancement for Quenoth Druid.
|
||||
* Support ability now only lowers adjacent upkeep costs by 1.
|
||||
* Graphics:
|
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### Graphics
|
||||
* New or improved sprites: Royal Warrior, Walking Corpse line wolf variation.
|
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* Improved terrain graphics: lava, volcano, lightbeam.
|
||||
* Improved the fake map border terrain so that it now connects with the real
|
||||
|
@ -606,10 +606,10 @@ Version 1.13.7:
|
|||
* Fixed glitches between various mountain tiles (introduced in 1.13.3).
|
||||
* Fixed units getting submerged on some bridge types when placed over water.
|
||||
* Updated Mermaid Initiate portrait.
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* Updated translations: British English, Czech, German, Portuguese (Brazil),
|
||||
Scottish Gaelic
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* New wesnoth.set_side_id function can change flag, color, or both; it automatically
|
||||
updates cached flag info for you (but you may still need to redraw to see it).
|
||||
* The wesnoth.place_shroud and wesnoth.clear_shroud functions can alter shroud data
|
||||
|
@ -639,12 +639,12 @@ Version 1.13.7:
|
|||
* wesnoth.deselect_hex no longer deselects units; it only unhighlights the hex.
|
||||
* wesnoth.select_unit with no argument (or nil argument) now deselects any unit.
|
||||
* Fix lua side:matches always iterating over all units on the map.
|
||||
* Multiplayer:
|
||||
### Multiplayer
|
||||
* New maps: 2p Clearing Gushes, 2p Hellhole, 2p Ruined Passage,
|
||||
2p Ruphus Isle, 2p Swamp of Dread, 2p The Walls of Pyrennis,
|
||||
2p Tombs of Kesorak, 4p Bath of Glory, 4p Geothermal.
|
||||
* Updated maps: Fallenstar Lake.
|
||||
* Units:
|
||||
### Units
|
||||
* Several changes to names of attacks:
|
||||
* Shock Trooper, Iron Mauler, Mage of Light: maces and morning stars
|
||||
changed to flails.
|
||||
|
@ -659,7 +659,7 @@ Version 1.13.7:
|
|||
Ranger, Sharpshooter.
|
||||
* Mage of Light, Fugitive, Huntsman, Ranger.
|
||||
* Batal, Hadaf, Mighwar, Mufariq, Rasikh, Shuja, Tineen.
|
||||
* User Interface:
|
||||
### User Interface
|
||||
* List boxes now keep the selected item visible when you change the sorting
|
||||
option.
|
||||
* The Addon Manager has a brand new interface.
|
||||
|
@ -673,9 +673,9 @@ Version 1.13.7:
|
|||
* Converted Hotkey Bind popup to GUI2.
|
||||
* Fixed TC color in Faction Select sometimes not matching the side's selection.
|
||||
* Ensured sides are always ordered by index in MP Staging.
|
||||
* Wesnoth Formula Engine:
|
||||
### Wesnoth Formula Engine
|
||||
* New str_upper and str_lower functions for case transformations
|
||||
* WML Engine:
|
||||
### WML Engine
|
||||
* Update [store_side] to store everything in corresponding wesnoth.sides[*].__cfg
|
||||
and additional keys: num_units, num_villages, total_upkeep, expenses, net_income
|
||||
* Removed LOW_MEM option when building.
|
||||
|
@ -694,7 +694,7 @@ Version 1.13.7:
|
|||
macros.
|
||||
* [tunnel] now accepts delayed_variable_substitution=yes/no.
|
||||
* [on_redo] is now deprecated and does nothing if used
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Fixed severe lag/freeze on slow PCs (bug #25356)
|
||||
* Updated wmlscope to handle the square braces syntax in file paths
|
||||
* Fixed an issue preventing quick replay when joining multiplayer matches
|
||||
|
@ -706,8 +706,8 @@ Version 1.13.7:
|
|||
* Do not load the Markov name generator if a CFG generator could be loaded.
|
||||
* Exit "quick replay" mode in MP games once the game is caught up.
