Magic-number elimination.

This commit is contained in:
Eric S. Raymond 2009-03-01 14:30:47 +00:00
parent 3b852b78c5
commit 45408ef187
10 changed files with 17 additions and 10 deletions

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@ -68,7 +68,7 @@
[/ai]
[/side]
{STARTING_VILLAGES 2 99}
{STARTING_VILLAGES_ALL 2}
[event]
name=prestart

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@ -12,7 +12,7 @@
{DEFAULT_SCHEDULE}
{STARTING_VILLAGES 3 99}
{STARTING_VILLAGES_ALL 3}
{STARTING_VILLAGES_DWARF 2}
next_scenario=03_Kalian

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@ -12,7 +12,7 @@
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{STARTING_VILLAGES 2 99}
{STARTING_VILLAGES_ALL 20}
{STARTING_VILLAGES 3 20}
[story]

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@ -232,7 +232,7 @@ Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman#enddef
[event]
name=prestart
#{CAPTURE_VILLAGES_OF_TYPE (*^Vhh) {SIDE} 1 1 999}
#{CAPTURE_VILLAGES_OF_TYPE (*^Vhh) {SIDE} 1 1 {INFINITY}}
{CAPTURE_FILTERED_VILLAGES {SIDE} (terrain=*^Vhh*)}
[/event]
#enddef

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@ -78,7 +78,7 @@
fog=yes
[/side]
{STARTING_VILLAGES 2 99}
{STARTING_VILLAGES_ALL 2}
[side]
type=Rogue

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@ -282,7 +282,7 @@
[kill]
side=1
x,y=1-99,1-99
{EVERYWHERE}
fire_event=no
animate=no
[/kill]

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@ -2022,8 +2022,7 @@
# Rehydrate all units for the next scenario
{APPLY_HYDRATION_EFFECT (
side=1
x=1-99
y=1-99
{EVERYWHERE}
)}
[if]

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@ -706,7 +706,7 @@
[filter]
side=1
race=merman
x,y=1-99,1-99
{EVERYWHERE}
[/filter]
kill=yes
variable=merfolk_units

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@ -1191,7 +1191,7 @@
[store_unit]
[filter]
side=1
x,y=1-99,1-99
{EVERYWHERE}
[/filter]
kill=no

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@ -9,6 +9,14 @@
#define FOREVER
99 #enddef
# The effectively infinite radius.
#define INFINITY
99 #enddef
# Everywhere on the map. For filters that would otherwise touch recall lists.
#define EVERYWHERE
x,y=1-99,1-99 #enddef
#define SET_OBJECTIVES SIDE SUMMARY NOTE CONDITION_WML
# Sets the objectives for a given player
# Side 0 means every player. Does not affect gameplay,