Update changelog
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* Unit movetype functions (excluding resistance) can take a location instead of a terrain code, for convenience
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* Side proxy now has starting_location member
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* Fix ai.aspects.grouping not returning the aspect's value
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* New stringx module exposes various split/join functions used by the engine
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* New stringx module exposes various split/join functions used by the engine, as well as trim
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* Wesnoth's format functions moved to stringx (format_conjunct_list, format_disjunct_list, vformat)
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* location_set module extended to support set operators (& | ~ -) as well as a few additional functions
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### WFL engine
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* New functions resistance_on(), vision_cost(), jamming_cost() that work in gameplay contexts (eg filters)
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