Changelog entry for new difficulty syntax
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@ -106,6 +106,7 @@ Version 1.13.1+dev:
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* Adjacency filters in abilities and weapon specials now support count= and is_enemy=
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* Add new looping tags: [for], [foreach], [repeat]
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* Add new flow control tags: [break], [continue], [return]
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* Added a new [difficulty] tag for defining a campaign's difficulty level
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* Editor:
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* Added Category field and color sliders to the Edit Label panel.
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* Miscellaneous and bug fixes:
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