Changelog entry for new difficulty syntax

This commit is contained in:
Charles Dang 2015-09-30 10:49:17 +11:00
parent a849e862d8
commit 4410f2ed87

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@ -106,6 +106,7 @@ Version 1.13.1+dev:
* Adjacency filters in abilities and weapon specials now support count= and is_enemy=
* Add new looping tags: [for], [foreach], [repeat]
* Add new flow control tags: [break], [continue], [return]
* Added a new [difficulty] tag for defining a campaign's difficulty level
* Editor:
* Added Category field and color sliders to the Edit Label panel.
* Miscellaneous and bug fixes: