version bump to 1.7.12-1.8beta5

This commit is contained in:
Nils Kneuper 2010-01-17 16:56:10 +00:00
parent d9e577b18d
commit 44c0d416d2
4 changed files with 7 additions and 7 deletions

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@ -1,9 +1,9 @@
Version 1.7.11+svn:
1.7.12-1.8beta5:
* AI
* Fixed unit_at formula ai function to return null on null input.
* Fixed unit_at formula ai function to return null on null input
* Campaigns:
* Fixed a bug in several scenarios causing some enemy units to disappear when
loading a save.
loading a save
* Language and i18n:
* Updated translations: Czech, Finnish, French, German, Hebrew, Italian,
Latin, Russian, Shavian, Slovak, Spanish
@ -37,7 +37,7 @@ Version 1.7.11+svn:
* Fixed drawing glitches with tiled gui2 windows in the lobby
* Fix some doxygen warnings
* wesnoth-optipng can now process selected files given on command line
* Allow listboxes to better request the update of their contents.
* Allow listboxes to better request the update of their contents
Version 1.7.11-1.8beta4:
* Language and i18n:

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@ -6,7 +6,7 @@
AC_PREREQ([2.60])
define([WESNOTH_VERSION],[1.7.11+svn])
define([WESNOTH_VERSION],[1.7.12-1.8beta5])
define([WESNOTH_BUGS],[http://bugs.wesnoth.org])
AC_INIT([Battle for Wesnoth], WESNOTH_VERSION, WESNOTH_BUGS, [wesnoth])

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@ -2,7 +2,7 @@ This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.7.11+svn:
Version 1.7.12-1.8beta5:
* Campaigns:
* Fixed a bug in several scenarios causing some enemy units to disappear when
loading a save.

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@ -23,7 +23,7 @@
#ifdef VERSION
#undef VERSION
#endif
#define VERSION "1.7.11+svn"
#define VERSION "1.7.12-1.8beta5"
#ifndef PACKAGE
#define PACKAGE "wesnoth"