|
||||
|
||||
Version 1.13.6:
|
||||
* AI:
|
||||
## Version 1.13.6
|
||||
### AI
|
||||
* Added new high_xp_attack candidate action to default AI. This CA performs
|
||||
attacks on enemy units so close to leveling that the default AI's combat CA
|
||||
would not attack them.
|
||||
|
@ -729,7 +729,7 @@ Version 1.13.6:
|
|||
with other functions
|
||||
* Some internal changes to fix rarely occurring bugs and to improve
|
||||
robustness and speed
|
||||
* Campaigns:
|
||||
### Campaigns
|
||||
* Eastern Invasion:
|
||||
* Fixed broken village encounters.
|
||||
* Tweaked the balance of Scenario 2.
|
||||
|
@ -744,7 +744,7 @@ Version 1.13.6:
|
|||
* Under the Burning Suns:
|
||||
* Redesign of all desert elf units (currently optional, selectable through
|
||||
the difficulty menu).
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* Improved or new terrain graphics:
|
||||
* New wooden floor variation and transitions.
|
||||
* New aquatic encampment.
|
||||
|
@ -755,9 +755,9 @@ Version 1.13.6:
|
|||
keeps to be placed adjacent to walls without glitches in most cases.
|
||||
* New sprite for Tentacle of the Deep.
|
||||
* Tweaked colors for all time schedules.
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* Updated translations: Finnish, Polish, Russian
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* Upgrade to Lua 5.3.3+
|
||||
Consult http://www.lua.org/ for a full change list and updated documenation.
|
||||
* bit32 functions removed
|
||||
|
@ -807,24 +807,24 @@ Version 1.13.6:
|
|||
In this case, they return an iterator suitable for use in a for loop.
|
||||
* New wesnoth.wml_matches_filter function takes a WML table and a WML filter and tests
|
||||
if the table matches the filter. The filter syntax is as with [filter_wml].
|
||||
* Music and sound effects:
|
||||
### Music and sound effects
|
||||
* Added a preference to pause the music when the game loses focus.
|
||||
* Now the music fades out between scenarios.
|
||||
* Networking
|
||||
### Networking
|
||||
* Ported campaignd to use boost.asio instead of SDL_net.
|
||||
* Removed unit tests for old networking stack. This was the last part that
|
||||
depended on SDL_net
|
||||
* Performance:
|
||||
### Performance
|
||||
* When a heuristic determines that it's probably faster, the game predicts
|
||||
battle
|
||||
outcome by simulating a few thousand fights instead of calculating exact
|
||||
probabilities. This method is inexact, but in very complex battles
|
||||
(extremely high HP, drain, slow, berserk, etc.) it's significantly faster than the
|
||||
default damage calculation method.
|
||||
* Units:
|
||||
### Units
|
||||
* Changed the sound for the melee attack of the
|
||||
Loyalist Bowman, Orcish Crossbowman and Orcish Slurbow.
|
||||
* User Interface:
|
||||
### User Interface
|
||||
* Trait descriptions in the help are now generated. (This makes user-defined
|
||||
traits show up in the help as well.)
|
||||
* Fix game map sometimes showing and buttons sometimes not rendered properly
|
||||
|
@ -857,7 +857,7 @@ Version 1.13.6:
|
|||
* Tab completion in the Lua console is improved. It can now handle paths
|
||||
containing square brackets (though it won't complete them) and will not
|
||||
offer keys that are not valid identifiers.
|
||||
* WML Engine:
|
||||
### WML Engine
|
||||
* Added ignore_special_locations=yes|no, default no, to [terrain_mask] to
|
||||
ignore the special locations given in the mask, leaving all those on the
|
||||
underlying map unchanged.
|
||||
|
@ -930,7 +930,7 @@ Version 1.13.6:
|
|||
using "skip" in the rotations= list.
