remove VC10 project files
They are unmaintained; it should in any case be easier to upconvert the VC9 files and use them, so this prevents people from trying VC10 and getting stuck.
This commit is contained in:
parent
b203cf0dc8
commit
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12 changed files with 0 additions and 6782 deletions
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@ -1,298 +0,0 @@
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|||
README.txt
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-----------------------------
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NEW WAY (using cmake):
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Wesnoth 1.9 (since r41888) and branches/1.8 (since r42011)
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can be compiled using cmake+msvc9
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1. make sure that svn command-line executable is in your %PATH%
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2. for wesnoth 1.8 and early pre-1.9 versions: download
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ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and
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unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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3. for wesnoth 1.9: download
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ftp://ftp.terraninfo.net/wesnoth/msvc9/external_19.zip (59mb download)
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and unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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4. install cmake http://www.cmake.org/cmake/resources/software.html and
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put it into %PATH% (that can be done by the installer)
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5. to allow the game to run, put full path to external/dll into %PATH%
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6. run external/msvc9-cmake.bat
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7. open generated project file in msvc9 and compile. the project should
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pick up changes in cmake files automatically. Also, you can re-run the
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.bat file to regenerate it.
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-------------------------------
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OLD WAY (using a standalone project file):
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This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
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compile Wesnoth.
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1. If you haven't already, install MSVC 2008
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2. Download and install TortoiseSVN if you intend on building from
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the WesnothSVN:
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http://tortoisesvn.net/downloads
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Otherwise skip this step.
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3. To download the trunk or a branch from the WesnothSVN follow the
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instructions here:
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http://www.wesnoth.org/wiki/SVN_on_Windows
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Alternatively get the source code from here:
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http://www.wesnoth.org/wiki/Download
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For convenience we'll assume that the target folder is:
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C:\projects\wesnoth\trunk
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4. In order to prevent extensive manual modifications to the
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wesnoth.vcproj and wesnothd.vcproj files, we'll set up two
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'General Folders' for libraries and includes to store most of
|
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the prerequisites. (Otherwise each configuration setting for
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each project would need to have each and every 'lib' and
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'include' folder added.)
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C:\projects\_include
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C:\projects\_lib
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5. We'll now start downloading and compiling/copying the
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prerequisites into the necessary folders:
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5a. >=zlib-1.2.3 ( http://www.zlib.net/ )
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Download the zlib source code
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zlib123.zip
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and unpack it into the projects folder to get:
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C:\projects\zlib123\
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Open the file zlib.dsw in the folder
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C:\projects\zlib123\projects\visualc6\
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with MSVC and select 'Yes To All' to convert it into a VC9 project.
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Open the properties of the 'zlib' solution and in the
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'Configuration Properties' select the 'DLL Release'
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'Configuration'. Select 'OK' and then right-click the 'zlib'
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project and select 'Build'. After a successful Build, close that
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instance of MSVC.
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5b. >=libsdl-1.2.7 ( http://www.libsdl.org )
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Download the development library file for Win32 as well as the
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source code
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SDL-1.2.13.zip
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SDL-devel-1.2.13-VC8.zip
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and unpack them into the projects folder to get:
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C:\projects\SDL-1.2.13\
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|
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Copy the 'SDL.dll' and the 'SDL.lib' from the 'lib' folder
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and the contents of 'include' folder into the corresponding
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'General Folder' ( ...\_include\ resp. ...\_lib\ ).
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Unpack the 'VisualC.zip' and open the 'SDL.sln' file with MSVC.
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Follow the instructions to convert the project to VC9.
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Right-click the 'SDLmain' project and select 'Build'. After a
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successful Build, close that instance of MSVC.
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Copy 'SDLmain.lib' from
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C:\projects\SDL-1.2.13\VisualC\SDLmain\Debug
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into the 'lib' 'General Folder'.
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|
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|
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5c. >=libboost-1.33.0 ( http://www.boost.org/ )
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|
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Download Boost and unpack it into the folder
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C:\projects\
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|
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This should give you a folder structure like
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C:\projects\boost_1_38_0\
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|
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Download the pre-built bjam executable
|
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boost-jam-3.1.17-1-ntx86.zip
|
||||
from the bjam download page on sourceforge
|
||||
http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
|
||||
and unpack and move the bjam executable it into the base folder
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of boost
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C:\projects\boost_1_38_0\
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|
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Now start the command prompt (CMD.exe) and invoke the following
|
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commands:
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C:\> set ZLIB_SOURCE=C:\projects\zlib123\
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C:\> set ZLIB_LIBPATH=C:\projects\zlib123\projects\visualc6\Win32_DLL_Release
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C:\> set ZLIB_BINARY=zlib1.dll
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C:\> cd C:\projects\boost_1_38_0
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C:\projects\boost_1_38_0> bjam ^
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More? --toolset=msvc ^
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More? --build-type=complete ^
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More? --prefix="C:\projects\Boost\" install
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|
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If the upper last command doesn't work, replace the last line with:
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--prefix="C:\projects\Boost" install
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|
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Now bjam will compile all variants of the boost library binaries
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for MSVC 2008 and copies them into the folder
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C:\projects\Boost\lib\
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while all required headers are copied into
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C:\projects\Boost\include\boost-1_38\boost
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|
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Use the time bjam is busy compiling (possibly several hours) as
|
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you wish. (It is possible to continue downloading and copying
|
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the include and lib files since all required compiling is done.)
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|
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Once bjam has finished building/copying, you then can delete
|
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the folder
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C:\projects\boost_1_38_0\
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to free up space.
