call invalidate_all() on side change during replay

This commit is contained in:
Martin Renold 2007-02-20 23:11:08 +00:00
parent 8e19fe9bb7
commit 4464dbb41b
2 changed files with 2 additions and 0 deletions

View file

@ -383,6 +383,7 @@ void play_controller::init_side(const unsigned int team_index, bool is_replay){
if (!recorder.is_skipping()){
::clear_shroud(*gui_,status_,map_,gameinfo_,units_,teams_,team_index);
gui_->invalidate_all();
}
if (!recorder.is_skipping()){

View file

@ -332,6 +332,7 @@ void replay_controller::update_teams(){
}
gui_->set_playing_team(next_team - 1);
//(*gui_).scroll_to_leader(units_, next_team);
gui_->invalidate_all();
}
void replay_controller::update_gui(){