|
||||
* WML macros can now include optional arguments with default values that the
|
||||
caller can override.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* A new way to make units invulnerable for debugging: select the unit and type
|
||||
";unit invulnerable=yes". This method operates by decreasing the opponent's hit
|
||||
chance to zero: as a result, it doesn't slow down damage prediction unlike the
|
||||
|
@ -954,8 +954,8 @@ Version 1.13.6:
|
|||
* [filter_vision]: fix bug of filter not matching own/allied hidden units
|
||||
* Prevent crash on quitting scenario with planned recruits present (bugs #24022/25193)
|
||||
|
||||
Version 1.13.5:
|
||||
* Campaigns:
|
||||
## Version 1.13.5
|
||||
### Campaigns
|
||||
* An Orcish Incursion:
|
||||
* Linaera can recruit Mage, and cannot recruit Elves
|
||||
* Heir to the Throne:
|
||||
|
@ -969,22 +969,22 @@ Version 1.13.5:
|
|||
* S2: Highlight (outline) talked-about locations
|
||||
* Legend of Wesmere
|
||||
* S3: fix bug which silently disabled Urudin retreat AI
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* Updated generic portrait of Mermaid Initiate.
|
||||
* Added generic portrait for Giant Spider.
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* Updated translations: British English, Galician, German, Italian, Japanese,
|
||||
Polish, Portuguese, RACV, Russian, Scottish Gaelic, Spanish
|
||||
* Networking:
|
||||
### Networking
|
||||
* Reworked the multiplayer server to use asio functions for networking
|
||||
operations instead of SDL_net, thus it no longer depends on SDL_net and SDL.
|
||||
* The client now uses boost::asio for communication with wesnothd too.
|
||||
* Removed support for SDL 1.2. SDL 2 is now the only supported version.
|
||||
* Terrains:
|
||||
### Removed support for SDL 1.2. SDL 2 is now the only supported version.
|
||||
### Terrains
|
||||
* Changed terrain code of Desert Mountains from Mdy to Mdd.
|
||||
* Editor:
|
||||
### Editor
|
||||
* Allow to set special locations in the editor which can then be read by wml.
|
||||
* User Interface:
|
||||
### User Interface
|
||||
* Fix flickering caused by tooltips, closing windows and tabbing into the game (bug #24532)
|
||||
* Various design improvements to GUI2 widgets
|
||||
* New simpler GUI2 loading screen
|
||||
|
@ -1008,7 +1008,7 @@ Version 1.13.5:
|
|||
* Fix bug #24762: Editor actions are out of sync after resizing.
|
||||
* Increased the font size for text in buttons.
|
||||
* Changed unit help topics to use smaller images on smaller monitors.
|
||||
* WML engine:
|
||||
### WML engine
|
||||
* Add color= attribute to [message].
|
||||
* Add [else], search_recall_list=, auto_recall= to [role]
|
||||
* Fix some issues with [foreach]
|
||||
|
@ -1134,7 +1134,7 @@ Version 1.13.5:
|
|||
* wesnoth now does a stricter check for unit type ids.
|
||||
* In multiplayer, victory events now fire at the end of the scenario if at least one
|
||||
human player has won, this fixes OOS in mp campaigns.
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* wesnoth.match_unit can now take a location (rather than a unit) as
|
||||
the optional third parameter. This will cause the filter to consider
|
||||
the unit to be on that location instead of its actual location.
|
||||
|
@ -1223,11 +1223,11 @@ Version 1.13.5:
|
|||
* added lua_function= attribute in location filters
|
||||
* Added on_event.lua which is an eaiser to use wrapper for
|
||||
wesnoth.game_events.on_event
|
||||
* Multiplayer:
|
||||
### Multiplayer
|
||||
* Hornshark Island: simplified multiplayer faction determination
|
||||
* Added "Registered users only" checkbox to multiplayer configuration dialog which
|
||||
when checked, only allows registered users to join the game
|
||||
* Wesnoth formula engine:
|
||||
### Wesnoth formula engine
|
||||
* Formulas in unit filters can now access nearly all unit attributes
|
||||
The following attributes were renamed (old names still work, for now):
|
||||
leader -> canrecruit
|
||||
|
@ -1322,7 +1322,7 @@ Version 1.13.5:
|
|||
still work, but any future code should use wfl/wflend instead.
