UtBS: Disabled choice of old elf units, although old saves still work
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2 changed files with 5 additions and 13 deletions
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@ -21,12 +21,11 @@
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" + _"(Expert level, 10 scenarios.)"
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{CAMPAIGN_DIFFICULTY EASY "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/hunter.png~RC(magenta>red)" ( _ "Desert Hunter") ( _ "Normal")}
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{CAMPAIGN_DIFFICULTY NORMAL "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/sentinel.png~RC(magenta>red)" ( _ "Desert Sentinel") ( _ "Challenging")}
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{CAMPAIGN_DIFFICULTY HARD "data/campaigns/Under_the_Burning_Suns/images/units/elves-desert/prowler.png~RC(magenta>red)" ( _ "Desert Prowler") ( _ "Nightmare")}
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{CAMPAIGN_DIFFICULTY EASY_NEW "data/campaigns/Under_the_Burning_Suns/images/units/quenoth/fighter.png~RC(magenta>red)" ( _ "Fighter") ( _ "Normal, redesigned elf units")}
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{CAMPAIGN_DIFFICULTY NORMAL_NEW "data/campaigns/Under_the_Burning_Suns/images/units/quenoth/warrior.png~RC(magenta>red)" ( _ "Warrior") ( _ "Challenging, redesigned elf units")} {DEFAULT_DIFFICULTY}
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{CAMPAIGN_DIFFICULTY HARD_NEW "data/campaigns/Under_the_Burning_Suns/images/units/quenoth/champion.png~RC(magenta>red)" ( _ "Champion") ( _ "Nightmare, redesigned elf units")}
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# Old difficulty levels are not selectable anymore, but for now loading saves using them should still work.
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{CAMPAIGN_DIFFICULTY EASY_NEW "data/campaigns/Under_the_Burning_Suns/images/units/quenoth/fighter.png~RC(magenta>red)" ( _ "Fighter") ( _ "Normal")}
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{CAMPAIGN_DIFFICULTY NORMAL_NEW "data/campaigns/Under_the_Burning_Suns/images/units/quenoth/warrior.png~RC(magenta>red)" ( _ "Warrior") ( _ "Challenging")} {DEFAULT_DIFFICULTY}
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{CAMPAIGN_DIFFICULTY HARD_NEW "data/campaigns/Under_the_Burning_Suns/images/units/quenoth/champion.png~RC(magenta>red)" ( _ "Champion") ( _ "Nightmare")}
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# UTBS credits
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[about]
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@ -2,16 +2,9 @@
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#define STORY_THE_MORNING_AFTER
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[story]
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#ifdef UTBSNEW
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[part]
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# Untranslated development version notice only.
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story="Note: the redesigned elvish units are still a work-in-progress."
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[/part]
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#else
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[part]
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story= _ "Note: This campaign is probably not appropriate for beginners. It changes certain Wesnoth standards, such as the elves’ stats and the day/night cycle. This campaign emphasizes role-playing elements and tends to have longer scenarios with objectives that change in the middle. For these reasons, we strongly suggest that you occasionally save your game mid-scenario, so you won’t lose all your progress if you get stuck and have to start over."
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[/part]
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#endif
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[part]
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background="misc/kaleh_story.jpg"
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story= _ "This is the chronicle of the journey of the Quenoth elves from their homeland in the Great Southern Desert. I write this story so that our descendants may know of our travels, remember the sacrifices we made, and profit from the hard lessons we learned."
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