use STL function when possible

This commit is contained in:
Ali El Gariani 2009-05-17 22:40:17 +00:00
parent d0228ccad5
commit 46c8ea9dba

View file

@ -844,7 +844,7 @@ void unit_animation::redraw(const frame_parameters& value)
{
invalidated_=false;
overlaped_hex_ = std::set<map_location>();
overlaped_hex_.clear();
std::map<std::string,particule>::iterator anim_itor =sub_anims_.begin();
unit_anim_.redraw(value,src_,dst_,true);
for( /*null*/; anim_itor != sub_anims_.end() ; anim_itor++) {