|
||||
Use of the .fai file extension is still fine for FormulaAI code;
|
||||
for other formula code in a separate file, .wfl is recommended instead.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Resolve translated logo images not being used (bug #24357)
|
||||
* Ported the "hexometer" tool from Bash to Python 3
|
||||
* Recognize hotkey release events
|
||||
|
@ -1339,23 +1339,22 @@ Version 1.13.5:
|
|||
campaign2wiki, terrain2wiki
|
||||
* Wesnoth now ignores unknown arguments that XCode may pass when testing.
|
||||
|
||||
Version 1.13.4:
|
||||
* Language and i18n:
|
||||
## Version 1.13.4
|
||||
### Language and i18n
|
||||
* Updated translations: British English, Russian
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* Improved or new terrain graphics: Mine Walls (replaces Hewn Cave Walls).
|
||||
* User interface:
|
||||
### User interface
|
||||
* Fix vertical alignment of individual attacks listed in the Attack Unit
|
||||
dialog.
|
||||
* Removed extra padding below unit stats in the Attack Unit dialog.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Fix non-deterministic crashes in the Attack Unit dialog resulting from
|
||||
invalid memory references (regression introduced in 1.13.3).
|
||||
* Fix uninitialized variable in event handling code (bug #24498).
|
||||
|
||||
Version 1.13.3:
|
||||
* Greatly improved SDL 2 support. SDL 2 is now used by default build when
|
||||
building. This fixes the following bugs, among others:
|
||||
## Version 1.13.3
|
||||
### Greatly improved SDL 2 support. SDL 2 is now used by default build when building. This fixes the following bugs, among others:
|
||||
* Bug #18112: Color cursors cause slow mouse movement at menus
|
||||
* Bug #19666: When I resize windows during dialog I lose the menu buttons
|
||||
* Bug #20332: Cursor not mapping correctly on Retina display when in Windowed mode
|
||||
|
@ -1373,7 +1372,7 @@ Version 1.13.3:
|
|||
* Bug #24261: Area under Objectives not redrawn on resize
|
||||
* Bug #24294: Doubled-up GUI1 dialogs don't redraw the secondary in SDL2
|
||||
* Bug #24477: Segfault when launching Credits
|
||||
* Campaigns:
|
||||
### Campaigns
|
||||
* Liberty:
|
||||
* Added some animations for the Rogue Mage line.
|
||||
* Fixed Relana appearing as male.
|
||||
|
@ -1385,19 +1384,19 @@ Version 1.13.3:
|
|||
* Under the Burning Suns:
|
||||
* Updated sprites for Naga Hunter, Naga Guardian line, Crab Man.
|
||||
* Crab Man changed to Monster Crab.
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* Improved or new terrain graphics: Stones with Sand Drifts, Igloo Village,
|
||||
Adobe Village.
|
||||
* Added option for toggling off water animations to Preferences -> Display.
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* New translation: Asturian
|
||||
* Updated translations: British English, Galician, Russian, Swedish
|
||||
* Sound effects:
|
||||
### Sound effects
|
||||
* Fixed various subtle timing problems with attack sounds.
|
||||
* Terrains:
|
||||
### Terrains
|
||||
* New terrain: Desert Mountains (Mdy), Impassable Desert Mountains (Mdy^Xm),
|
||||
Ruined Adobe Village (^Vdr).
|
||||
* User Interface:
|
||||
### User Interface
|
||||
* GUI1 comboboxes now use the thinner menu frame style.
|
||||
* Implemented a new GUI2 Attack dialog
|
||||
* Added gui2 comboboxes.
|
||||
|
@ -1406,7 +1405,7 @@ Version 1.13.3:
|
|||
* Implemented a new font scaling option on the Display panel.
|
||||
* Selecting an entry in the friend/ignore list panel now copies it to the
|
||||
input field; this makes it easier to edit friend/ignore notes.
|
||||
* WML engine:
|
||||
### WML engine
|
||||
* Added new event "unit placed", which triggers when (and regardless of how)
|
||||
a unit appears on the map.
|
||||
* Added support for color= in [unstore_unit] and [print]
|
||||
|
@ -1423,12 +1422,12 @@ Version 1.13.3:
|
|||
* Fixed [put_to_recall_list] not working correctly (bug #24390)
|
||||
* Wesnoth now does a stricter check in variablenames and doesn't allow
|
||||
empty indexes like "a[].b" anymore.
