Indentation cleanup.
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99009c5da5
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1 changed files with 66 additions and 66 deletions
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@ -187,26 +187,26 @@ usage=map
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[redraw][/redraw]
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#wmlindent: start ignoring
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{GENDER ([message]
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speaker=narrator
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message=_ "*Welcome to Wesnoth!" +
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_ "
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{GENDER ([message]
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speaker=narrator
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message=_ "*Welcome to Wesnoth!" +
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_ "
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For this tutorial, you are playing Konrad. " +
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_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
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_ "
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_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
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_ "
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*Left click to continue..."
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[/message]) ([message]
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speaker=narrator
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message=_ "*Welcome to Wesnoth!" +
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_ "
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[/message]) ([message]
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speaker=narrator
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message=_ "*Welcome to Wesnoth!" +
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_ "
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For this tutorial, you are playing Li'sar. " +
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_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
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_ "
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_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
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_ "
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*Left click to continue..."
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[/message])}
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[/message])}
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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#wmlindent: stop ignoring
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[/event]
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@ -221,35 +221,35 @@ For this tutorial, you are playing Li'sar. " +
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[redraw][/redraw]
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#wmlindent: start ignoring
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{GENDER ([message]
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speaker=narrator
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message=_ "*You have selected Konrad.
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{GENDER ([message]
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speaker=narrator
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message=_ "*You have selected Konrad.
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The places he could move to are highlighted." +
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_ "
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_ "
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*Left click or any key to continue..."
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[/message]) ([message]
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speaker=narrator
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message=_ "*You have selected Li'sar.
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[/message]) ([message]
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speaker=narrator
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message=_ "*You have selected Li'sar.
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The places she could move to are highlighted." +
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_ "
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_ "
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*Left click or any key to continue..."
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[/message])}
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[/message])}
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#wmlindent: stop ignoring
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{LABEL (_ "HERE") {MARKER_LOC}}
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[redraw][/redraw]
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#wmlindent: start ignoring
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{GENDER ([message]
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speaker=narrator
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message=_ "Move Konrad next to Delfador, by clicking on the place marked 'HERE'." +
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_ "
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{GENDER ([message]
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speaker=narrator
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message=_ "Move Konrad next to Delfador, by clicking on the place marked 'HERE'." +
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_ "
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*Left click or any key to continue..."
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[/message]) ([message]
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speaker=narrator
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message=_ "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'." +
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_ "
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[/message]) ([message]
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speaker=narrator
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message=_ "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'." +
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_ "
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*Left click or any key to continue..."
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[/message])}
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[/message])}
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#wmlindent: stop ignoring
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{DEST 12 5}
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{PRINT (_"Left click on tile labelled HERE")}
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@ -375,17 +375,17 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
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[/message]
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#wmlindent: start ignoring
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{GENDER ([message]
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speaker=narrator
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message=_ "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack." +
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_ "
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{GENDER ([message]
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speaker=narrator
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message=_ "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack." +
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_ "
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*Left click or any key to continue..."
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[/message]) ([message]
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speaker=narrator
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message=_ "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack." +
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_ "
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[/message]) ([message]
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speaker=narrator
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message=_ "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack." +
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_ "
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*Left click or any key to continue..."
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[/message])}
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[/message])}
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#wmlindent: stop ignoring
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[event]
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@ -398,8 +398,8 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
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[/event]
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#wmlindent: start ignoring
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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#wmlindent: stop ignoring
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[/event]
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@ -448,13 +448,13 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
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[/message]
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#wmlindent: start ignoring
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{GENDER ([message]
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speaker=narrator
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message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
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[/message]) ([message]
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speaker=narrator
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message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
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[/message])}
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{GENDER ([message]
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speaker=narrator
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message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
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[/message]) ([message]
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speaker=narrator
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message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
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[/message])}
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#wmlindent: stop ignoring
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{MOVE Delfador 13 6 14 8}
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@ -498,8 +498,8 @@ If it hits every time, you'll drop from $student_hp to $future_hp hit points. Br
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[/message]
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#wmlindent: start ignoring
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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#wmlindent: stop ignoring
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[event]
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@ -509,8 +509,8 @@ If it hits every time, you'll drop from $student_hp to $future_hp hit points. Br
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[/filter]
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#wmlindent: start ignoring
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{GENDER ({PRINT (_"Click on the village to move Konrad")})
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({PRINT (_"Click on the village to move Li'sar")})}
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{GENDER ({PRINT (_"Click on the village to move Konrad")})
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({PRINT (_"Click on the village to move Li'sar")})}
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#wmlindent: stop ignoring
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[/event]
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@ -579,8 +579,8 @@ If it hits every time, you'll drop from $student_hp to $future_hp hit points. Br
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{DEST 9 6}
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#wmlindent: start ignoring
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{GENDER ({PRINT (_"Move Konrad to the keep")})
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({PRINT (_"Move Li'sar to the keep")})}
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{GENDER ({PRINT (_"Move Konrad to the keep")})
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({PRINT (_"Move Li'sar to the keep")})}
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#wmlindent: stop ignoring
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[event]
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@ -906,15 +906,15 @@ Once you select a unit, you see percentages for different places: higher means m
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message=_ "The quintain is dead, sirs, and I have gained more experience!"
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[/message]
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#wmlindent: start ignoring
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{GENDER ([message]
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description=Delfador
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message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
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_ "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
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[/message]) ([message]
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description=Delfador
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message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
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_ "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
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[/message])}
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{GENDER ([message]
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description=Delfador
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message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
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_ "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
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[/message]) ([message]
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description=Delfador
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message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
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_ "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
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[/message])}
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#wmlindent: stop ignoring
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{VARIABLE quintain_dead 1}
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