Indentation cleanup.

This commit is contained in:
Eric S. Raymond 2008-01-24 02:54:52 +00:00
parent 99009c5da5
commit 458c654c0c

View file

@ -187,26 +187,26 @@ usage=map
[redraw][/redraw]
#wmlindent: start ignoring
{GENDER ([message]
speaker=narrator
message=_ "*Welcome to Wesnoth!" +
_ "
{GENDER ([message]
speaker=narrator
message=_ "*Welcome to Wesnoth!" +
_ "
For this tutorial, you are playing Konrad. " +
_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
_ "
_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
_ "
*Left click to continue..."
[/message]) ([message]
speaker=narrator
message=_ "*Welcome to Wesnoth!" +
_ "
[/message]) ([message]
speaker=narrator
message=_ "*Welcome to Wesnoth!" +
_ "
For this tutorial, you are playing Li'sar. " +
_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
_ "
_ "You are standing in the keep, and your mentor Delfador is on the East side of the river." +
_ "
*Left click to continue..."
[/message])}
[/message])}
{GENDER ({PRINT (_"Left click on Konrad")})
({PRINT (_"Left click on Li'sar")})}
{GENDER ({PRINT (_"Left click on Konrad")})
({PRINT (_"Left click on Li'sar")})}
#wmlindent: stop ignoring
[/event]
@ -221,35 +221,35 @@ For this tutorial, you are playing Li'sar. " +
[redraw][/redraw]
#wmlindent: start ignoring
{GENDER ([message]
speaker=narrator
message=_ "*You have selected Konrad.
{GENDER ([message]
speaker=narrator
message=_ "*You have selected Konrad.
The places he could move to are highlighted." +
_ "
_ "
*Left click or any key to continue..."
[/message]) ([message]
speaker=narrator
message=_ "*You have selected Li'sar.
[/message]) ([message]
speaker=narrator
message=_ "*You have selected Li'sar.
The places she could move to are highlighted." +
_ "
_ "
*Left click or any key to continue..."
[/message])}
[/message])}
#wmlindent: stop ignoring
{LABEL (_ "HERE") {MARKER_LOC}}
[redraw][/redraw]
#wmlindent: start ignoring
{GENDER ([message]
speaker=narrator
message=_ "Move Konrad next to Delfador, by clicking on the place marked 'HERE'." +
_ "
{GENDER ([message]
speaker=narrator
message=_ "Move Konrad next to Delfador, by clicking on the place marked 'HERE'." +
_ "
*Left click or any key to continue..."
[/message]) ([message]
speaker=narrator
message=_ "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'." +
_ "
[/message]) ([message]
speaker=narrator
message=_ "Move Li'sar next to Delfador, by clicking on the place marked 'HERE'." +
_ "
*Left click or any key to continue..."
[/message])}
[/message])}
#wmlindent: stop ignoring
{DEST 12 5}
{PRINT (_"Left click on tile labelled HERE")}
@ -375,17 +375,17 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
[/message]
#wmlindent: start ignoring
{GENDER ([message]
speaker=narrator
message=_ "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack." +
_ "
{GENDER ([message]
speaker=narrator
message=_ "To attack the quintain, you will first select the attacker (Konrad) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Konrad will attack." +
_ "
*Left click or any key to continue..."
[/message]) ([message]
speaker=narrator
message=_ "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack." +
_ "
[/message]) ([message]
speaker=narrator
message=_ "To attack the quintain, you will first select the attacker (Li'sar) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, Li'sar will attack." +
_ "
*Left click or any key to continue..."
[/message])}
[/message])}
#wmlindent: stop ignoring
[event]
@ -398,8 +398,8 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
[/event]
#wmlindent: start ignoring
{GENDER ({PRINT (_"Left click on Konrad")})
({PRINT (_"Left click on Li'sar")})}
{GENDER ({PRINT (_"Left click on Konrad")})
({PRINT (_"Left click on Li'sar")})}
#wmlindent: stop ignoring
[/event]
@ -448,13 +448,13 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
[/message]
#wmlindent: start ignoring
{GENDER ([message]
speaker=narrator
message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
[/message]) ([message]
speaker=narrator
message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
[/message])}
{GENDER ([message]
speaker=narrator
message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Konrad) is killed."
[/message]) ([message]
speaker=narrator
message=_ "Note: the tiny silver crown near Delfador shows that you will lose the game if he is killed. You will also lose the game if your leader (Li'sar) is killed."
[/message])}
#wmlindent: stop ignoring
{MOVE Delfador 13 6 14 8}
@ -498,8 +498,8 @@ If it hits every time, you'll drop from $student_hp to $future_hp hit points. Br
[/message]
#wmlindent: start ignoring
{GENDER ({PRINT (_"Left click on Konrad")})
({PRINT (_"Left click on Li'sar")})}
{GENDER ({PRINT (_"Left click on Konrad")})
({PRINT (_"Left click on Li'sar")})}
#wmlindent: stop ignoring
[event]
@ -509,8 +509,8 @@ If it hits every time, you'll drop from $student_hp to $future_hp hit points. Br
[/filter]
#wmlindent: start ignoring
{GENDER ({PRINT (_"Click on the village to move Konrad")})
({PRINT (_"Click on the village to move Li'sar")})}
{GENDER ({PRINT (_"Click on the village to move Konrad")})
({PRINT (_"Click on the village to move Li'sar")})}
#wmlindent: stop ignoring
[/event]
@ -579,8 +579,8 @@ If it hits every time, you'll drop from $student_hp to $future_hp hit points. Br
{DEST 9 6}
#wmlindent: start ignoring
{GENDER ({PRINT (_"Move Konrad to the keep")})
({PRINT (_"Move Li'sar to the keep")})}
{GENDER ({PRINT (_"Move Konrad to the keep")})
({PRINT (_"Move Li'sar to the keep")})}
#wmlindent: stop ignoring
[event]
@ -906,15 +906,15 @@ Once you select a unit, you see percentages for different places: higher means m
message=_ "The quintain is dead, sirs, and I have gained more experience!"
[/message]
#wmlindent: start ignoring
{GENDER ([message]
description=Delfador
message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
_ "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
[/message]) ([message]
description=Delfador
message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
_ "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
[/message])}
{GENDER ([message]
description=Delfador
message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
_ "Now Konrad, I will leave you with more dummies to practice on! After that, we have real work to do..."
[/message]) ([message]
description=Delfador
message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful. " +
_ "Now Li'sar, I will leave you with more dummies to practice on! After that, we have real work to do..."
[/message])}
#wmlindent: stop ignoring
{VARIABLE quintain_dead 1}