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* Added wesnoth.read_file
|
||||
* wesnoth.dofile/require now allow .. in relative paths.
|
||||
* unit.level and unit.upkeep can now be changed via lua unit proxies.
|
||||
* wesnoth.find_path is now available in lua map generators and allows border=yes/no parameter.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Fix the new log code on Windows to actually use Unicode-aware functions
|
||||
in a couple of places so Wesnoth does not quit on startup when trying to
|
||||
relocate the log file to a path with Unicode characters (bug #22897,
|
||||
|
@ -1450,11 +1449,11 @@ Version 1.13.3:
|
|||
during iteration
|
||||
* Fix variables in [message][command] (bug #24288)
|
||||
|
||||
Version 1.13.2:
|
||||
* Add-ons client:
|
||||
## Version 1.13.2
|
||||
### Add-ons client
|
||||
* Warn user if attempting to upload an addon with a version lesser than or
|
||||
equal to a published version.
|
||||
* Campaigns:
|
||||
### Campaigns
|
||||
* Delfador's Memoirs:
|
||||
* Added defeat condition for death of the last undead veteran in
|
||||
'Showdown in the Northern Swamp' (bug #23668)
|
||||
|
@ -1467,24 +1466,24 @@ Version 1.13.2:
|
|||
* Under the Burning Suns:
|
||||
* Gave Garak a new ability called Teaching (at the start of every turn,
|
||||
his experience points are transferred to adjacent units on the same side)
|
||||
* Editor:
|
||||
### Editor
|
||||
* Add Recent Files menu with a list of recently saved or loaded maps or
|
||||
scenarios, up to a custom limit (by default 10) that can be set in
|
||||
Advanced Preferences.
|
||||
* Fixed Player Start labels not being updated with repeat map generations
|
||||
(bug #20036)
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* New animated water.
|
||||
* New standing animation for the Dwarvish Runesmith
|
||||
* New generic portraits for the Troll and Troll Whelp
|
||||
* New game logo
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* Updated translations: British English, French, Galician, Hungarian,
|
||||
Italian, Japanese, Latvian, Polish, RACV, Scottish Gaelic, Slovak, Spanish
|
||||
* Fixed crashes during start-up on Windows resulting from add-ons containing
|
||||
erroneous textdomain declarations (bug #23839).
|
||||
* Spelling and grammar review across all official campaigns.
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* It is now possible to implement custom [effect]s with wesnoth.effects
|
||||
* Changed interface for the wesnoth.synchronize_choice function
|
||||
* Added support for unit.level field (read only)
|
||||
|
@ -1528,10 +1527,10 @@ Version 1.13.2:
|
|||
* Added wesnoth.get/set_side_variable to store variables in a [side]-
|
||||
* Added read/write fields carryover_bonus/carryover_add/carryover_percentage
|
||||
in lua sides.
|
||||
* Music and sound effects:
|
||||
### Music and sound effects
|
||||
* Updated music track "Frantic", new one by Stephen Rozanc.
|
||||
* New sounds: dwarf hit and die, ink, mud fist and glob.
|
||||
* Terrains:
|
||||
### Terrains
|
||||
* Removed unit elevation from N-S hanging bridges
|
||||
* Added unit elevation to NW-SE and SW-NE stone chasm bridges
|
||||
* Added unit elevation to NW-SE and SW-NE plank bridges
|
||||
|
@ -1541,7 +1540,7 @@ Version 1.13.2:
|
|||
* Fixed spurious "could not open image 'terrain/.png'" error messages caused
|
||||
by terrains without a minimap image (symbol_image) such as those from the
|
||||
Special category in the editor (Impassable Overlay, etc.).
