wmllint/wmlscope glitch fixes. No substantive changes.

This commit is contained in:
Eric S. Raymond 2013-03-27 22:33:14 -04:00
parent 58527b376c
commit 45cdd236db
3 changed files with 9 additions and 9 deletions

View file

@ -742,19 +742,19 @@
{VARIABLE Gnarl_approach_message (_ "What you doing back here? Nasty dwarves are to the north, no dwarves this way. Go back and fight bravely.")}
#enddef
#define APPROACH_LEADER LEADER_ID ENTER_X ENTER_Y REMOVE_X REMOVE_Y
#define APPROACH_LEADER LEADER_ID ENTER_X_SPAN ENTER_Y_SPAN REMOVE_X_SPAN REMOVE_Y_SPAN
[event]
name=moveto
[filter]
x={ENTER_X}
y={ENTER_Y}
x={ENTER_X_SPAN}
y={ENTER_Y_SPAN}
side=1
[/filter]
[remove_shroud]
x={REMOVE_X}
y={REMOVE_Y}
x={REMOVE_X_SPAN}
y={REMOVE_Y_SPAN}
side=1
[/remove_shroud]

View file

@ -3,7 +3,7 @@
# wmllint: general spellings Aethen Glamdrol Romyr Heartfangs
# wmllint: general spellings Barag Gor Bitok Castelfrang Farzi Festog Memog
# wmllint: general spellings Tirigaz Dorth Oumph Bork Borstep Grisbi Lmarig
# wmllint: general spellings Melmog Prestim Thelien
# wmllint: general spellings Melmog Prestim Thelien Dorest
# wmllint: local spellings Clannate Grey
[section]

View file

@ -1,14 +1,14 @@
# Macros for terrains that appear differently (or only) in the editor
#define EDITOR_OVERLAY TYPE IMAGE
#define EDITOR_OVERLAY TERRAIN IMAGE_NAME
#ifdef EDITOR
[terrain_graphics]
[tile]
x,y=0,0
type={TYPE}
type={TERRAIN}
[image]
name={IMAGE}.png~O(0.5)
name={IMAGE_NAME}.png~O(0.5)
layer=1000
[/image]
[/tile]