Revert 2010-07-09T16:34:58Z!jeremy.rosen@enst-bretagne.fr, since now a more flexible way...

...is possible using game_config
This commit is contained in:
Ali El Gariani 2010-07-09 17:08:28 +00:00
parent edd8d1974c
commit 4483e4884f
2 changed files with 1 additions and 3 deletions

View file

@ -30,7 +30,6 @@ Version 1.9.0-svn:
and Flameheart, Dwarf Lord ranged attack, Dwarf guard melee attack.
* Items & scenery: New anvil, and revised trash and lighthouse
* Two new flag styles.
* New mouseover image instead of simply highlighting the hex
* Language and i18n:
* Updated translations: British English, Chinese (Simplified), Chinese
(Traditional), Czech, Dutch, Finnish, French, Galician, German, Hungarian,

View file

@ -131,7 +131,6 @@ game_display::game_display(unit_map& units, CVideo& video, const gamemap& map,
flags_.back().start_animation(rand()%flags_.back().get_end_time(), true);
}
image::set_team_colors(&side_colors);
set_mouseover_hex_overlay(image::get_image(image::locator("misc/hover-hex.png")));
clear_screen();
}
@ -283,7 +282,7 @@ void game_display::pre_draw() {
image::TYPE game_display::get_image_type(const map_location& loc) {
// We highlight hex under the mouse, or under a selected unit.
if (get_map().on_board(loc)) {
if ( loc == attack_indicator_src_) {
if (loc == mouseoverHex_ || loc == attack_indicator_src_) {
return image::BRIGHTENED;
} else if (loc == selectedHex_) {
const unit *un = get_visible_unit(loc, teams_[currentTeam_], !viewpoint_);