|
||||
* User interface:
|
||||
### User interface
|
||||
* It is now possible to switch from replay directly into normal play
|
||||
(bug #23833).
|
||||
* The game now shows a notification on remote clients if a sides takes very
|
||||
|
@ -1559,7 +1558,7 @@ Version 1.13.2:
|
|||
n-state buttons/toggle panels
|
||||
* Added a version dialog button to the title screen, replacing the Paths
|
||||
option previously found in Preferences -> General.
|
||||
* WML engine:
|
||||
### WML engine
|
||||
* controller= in side filters can now be used in mp games for unsynced code
|
||||
* Added [effect] apply_to=max_expereince set=<value>
|
||||
* Added enable_if= to mod and era events
|
||||
|
@ -1648,9 +1647,9 @@ Version 1.13.2:
|
|||
[modification] but hidden from the user.
|
||||
* Removed name= attribute in [side].
|
||||
* Add support for [endlevel] bonus=<number>
|
||||
* Editor:
|
||||
### Editor
|
||||
* Added Category field and color sliders to the Edit Label panel.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Fix $this_unit auto-stored variable not working correctly in most SUFs
|
||||
* Made Documents\My Games\WesnothX.Y the default user config+data dir on
|
||||
Windows to replace the broken <current working dir>\userdata default that
|
||||
|
@ -1701,34 +1700,34 @@ Version 1.13.2:
|
|||
* Fixed load game hot-key not working in the main menu (bug #23215)
|
||||
* Added user's leave notification for ingame players
|
||||
|
||||
Version 1.13.1:
|
||||
* Security fixes:
|
||||
## Version 1.13.1
|
||||
### Security fixes
|
||||
* Disallowed inclusion of .pbl files from WML, independent of extension
|
||||
case (CVE-2015-5069, CVE-2015-5070, bug #23504).
|
||||
* AI:
|
||||
### AI
|
||||
* Fast Micro AI: exclude hidden enemies from attack evaluation by default;
|
||||
add optional key attack_hidden_enemies to override this
|
||||
* Lua AI helper functions: fix bug crashing the AI when number= is not set in
|
||||
a unit attack definition
|
||||
* Micro AIs: add a warning and avoid crash when a non-existing side is used
|
||||
in the [micro_ai] tag
|
||||
* Campaigns:
|
||||
### Campaigns
|
||||
* Dead Water:
|
||||
* The Stun effect now expires at the stunned unit's side turn end
|
||||
* Under the Burning Suns:
|
||||
* The Stun effect now expires at the stunned unit's side turn end
|
||||
* Editor:
|
||||
### Editor
|
||||
* Redesigned Generate Map dialog to use a real listbox and remember the
|
||||
last choice during the same editor session.
|
||||
* Fixed stack corruption bug in the Side Setup dialog.
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* New generic portraits for the Walking Corpse and Soulless
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* Updated translations: Galician, Scottish Gaelic, Russian
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* New function wesnoth.get_viewing_side
|
||||
* New function wesnoth.remove_dialog_item
|
||||
* Multiplayer:
|
||||
### Multiplayer
|
||||
* A New Land:
|
||||
* Removed the ability to select individual factions when using map
|
||||
settings as this breaks player recruit lists (bug #23593).
|
||||
|
@ -1745,9 +1744,9 @@ Version 1.13.1:
|
|||
* MP campaigns now behave more like single-player campaigns.
|
||||
* Various fixes in the MP game setup screens (bugs #23641, #23509, #23496,
|
||||
#23462).
|
||||
* Units:
|
||||
### Units
|
||||
* Fixed the Shuja not having the default AMLA.
|
||||
* User interface:
|
||||
### User interface
|
||||
* Fixed minimap buttons appearing without contents or in the wrong state
|
||||
during WML start events until they are interacted with or control is given
|
||||
to the player for the first time or some other unspecified thing happens.
|
||||
|
@ -1768,7 +1767,7 @@ Version 1.13.1:
|
|||
the single-player Campaigns menu.
|
||||
* The game now automatically detects whether to show the game setup screen
|
||||
in single-player mode.
