translation update
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1 changed files with 8 additions and 26 deletions
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# translation of tutorial-cs.po to Czech
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# Oto 'tapik' Buchta <tapik@buchtovi.cz>, 2005.
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
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"Project-Id-Version: Battle of Wesnoth\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-12-04 20:35+0100\n"
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"PO-Revision-Date: 2005-10-15 01:54+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"PO-Revision-Date: 2005-12-20 15:21+0100\n"
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"Last-Translator: Oto 'tapik' Buchta <tapik@buchtovi.cz>\n"
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"Language-Team: Czech <wesnoth-cs-l@buchtovi.cz>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
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"X-Generator: KBabel 1.10\n"
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#: data/scenarios/tutorial/Basic_Training.cfg:5
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msgid "Basic Training"
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@ -118,7 +121,6 @@ msgid "End your turn, and wait for Merle to attack you."
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msgstr "Ukonči své kolo, a počkej, až Merla zaútočí na tebe."
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#: data/scenarios/tutorial/Basic_Training.cfg:195
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#, fuzzy
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msgid ""
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"Your fighter has survived Merle's attack. Whenever a unit survives a battle, "
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"it receives experience from the combat. Once a unit gains enough experience, "
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@ -295,7 +297,6 @@ msgid "En garde!"
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msgstr "Do střehu!"
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#: data/scenarios/tutorial/Traits_and_Specialties.cfg:107
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#, fuzzy
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msgid ""
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"You may notice that your units have slightly different statistics from the "
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"statistics shown before you recruited them. This is because they have been "
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@ -423,7 +424,6 @@ msgid "What's a leader?"
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msgstr "Co je to vůdce?"
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#: data/scenarios/tutorial/utils.cfg:68
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#, fuzzy
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msgid ""
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"A leader is a unit that can recruit. This means that when the leader is on a "
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"keep, units can be recruited on the surrounding castle tiles. Leaders are "
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@ -473,13 +473,12 @@ msgid "How do I end my turn?"
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msgstr "Jak ukončím kolo?"
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#: data/scenarios/tutorial/utils.cfg:74
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#, fuzzy
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msgid ""
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"One way to end your turn is to press 'Alt-Space'. Alternatively, you can "
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"right-click and select End Turn, or select the End Turn button in the lower "
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"right hand corner."
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msgstr ""
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"Jeden ze způsobů, jak ukončit kolo, je stisknout 'Alt-E'. Také můžeš "
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"Jeden ze způsobů, jak ukončit kolo, je stisknout 'Alt-Mezera'. Také můžeš "
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"kliknout pravým tlačítkem myši a zvolit „Ukonči kolo“ nebo kliknout na "
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"tlačítko 'Ukonči kolo' v pravém dolním rohu."
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@ -508,7 +507,6 @@ msgid "How far can my Elvish Fighter move?"
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msgstr "Jak daleko můj elfí bojovník dojde?"
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#: data/scenarios/tutorial/utils.cfg:79
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#, fuzzy
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msgid ""
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"Your Elvish Fighter begins with a certain number of move points each turn; "
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"this is called its speed. When your Elvish Fighter moves along a path, each "
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@ -532,7 +530,6 @@ msgstr ""
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"čímž ho zrušíš."
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#: data/scenarios/tutorial/utils.cfg:80
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#, fuzzy
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msgid ""
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"A unit's zone of control is the location consisting of all hexes the unit is "
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"adjacent to. Units cannot move through opponent's zones of control; they can "
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@ -551,7 +548,6 @@ msgid "What's the zone of control?"
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msgstr "Co je to oblast kontroly?"
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#: data/scenarios/tutorial/utils.cfg:81
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#, fuzzy
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msgid ""
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"Units you control have a green, yellow, or red energy circle above their "
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"health bar, the green vertical bar next to them. Units with full movement "
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@ -578,7 +574,6 @@ msgid "Can Merle retaliate from my attack?"
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msgstr "Může mi Merla oplatit můj útok?"
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#: data/scenarios/tutorial/utils.cfg:85
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#, fuzzy
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msgid ""
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"Whenever a unit is attacked, it retaliates with one of their own weapons. "
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"This means that after each blow from the attacker, the defender retaliates "
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@ -629,7 +624,6 @@ msgid "How can you tell how powerful a unit's attacks are?"
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msgstr "Jak poznám, jak silné jsou útoky nějaké jednotky?"
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#: data/scenarios/tutorial/utils.cfg:87
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#, fuzzy
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msgid "Will my fighter hit every time when it attacks?"
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msgstr "Zasáhne můj bojovník pokaždé, když zaútočí?"
