Update changelog
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* Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
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* Fixed transparency of submerged units when zoomed (issue #3746)
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* Fixed mouse input mapping problems on MacOS (issue #6715)
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* Removing the Protect Unit Micro AI no longer causes a Lua error
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* Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
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* Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
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* Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
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* Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)
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## Version 1.17.4
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### Campaigns
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