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||||
|
||||
|
||||
5d. >=sdl-image-1.2 (with PNG support)
|
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( http://www.libsdl.org/projects/SDL_image )
|
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|
||||
Download the binary file for Win32
|
||||
SDL_image-devel-1.2.7-VC9.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_image-1.2.7\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5e. >=sdl-mixer-1.2 (with Vorbis support)
|
||||
( http://www.libsdl.org/projects/SDL_mixer )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_mixer-devel-1.2.8-VC8.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_mixer-1.2.8\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5f. >=sdl-net-1.2 ( http://www.libsdl.org/projects/SDL_net )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_net-devel-1.2.7-VC8.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_net-1.2.7\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5g. >=sdl-ttf-2.0.8 ( http://www.libsdl.org/projects/SDL_ttf )
|
||||
|
||||
Download the binary file for Win32
|
||||
SDL_ttf-devel-2.0.9-VC8.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\SDL_ttf-2.0.9\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
|
||||
|
||||
5h. >=libintl-0.14.4
|
||||
( http://gnuwin32.sourceforge.net/packages/gettext.htm )
|
||||
|
||||
Download the 'Binaries', 'Dependencies' and the
|
||||
'Developer files'
|
||||
gettext-0.14.4-bin.zip
|
||||
gettext-0.14.4-dep.zip
|
||||
gettext-0.14.4-lib.zip
|
||||
and unpack them all into the projects folder to get:
|
||||
C:\projects\gettext-0.14.4\
|
||||
|
||||
Copy the contents of each the 'lib' and the 'include' folder
|
||||
into the corresponding 'General Folder'.
|
||||
Copy all dll's from the 'bin' folder into the '_lib'
|
||||
'General Folder'.
|
||||
|
||||
|
||||
5i. >=libfontconfig-2.4.1
|
||||
( http://www.gtk.org/download-windows.html )
|
||||
|
||||
Download the 'Fontconfig' package 'Binaries' from the
|
||||
'Third Party Dependencies'
|
||||
fontconfig-2.4.2-tml-20071015.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\fontconfig-2.4.2\
|
||||
|
||||
Copy the 'libfontconfig-1.dll' from the 'bin' folder into the
|
||||
'lib' 'General Folder'.
|
||||
|
||||
|
||||
5j. >=lua-5.1.4 ( http://luabinaries.luaforge.net/download.html )
|
||||
|
||||
Download the 'Windows x86 DLL and Includes (Visual C++ 2005
|
||||
Compatible)'
|
||||
lua5_1_4_Win32_dll8_lib.zip
|
||||
and unpack it into the projects folder to get:
|
||||
C:\projects\lua-5.1.4\
|
||||
|
||||
Copy the dll's and the lib's into the 'lib' 'General Folder' and
|
||||
the content of the 'include' folder into the corresponding '
|
||||
General Folder'.
|
||||
|
||||
|
||||
5k. >=pangocairo-1.14.8 ( http://www.gtk.org/download-windows.html )
|
||||
|
||||
Download the following 'Binaryies' and 'Dev' packages from the
|
||||
'GTK+ individual packages'
|
||||
cairo_1.8.6-1_win32.zip
|
||||
cairo-dev_1.8.6-1_win32.zip
|
||||
glib_2.20.0-1_win32.zip
|
||||
glib-dev_2.20.0-1_win32.zip
|
||||
pango_1.24.0-1_win32.zip
|
||||
pango-dev_1.24.0-1_win32.zip
|
||||
and unpack them into the projects folder to get:
|
||||
C:\projects\pangocairo\
|
||||
|
||||
Copy all dll's from the 'bin' folder into the '_lib'
|
||||
'General Folder'.
|
||||
Copy the contents (but not the subfolders) of the 'lib' folder
|
||||
into the corresponding 'General Folder'.
|
||||
Copy the 'glibconfig.h' file from
|
||||
C:\projects\pangocairo\lib\glib-2.0\include into the '_include'
|
||||
'General Folder'.
|
||||
Copy the contens (including subfolders) of the following folders
|
||||
into the '_include' 'General Folder':
|
||||
C:\projects\pangocairo\include\cairo
|
||||
C:\projects\pangocairo\include\glib-2.0
|
||||
C:\projects\pangocairo\include\pango-1.0
|
||||
|
||||
|
||||
6. MSVC needs to find all needed includes and libraries, so open
|
||||
Tools --> Options --> Projects and Solutions
|
||||
--> VC++ Directories
|
||||
|
||||
In the 'Include file' directories add:
|
||||
C:\projects\_include
|
||||
C:\projects\Boost\include\boost-1_38\
|
||||
|
||||
In the 'Library files' directories add:
|
||||
C:\projects\_lib
|
||||
C:\projects\Boost\lib\
|
||||
|
||||
And to be able to launch wesnoth.exe and wesnothd.exe from
|
||||
within MSVC, we'll need to add the 'C:\projects\_lib' folder
|
||||
to windows PATH environment variable:
|
||||
|
||||
Start the CMD.exe and type in the following command (adjusted
|
||||
to your own folder-structure!) and press enter.
|
||||
C:\> path = %PATH%;C:\projects\_lib
|
||||
|
||||
Note that it is recommended to restart windows now in order to
|
||||
prevent issues with the compiled executables not finding
|
||||
required dll's.
|
||||
|
||||
|
||||
7. Open the 'wesnoth.sln' file in the
|
||||
C:\projects\wesnoth\trunk\projectfiles\VC9
|
||||
folder with MSVC.
|
||||
|
||||
|
||||
You are now ready to build wesnoth and wesnothd with MSVC.
|
|
@ -1,406 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_with_VLD|Win32">
|
||||
<Configuration>Debug_with_VLD</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{01AE7104-A4B1-428E-BA7C-460FE656AE5C}</ProjectGuid>
|
||||
<RootNamespace>lualib</RootNamespace>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\lua\lapi.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\lauxlib.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
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Loading…
Add table
Reference in a new issue