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@ -685,7 +679,6 @@ msgid "What happens when a unit moves onto a village?"
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msgstr "Co se stane, když se jednotka přesune do vesnice?"
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#: data/scenarios/tutorial/utils.cfg:96
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#, fuzzy
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msgid ""
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"Whenever a unit moves onto a village, it flags the village for its side. "
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"This action takes all the unit's remaining movement. Villages flagged for a "
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@ -709,7 +702,6 @@ msgid "How do I heal when there aren't any villages nearby?"
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msgstr "Jak se mám léčit, když poblíž nejsou žádné vesnice?"
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#: data/scenarios/tutorial/utils.cfg:97
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#, fuzzy
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msgid ""
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"There are ways to heal even without villages. If a unit does not move or "
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"attack for 1 turn, it heals 2 HP from resting. However, if an enemy attacks "
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@ -731,7 +723,6 @@ msgid "How do I know how to complete a scenario? Will you always tell me?"
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msgstr "Jak zjistím, jak dokončit nějaký scénář? Povíš mi to pokaždé?"
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#: data/scenarios/tutorial/utils.cfg:101
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#, fuzzy
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msgid ""
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"Sometimes it is not clear how to win a scenario just by listening to the "
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"dialog. In this case you need to look at the scenario objectives, which "
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@ -748,7 +739,6 @@ msgstr ""
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"byla splněna."
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#: data/scenarios/tutorial/utils.cfg:102
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#, fuzzy
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msgid ""
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"When you win a scenario, all your units survive and are revived to full "
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"health, and you do not have to pay them for the remaining turns. Also, if "
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@ -801,7 +791,6 @@ msgid "What do traits do?"
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msgstr "K čemu jsou vlastnosti?"
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#: data/scenarios/tutorial/utils.cfg:111
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#, fuzzy
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msgid ""
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"The function of traits is to add variety by making units of the same type "
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"different from each other. This is done by randomly assigning each unit "
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@ -815,7 +804,6 @@ msgstr ""
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"a jejich funkci můžeš zjistit, když podržíš kurzor nad danou vlastností."
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#: data/scenarios/tutorial/utils.cfg:112
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#, fuzzy
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msgid ""
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"There are four distinct traits, which have effects ranging from increasing a "
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"unit's hit points to decreasing the amount of XP required to advance. "
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@ -877,7 +865,6 @@ msgid "How do I get gold?"
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msgstr "Jak získám zlato?"
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#: data/scenarios/tutorial/utils.cfg:121
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#, fuzzy
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msgid ""
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"There are 3 alignments: Lawful, Neutral, and Chaotic. There are also 3 times "
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"of day: day, twilight, and night. During the day, units of the alignment "
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@ -898,7 +885,6 @@ msgid "What are the different alignments and times of day?"
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msgstr "Jaké jsou denní doby a jak jim mohou být jednotky přizpůsobeny?"
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#: data/scenarios/tutorial/utils.cfg:122
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#, fuzzy
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msgid ""
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"The times of day usually progress in a sequence: dawn- identical to "
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"twilight, morning- day, evening- day, dusk- twilight, first-watch- night, "
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@ -920,7 +906,6 @@ msgid "How do I know what time of day it is?"
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msgstr "Jak zjistím, jaká je právě denní doba?"
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#: data/scenarios/tutorial/utils.cfg:126
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#, fuzzy
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msgid ""
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"Two terrains have properties which have already been described; namely "
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"villages and castles. However, the properties of most terrains are more "
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@ -945,7 +930,6 @@ msgid "What are the different properties that terrains have?"
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msgstr "Co jsou to ty vlastnosti terénů?"
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#: data/scenarios/tutorial/utils.cfg:127
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#, fuzzy
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msgid ""
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"To find out the properties of a terrain with respect to a specific unit, "
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"right-click on the unit, select Unit Description, then look at Terrain "
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@ -1075,7 +1059,6 @@ msgid "What kind of objects am I likely to encounter?"
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msgstr "Na jaké druhy předmětů mohu narazit?"
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#: data/scenarios/tutorial/utils.cfg:143
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#, fuzzy
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msgid ""
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"The objects you encounter are put in by the scenario designer, so they vary "
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"from campaign to campaign. In Heir to the Throne, most objects give the unit "
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@ -1087,7 +1070,6 @@ msgstr ""
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"jejich nositeli novou zbraň. V tažení, ale zase tak mnoho předmětů nebývá."
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#: data/scenarios/tutorial/utils.cfg:144
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#, fuzzy
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msgid ""
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"Most objects are permanent changes to the unit that receives them. However, "
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"a few objects, such as holy water, last only until the end of the scenario."
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