Fixing a bug where multi-hex images were incorrectly loaded...
...when first loaded under an different zoom level than the standard one.
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@ -207,7 +207,7 @@ surface locator::load_image_file() const
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surface locator::load_image_sub_file() const
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{
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const surface mother_surface(get_image(val_.filename_, UNSCALED, NO_ADJUST_COLOUR));
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const surface mask(get_image(game_config::terrain_mask_image, UNMASKED, NO_ADJUST_COLOUR));
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const surface mask(get_image(game_config::terrain_mask_image, UNSCALED, NO_ADJUST_COLOUR));
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if(mother_surface == NULL)
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return surface(NULL);
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