Alchemist: update description

This commit is contained in:
nemaara 2020-03-14 23:12:30 -04:00
parent 7837e9eaf7
commit 446b90a3a0

View file

@ -22,7 +22,7 @@ units/dunefolk/herbalist/#enddef
[abilities]
{ABILITY_REGENERATES}
[/abilities]
description= _ "To the Dunefolk, alchemy is less a form of philosophy or science, and more of an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens focus on herbs for medicine and healing, Alchemists utilize various plants and naturally occurring venoms to concoct potent poisons. Though useful for weakening tough enemies, the Alchemists art is viewed warily by other Dunefolk, for it is often employed for espionage and assassination. Nevertheless, almost every caravan will contain at least one Alchemist for precisely this reason — the political advantage from the threat of nearly untraceable poisons is not to be underestimated."
description= _ "To the Dunefolk, alchemy is less a form of philosophy or science, and more an extension of the phytology that is practiced by herbalists. However, in contrast to their brethrens focus on herbs for medicine and healing, many alchemists utilize various plants and naturally occurring venoms to concoct lethal poisons. While useful for weakening tough enemies, this art is viewed warily by other Dunefolk as a potent means for espionage and assassination. At the same time, such a tool presents a tremendous political advantage, so much so that almost every caravan will hire or train a few alchemists to maintain a reasonable level of threat at all times."
{NOTE_POISON}
{NOTE_REGENERATES}
die_sound={SOUND_LIST:HUMAN_DIE}