[[Cosmetic tweak on UI]]
- Changed HP/XP bar transparency to 70% - Made the Orbs solid Side effect : the bar borders are solid too. Do we need to change this ?
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1 changed files with 10 additions and 10 deletions
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@ -1414,7 +1414,7 @@ void display::draw_unit_on_tile(int x, int y, surface unit_image_override,
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highlight_ratio,blend_with,blend_ratio,submerge,ellipse_back,ellipse_front);
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}
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const fixed_t bar_alpha = highlight_ratio < ftofxp(1.0) && blend_with == 0 ? highlight_ratio : (loc == mouseoverHex_ ? ftofxp(1.0): ftofxp(0.75));
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const fixed_t bar_alpha = highlight_ratio < ftofxp(1.0) && blend_with == 0 ? highlight_ratio : (loc == mouseoverHex_ ? ftofxp(1.0): ftofxp(0.7));
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draw_bar(*movement_file,xpos,ypos,0,0,energy_colour,bar_alpha);
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@ -1431,9 +1431,9 @@ void display::draw_unit_on_tile(int x, int y, surface unit_image_override,
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if (u.can_recruit()) {
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surface crown(image::get_image("misc/leader-crown.png",image::SCALED,image::NO_ADJUST_COLOUR));
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if(!crown.null()) {
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if(bar_alpha != ftofxp(1.0)) {
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crown = adjust_surface_alpha(crown, bar_alpha);
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}
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//if(bar_alpha != ftofxp(1.0)) {
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// crown = adjust_surface_alpha(crown, bar_alpha);
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//}
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SDL_Rect r = {0, 0, crown->w, crown->h};
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video().blit_surface(xpos,ypos,crown,&r);
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@ -1481,12 +1481,12 @@ void display::draw_bar(const std::string& image, int xpos, int ypos, size_t heig
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height = bar_loc.h;
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}
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if(alpha != ftofxp(1.0)) {
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surf.assign(adjust_surface_alpha(surf,alpha));
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if(surf == NULL) {
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return;
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}
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}
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//if(alpha != ftofxp(1.0)) {
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// surf.assign(adjust_surface_alpha(surf,alpha));
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// if(surf == NULL) {
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// return;
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// }
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//}
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const size_t skip_rows = bar_loc.h - height;
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