DiD S11: reduce starting difficulty at lich portion
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12dbdf2d08
commit
44cc7bff9b
1 changed files with 28 additions and 18 deletions
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@ -1648,7 +1648,15 @@
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[unit]
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side=1
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x,y=3,34
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#ifdef HARD
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hitpoints=19
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#endif
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#ifdef NORMAL
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hitpoints=27
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#endif
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#ifdef EASY
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hitpoints=33
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#endif
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facing=se
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animate=yes
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@ -1778,7 +1786,7 @@
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[/random_placement]
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[random_placement]
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num_items={ON_DIFFICULTY 2 3 3}
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num_items={ON_DIFFICULTY 1 2 2}
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variable=loc
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min_distance=3
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[filter_location]
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@ -1795,6 +1803,24 @@
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{MODIFY_UNIT (type=Blood Bat) max_moves 4}
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[random_placement]
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num_items={ON_DIFFICULTY 2 3 3}
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variable=loc
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min_distance=3
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[filter_location]
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x,y=1-29,1-24
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terrain=Uu,Uu^*
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[not]
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[filter][/filter]
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[/not]
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[/filter_location]
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[command]
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{NOTRAIT_UNIT 3 "Giant Rat" $loc.x $loc.y}
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[/command]
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[/random_placement]
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{MODIFY_UNIT (type=Giant Rat) max_moves 3}
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[random_placement]
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num_items=3
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variable=loc
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@ -1812,23 +1838,7 @@
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[/random_placement]
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[random_placement]
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num_items=3
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variable=loc
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min_distance=3
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[filter_location]
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x,y=1-29,1-24
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terrain=Uu,Uu^*
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[not]
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[filter][/filter]
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[/not]
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[/filter_location]
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[command]
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{NOTRAIT_UNIT 3 "Giant Rat" $loc.x $loc.y}
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[/command]
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[/random_placement]
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[random_placement]
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num_items=8
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num_items=10
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variable=loc
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min_distance=3
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[filter_location]
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