finally update both changelog
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12
changelog
12
changelog
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@ -34,6 +34,10 @@ Version 1.3.11+svn:
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the campaign WML declared an abbrev= tag.
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* in linger mode a new overlay is used to see the difference between
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playing and lingering
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* abilities and traits now show a blank line if missing, to ease units
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comparison
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* the numbers keys also change the reachability in N turns for selected enemy
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(works with simple mouseover too)
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* WML engine:
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* New standard unit filter keys:
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- defense: chance to be hit on current terrain by normal weapons
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@ -44,8 +48,14 @@ Version 1.3.11+svn:
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* addon interface: added support for an ignore file (.ign) to configure what
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shouldn't be uploaded on the addon server (it's useful if you use a svn
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checkout for example)
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* fixed some more possible utf-8 related terminations
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* fixed some more possible utf-8 related terminations
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* fixed WML added anims being forgotten on save/load
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* fix an animation freeze when selecting a fighting unit
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* prevent unit selection (and sending "select" event) when commands are locked.
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* optimization of the loading of units WML data.
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* optimization of "Create Units" and "Recruit" dialog.
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* fixed incorrect number of total villages for villages at right and bottom border
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* fix bug #8991: Load a second savegame crash when using --test option
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* map editor and terrains:
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* added village count to editor
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@ -33,6 +33,10 @@ Version 1.3.11+svn:
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* User interface
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* Changed the default setting for the turn bell to on.
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* The numbers keys also change the reachability in N turns for selected enemy
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(works with simple mouseover too)
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* Miscellaneous and bug fixes
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* Optimization of the loading of units data.
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Version 1.3.11:
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* Campaigns
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