Made the version string from autorevision...
...also include base version from wesconfig.h
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1 changed files with 2 additions and 2 deletions
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@ -56,8 +56,8 @@ namespace game_config
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const std::string revision = VERSION " (" REVISION ")";
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#elif defined(VCS_SHORT_HASH) && defined(VCS_WC_MODIFIED)
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const std::string revision
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= std::string(VCS_SHORT_HASH)
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+ (VCS_WC_MODIFIED ? "-Modified" : "-Clean");
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= std::string(VERSION) + " ("
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+ VCS_SHORT_HASH + (VCS_WC_MODIFIED ? "-Modified" : "-Clean") + ")";
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#else
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const std::string revision = VERSION;
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#endif
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