|
||||
* WML engine:
|
||||
### WML engine
|
||||
* Added support for [object] duration=turn end
|
||||
* New or updated image path functions:
|
||||
* ~BW(): converts an image to black and white
|
||||
|
@ -1779,7 +1778,7 @@ Version 1.13.1:
|
|||
* Added synced=yes/no (default yes) to [set_menu_item]
|
||||
* [options] is now recognized inside [campaign]
|
||||
* type=sp/mp/hybrid now must be specified for [modification]s
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* Removed abandoned libana network API implementation.
|
||||
* Fixed bug #23201, toggle icons display error in replay.
|
||||
* Added --wconsole switch to allocate a console on startup (Windows-only).
|
||||
|
@ -1806,17 +1805,17 @@ Version 1.13.1:
|
|||
* It is now possible to use WML to disable/enable quick 4 MP leaders in the
|
||||
Default era and the time over advantage dialog by setting a WML variable.
|
||||
|
||||
Version 1.13.0:
|
||||
* Security fixes:
|
||||
## Version 1.13.0
|
||||
### Security fixes
|
||||
* Fixed arbitrary file read from WML/Lua API (CVE-2015-0844, bug #23440).
|
||||
* Add-ons client:
|
||||
### Add-ons client
|
||||
* The Update All button is now displayed on all Add-on Manager views instead
|
||||
of just the Upgradable filter view, and enabled only when there is at
|
||||
least one add-on that may be upgraded.
|
||||
* Add-ons server:
|
||||
### Add-ons server
|
||||
* Add-on metadata pattern blacklisting implemented.
|
||||
* Major internal refactoring done.
|
||||
* AI:
|
||||
### AI
|
||||
* New Micro AI: Fast AI
|
||||
* Big Animals Micro AI: bug fix for units not attacking when [avoid_unit] is
|
||||
not set
|
||||
|
@ -1852,7 +1851,7 @@ Version 1.13.0:
|
|||
* Several fixes of translatable strings in Micro AIs
|
||||
* Micro AIs: only display on-screen error messages when in debug mode
|
||||
* Add conditional inclusion of AI macros to AI cfgs in data/ai
|
||||
* Campaigns:
|
||||
### Campaigns
|
||||
* Changed all occurrences of {FLAG_VARIANT ragged} to {FLAG_VARIANT6 ragged}
|
||||
* Singleplayer campaign creation now utilizes the create, configure,
|
||||
and connect engines from the multiplayer codepath.
|
||||
|
@ -1927,9 +1926,9 @@ Version 1.13.0:
|
|||
* Fixed bug #22799: No allies killed by enemy reinforcements.
|
||||
* Fixed bug #22790: Various problems with dehydration.
|
||||
* Hide unit variations that should not be listed in the help browser.
|
||||
* C++ Engine:
|
||||
### C++ Engine
|
||||
* Purge "human_ai" controller type. This is a fixup of bugfix #18829 below.
|
||||
* Editor:
|
||||
### Editor
|
||||
* Added an entry for the terrain description help to the context menu.
|
||||
* Default hotkey bindings for brushes (1-5)
|
||||
* Disabled the swap palette button when the unit palette is active.
|
||||
|
@ -1938,7 +1937,7 @@ Version 1.13.0:
|
|||
* Fixed error messages about missing UI elements.
|
||||
* Fixed falcon race missing an icon due to having incorrectly-named image
|
||||
files.
|
||||
* Graphics:
|
||||
### Graphics
|
||||
* New Ancient Lich baseframe and animations
|
||||
* New standing animation (NE and SE) for the Revenant
|
||||
* New standing animation for the Dwarvish Stalwart
|
||||
|
@ -1958,7 +1957,7 @@ Version 1.13.0:
|
|||
* New beach waves terrain animation.
