Fix two misnamed LoW macro calls.

Tell wmllint to ignore two translation-mark edge cases.
This commit is contained in:
Eric S. Raymond 2008-12-08 03:22:19 +00:00
parent e390eb9f91
commit 43d59afff4
3 changed files with 7 additions and 7 deletions

View file

@ -196,7 +196,7 @@
[then]
[set_variable]
name=left_behind
value= _ "some experienced warriors"
value= _ "some experienced warriors" # wmllint: ignore
[/set_variable]
[/then]
[/if]
@ -218,7 +218,7 @@
value=$l3_length
[set_variable]
name=left_behind
format=$left_behind + _ " and " + $l3_selector_store[$i].name
format=$left_behind + _ " and " + $l3_selector_store[$i].name # wmllint: ignore
[/set_variable]
[/case]
[else]

View file

@ -16,9 +16,6 @@
{DEFAULT_SCHEDULE}
{GIVE_ALL_VILLAGES 2}
{STARTING_VILLAGES 3 20}
next_scenario=20_Council_ruling
[story]
[part]
@ -91,6 +88,9 @@
[/ai]
[/side]
{STARTING_VILLAGES_ALL 2}
{STARTING_VILLAGES 3 20}
[event]
name=prestart
[objectives]

View file

@ -15,8 +15,6 @@
{TURNS 20 16 12}
{GIVE_ALL_VILLAGES 1}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC sad.ogg}
@ -165,6 +163,8 @@
[/side]
#undef HIGH_PRIORITY_TARGETS
{STARTING_VILLAGES_ALL 1}
[event]
name=prestart
[objectives]