use STL function when possible
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@ -844,7 +844,7 @@ void unit_animation::redraw(const frame_parameters& value)
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{
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invalidated_=false;
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overlaped_hex_ = std::set<map_location>();
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overlaped_hex_.clear();
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std::map<std::string,particule>::iterator anim_itor =sub_anims_.begin();
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unit_anim_.redraw(value,src_,dst_,true);
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for( /*null*/; anim_itor != sub_anims_.end() ; anim_itor++) {
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