Fix more recruitment-pattern glitches.
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parent
4941b95378
commit
46ca08eb38
7 changed files with 24 additions and 11 deletions
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@ -82,7 +82,11 @@
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{ATTACK_DEPTH 4 5 6}
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passive_leader=yes
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simple_targetting=yes
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#ifdef EASY
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recruitment_pattern=scout,fighter,fighter,archer
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#else
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recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
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#endif
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villages_per_scout=0
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village_value=0
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[target]
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@ -45,7 +45,7 @@
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aggression=0.8
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caution=0.2
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village_value=10
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recruitment_pattern=scout,fighter,fighter,archer,mixed fighter,archer
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recruitment_pattern=scout,fighter,fighter,mixed fighter
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recruitment_ignore_bad_movement=yes
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recruitment_ignore_bad_combat=yes
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#grouping causes the dwarves to wait for the elves, who move slower
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@ -62,7 +62,7 @@
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aggression=1.0
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caution=0.0
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village_value=10
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recruitment_pattern=scout,fighter,fighter,archer,mixed fighter,archer
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recruitment_pattern=scout,fighter,fighter,mixed fighter
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recruitment_ignore_bad_movement=yes
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recruitment_ignore_bad_combat=yes
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grouping=none
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@ -101,7 +101,7 @@
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side=3
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canrecruit=yes
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[ai]
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recruitment_pattern=scout, fighter, fighter, fighter, mixed fighter, archer
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recruitment_pattern=scout, fighter, fighter, fighter, mixed fighter
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aggression=1.0
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villages_per_scout=10
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[target]
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@ -107,11 +107,9 @@
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#ifdef EASY
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recruit=Footpad, Thug, Poacher
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#endif
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#ifdef NORMAL
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recruit=Footpad, Thug, Outlaw, Poacher
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#endif
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#ifdef HARD
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recruit=Footpad, Thug, Outlaw, Bandit, Poacher, Trapper
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#endif
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@ -76,7 +76,11 @@
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canrecruit=yes
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter,archer
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#endif
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{QUANTITY aggression 0.5 0.6 0.7}
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{ATTACK_DEPTH 3 4 5}
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[target]
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@ -114,7 +118,7 @@
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canrecruit=yes
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[ai]
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recruitment_pattern=fighter,scout,archer
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recruitment_pattern=mixed fighter,scout,archer
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{QUANTITY aggression 0.2 0.3 0.4}
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[target]
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id=Ethiliel
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@ -81,8 +81,11 @@
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#endif
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[ai]
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recruitment_pattern=scout, healer, archer, scout, archer
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#ifdef HARD
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recruitment_pattern=scout, healer, scout, archer
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#else
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recruitment_pattern=scout, healer, scout
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#endif
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aggression=0.75
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caution=0.1
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@ -725,20 +725,24 @@ def consistency_check():
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"Consistency-check state information picked up by sanity_check"
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derivedlist = map(lambda x: x[2], derived_units)
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baselist = map(lambda x: x[3], derived_units)
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derivations = dict(zip(derivedlist, baselist))
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for (filename, recruitdict, patterndict) in sides:
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for (rdifficulty, (rl, recruit)) in recruitdict.items():
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utypes = []
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for rtype in recruit:
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base = rtype
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if rtype not in unit_types:
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# Assume WML coder knew what he was doing if macro reference
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if not rtype.startswith("{"):
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print '"%s", line %d: %s is not a known unit type' % (filename, rl, rtype)
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continue
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elif rtype not in usage:
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if not rtype in derivedlist:
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if rtype in derivedlist:
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base = derivations[rtype]
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else:
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print '"%s", line %d: %s has no usage type' % (filename, rl, rtype)
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continue
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utype = usage[rtype]
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utype = usage[base]
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utypes.append(utype)
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for (pdifficulty, (pl, recruit_pattern)) in patterndict.items():
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if condition_match(pdifficulty, rdifficulty):
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@ -760,7 +764,7 @@ def consistency_check():
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if utype not in utypes:
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rshow = '.'
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if rdifficulty is not None:
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rshow = ' and difficulty ' + rdifficulty + '.'
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rshow = ' at difficulty ' + rdifficulty + '.'
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print '"%s", line %d: no %s units recruitable%s' % (filename, pl, utype, rshow)
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if movetypes:
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for (unit_id, filename, line, movetype) in unit_movetypes:
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