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1 changed files with 8 additions and 8 deletions
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@ -1708,8 +1708,8 @@ void python_ai::initialize_python()
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Py_Register(wesnoth_gamestatus_type, "gamestatus");
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}
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/* Invoke the named python script using Wesnoth's builtin Python interpreter.
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*
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/***
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* Invoke the named python script using Wesnoth's builtin Python interpreter.
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*/
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void python_ai::invoke(std::string name)
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{
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@ -1744,8 +1744,8 @@ python_ai::python_ai(ai_interface::info& info) : ai_interface(info), exception(Q
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python_ai::~python_ai()
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{
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// This is called whenever the AI is destroyed after its turn - the Python
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// interpreter itself will be auto cleaned up at program exit.
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// This is called whenever the AI is destroyed after its turn -
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// the Python interpreter itself will be auto cleaned up at program exit.
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LOG_AI << "Closing Python instance.\n";
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running_instance = NULL;
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}
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@ -1756,8 +1756,8 @@ void python_ai::play_turn()
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std::string script_name = current_team().ai_parameters()["python_script"];
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if (script_name.substr(script_name.length() - 3) != ".py") {
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// Make sure the script ends in .py here - Wesnoth will not execute any
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// other files.
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// Make sure the script ends in .py here -
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// Wesnoth will not execute any other files.
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std::cerr << "\"" << script_name << "\" is not a valid script name.\n";
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return;
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}
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@ -1772,8 +1772,8 @@ void python_ai::play_turn()
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if (!game_config::path.empty()) path = game_config::path;
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LOG_AI << "Executing Python script \"" << script << "\".\n";
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LOG_AI << " Python path: \"" << path << "/data/ais" << "\"\n";
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// Run the python script. We actually execute a short inline python
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// script, which sets up the module search path to the data path,
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// Run the python script. We actually execute a short inline python script,
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// which sets up the module search path to the data path,
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// runs the script, and then resets the path.
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std::string python_code;
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python_code +=
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