EI S6: code cleanup
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1 changed files with 42 additions and 26 deletions
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@ -12,8 +12,6 @@
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{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
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{EXTRA_SCENARIO_MUSIC knolls.ogg}
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{campaigns/Eastern_Invasion/utils/deaths.cfg}
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{EI_TRACK {JOURNEY_06_NEW} }
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# wmllint: validate-off
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@ -22,7 +20,7 @@
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controller=human
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{GOLD 155 140 120}
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team_name=good
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user_team_name=_"Wesnothians"
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user_team_name= _ "Wesnothians"
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{FLAG_VARIANT loyalist}
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# wmllint: recognize Gweddry
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@ -30,21 +28,21 @@
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[/side]
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# wmllint: validate-on
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{STARTING_VILLAGES 1 5}
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[side]
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type=Orcish Warlord
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id=Wak-Rano
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name= _ "Wak-Rano"
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side=2
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canrecruit=yes
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controller=ai
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recruit=Orcish Warrior,Orcish Grunt,Troll Whelp,Orcish Assassin,Orcish Crossbowman,Orcish Archer,Wolf Rider
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{GOLD 65 85 110}
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{INCOME 5 8 10}
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team_name=evil
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user_team_name=_"Evil"
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user_team_name= _ "Evil"
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{FLAG_VARIANT6 ragged}
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type=Orcish Warlord
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id=Wak-Rano
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name= _ "Wak-Rano"
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canrecruit=yes
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[ai]
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aggression=0.8
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grouping=offensive
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@ -59,23 +57,21 @@
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[/ai]
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Orcish Warrior) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Orcish Crossbowman) 1}
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{STARTING_VILLAGES 2 5}
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[side]
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type=Dark Sorcerer
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id=Mal-Arnai
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name= _ "Mal-Arnai"
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side=3
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canrecruit=yes
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controller=ai
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recruit=Vampire Bat,Bone Knight,Skeleton Rider,Revenant,Skeleton,Skeleton Archer
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{GOLD 85 110 140}
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{INCOME 5 8 10}
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team_name=evil
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user_team_name=_"Evil"
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user_team_name= _ "Evil"
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{FLAG_VARIANT undead}
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type=Dark Sorcerer
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id=Mal-Arnai
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name= _ "Mal-Arnai"
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canrecruit=yes
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[ai]
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recruitment_pattern=scout,scout,fighter,fighter,archer
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aggression=0.7
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@ -91,10 +87,16 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES 1 5}
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{STARTING_VILLAGES 2 5}
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{STARTING_VILLAGES 3 5}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Orcish Warrior) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Orcish Crossbowman) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Revenant) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Bone Knight) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Skeleton Rider) 2} # To force the AI to also use bats
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{STARTING_VILLAGES 3 5}
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[event]
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name=prestart
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@ -125,44 +127,54 @@
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[recall]
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id=Dacyn
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[/recall]
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[recall]
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id=Owaec
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[/recall]
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[/event]
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[event]
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name=start
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[recall]
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id=Dacyn
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[/recall]
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[recall]
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id=Owaec
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[/recall]
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[message]
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speaker=Gweddry
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message= _ "It looks like the road splits here. Which way shall we go?"
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[/message]
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[message]
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speaker=Owaec
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message= _ "We’re in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs’ home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we reach another river crossing north of Glyn’s Forest. If we travel west we will not have to fight orcs immediately."
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[/message]
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[message]
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speaker=Dacyn
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message= _ "We should probably go north to the orcish lands as quickly as possible. The longer we tarry in Wesnoth, the more undead we will have to face."
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[/message]
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[message]
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speaker=Owaec
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message= _ "The orcs are more powerful than you suspect. I doubt the few undead in Wesnoth can rival the might of the orcish homeland."
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[/message]
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[message]
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speaker=Gweddry
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message= _ "Either way we will have to fight. Look, the orcs and undead block our path ahead!"
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[/message]
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[message]
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speaker=Mal-Arnai
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message= _ "Well, orc, we can either continue this fight, or we can crush the humans and battle later. How shall it be?"
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[/message]
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[message]
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speaker=Wak-Rano
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message= _ "Hmm... I know. We will make a pact to destroy these men, and continue our fight later. " + {ASIDE _"Perhaps he will die, and I will win our battle without fighting."}
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[/message]
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[message]
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speaker=Mal-Arnai
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message= _ "Very well, we are allies, for now. " + {ASIDE _"This foolish orc will surely perish."}
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@ -174,6 +186,7 @@
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[filter]
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id=Wak-Rano
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[/filter]
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[message]
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speaker=Wak-Rano
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message= _ "Arrgh! I have failed to defend the northern homeland!"
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@ -194,6 +207,7 @@
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[filter]
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id=Mal-Arnai
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[/filter]
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[message]
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speaker=Mal-Arnai
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message= _ "I was supposed to kill you all! I have failed."
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@ -210,4 +224,6 @@
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[/event]
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{WESNOTH_DEFEAT}
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{campaigns/Eastern_Invasion/utils/deaths.cfg}
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[/scenario]
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