|
||||
* New images for the dummy, barrel, and green cloak items
|
||||
* Updated Snowy Orcish Castle and Keep terrain images
|
||||
* Help browser:
|
||||
### Help browser
|
||||
* Several sections have been rewritten or had their layout improved
|
||||
* Added trait list with links to the help page for unit types
|
||||
* Added Defense Cap column to the Terrain Modifiers table in unit help pages
|
||||
|
@ -1980,13 +1979,13 @@ Version 1.13.0:
|
|||
* Autogenerated Time of Day Schedule section
|
||||
* Unit types that do not include any visible (hide_help=no) variations no
|
||||
longer generate topic sections.
|
||||
* Language and i18n:
|
||||
### Language and i18n
|
||||
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
|
||||
French, Galician, German, Greek, Hungarian, Italian, Lithuanian, Polish,
|
||||
Portuguese, Russian, Scottish Gaelic, Slovak, Spanish, Vietnamese
|
||||
* Fixed cmake pot-update target on Debian and other systems that do not use
|
||||
bash as the default /bin/sh.
|
||||
* Lua API:
|
||||
### Lua API
|
||||
* Upgraded Lua to version 5.2.3.
|
||||
* Fix bug #21761: wesnoth.synchronize_choice will now give a warning when
|
||||
the table returned by the user-specified function is not completely valid,
|
||||
|
@ -2005,7 +2004,7 @@ Version 1.13.0:
|
|||
* Added support for treeview wigets in lua gui2 dialogs.
|
||||
* Added support to define wml conditional tags in lua. See the
|
||||
wesnoth.wml_condtionals table as described on the wiki.
|
||||
* Multiplayer:
|
||||
### Multiplayer
|
||||
* Fixed the Set Password option during game creation not having an effect
|
||||
due to a misplaced WML attribute in the client's command for the server
|
||||
(bug #23015).
|
||||
|
@ -2018,11 +2017,11 @@ Version 1.13.0:
|
|||
automatically by clicking on these games in the mp lobby.
|
||||
* Ported the password prompt displayed when joining a password-protected MP
|
||||
game to GUI2 (bug #23455).
|
||||
* Music:
|
||||
### Music
|
||||
* Change main menu track to Journey's End.
|
||||
* Replays:
|
||||
### Replays
|
||||
* Added a button that allows playing a single move in replay mode.
|
||||
* Units:
|
||||
### Units
|
||||
* Increased the experience requirement for the Rami from 32 to 39
|
||||
* Increased the experience requirement for the Saree from 56 to 64
|
||||
* Changed sound timings for Khalifate melee attacks
|
||||
|
@ -2033,7 +2032,7 @@ Version 1.13.0:
|
|||
variations (bug #22902).
|
||||
* Hid alternate Great Wolf variation from help as it is identical to the
|
||||
default variation stats-wise.
|
||||
* User interface:
|
||||
### User interface
|
||||
* Added a context menu option for command mode.
|
||||
* Added a Classic theme which restores the 1.10 UI.
|
||||
* Made orb and minimap colors configurable in Preferences.
|
||||
|
@ -2089,7 +2088,7 @@ Version 1.13.0:
|
|||
* Wesnoth now ships with Bold and Oblique forms of its default font, Deja Vu
|
||||
Sans, and these are used in many menus and in the in-game help for styling
|
||||
text where previously we used SDL_TTF. Fixes bug #22376.
|
||||
* WML engine:
|
||||
### WML engine
|
||||
* New image path functions:
|
||||
* ~XBRZ(): Takes one argument, the scaling factor (1-5). Uses the xBRZ
|
||||
scaling algorithm added in this release.
|
||||
|
@ -2140,7 +2139,7 @@ Version 1.13.0:
|
|||
feature always to skip this side, even if it is human playable.
|
||||
* Add "require_scenario" key in [scenario], [multiplayer], which causes a
|
||||
multiplayer game to require that all participants have the add-on installed.
|
||||
* Miscellaneous and bug fixes:
|
||||
### Miscellaneous and bug fixes
|
||||
* replace 'fight_on_without_leader'=yes/no with defeat_condition=no_leader/
|
||||
no_units/always/never which allows the wml developer to decide when a side
|
||||
is considered defeated
|
||||
|
|
Loading…
Add table
Reference in a new issue