wmllint/wmlscope glitch fixes. No substantive changes.
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58527b376c
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3 changed files with 9 additions and 9 deletions
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@ -742,19 +742,19 @@
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{VARIABLE Gnarl_approach_message (_ "What you doing back here? Nasty dwarves are to the north, no dwarves this way. Go back and fight bravely.")}
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#enddef
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#define APPROACH_LEADER LEADER_ID ENTER_X ENTER_Y REMOVE_X REMOVE_Y
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#define APPROACH_LEADER LEADER_ID ENTER_X_SPAN ENTER_Y_SPAN REMOVE_X_SPAN REMOVE_Y_SPAN
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[event]
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name=moveto
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[filter]
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x={ENTER_X}
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y={ENTER_Y}
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x={ENTER_X_SPAN}
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y={ENTER_Y_SPAN}
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side=1
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[/filter]
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[remove_shroud]
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x={REMOVE_X}
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y={REMOVE_Y}
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x={REMOVE_X_SPAN}
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y={REMOVE_Y_SPAN}
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side=1
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[/remove_shroud]
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@ -3,7 +3,7 @@
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# wmllint: general spellings Aethen Glamdrol Romyr Heartfangs
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# wmllint: general spellings Barag Gor Bitok Castelfrang Farzi Festog Memog
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# wmllint: general spellings Tirigaz Dorth Oumph Bork Borstep Grisbi Lmarig
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# wmllint: general spellings Melmog Prestim Thelien
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# wmllint: general spellings Melmog Prestim Thelien Dorest
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# wmllint: local spellings Clannate Grey
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[section]
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@ -1,14 +1,14 @@
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# Macros for terrains that appear differently (or only) in the editor
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#define EDITOR_OVERLAY TYPE IMAGE
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#define EDITOR_OVERLAY TERRAIN IMAGE_NAME
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#ifdef EDITOR
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[terrain_graphics]
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[tile]
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x,y=0,0
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type={TYPE}
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type={TERRAIN}
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[image]
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name={IMAGE}.png~O(0.5)
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name={IMAGE_NAME}.png~O(0.5)
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layer=1000
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[/image]
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[/tile]
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