Update changelog

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mattsc 2022-06-17 14:55:24 -07:00
parent 335a8739f9
commit 44aa42fbc4

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* Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
* Fixed transparency of submerged units when zoomed (issue #3746)
* Fixed mouse input mapping problems on MacOS (issue #6715)
* Removing the Protect Unit Micro AI no longer causes a Lua error
* Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
* Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
* Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
* Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)
## Version 1.17.4
### Campaigns