Fix two misnamed LoW macro calls.
Tell wmllint to ignore two translation-mark edge cases.
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3 changed files with 7 additions and 7 deletions
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@ -196,7 +196,7 @@
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[then]
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[set_variable]
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name=left_behind
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value= _ "some experienced warriors"
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value= _ "some experienced warriors" # wmllint: ignore
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[/set_variable]
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[/then]
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[/if]
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@ -218,7 +218,7 @@
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value=$l3_length
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[set_variable]
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name=left_behind
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format=$left_behind + _ " and " + $l3_selector_store[$i].name
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format=$left_behind + _ " and " + $l3_selector_store[$i].name # wmllint: ignore
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[/set_variable]
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[/case]
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[else]
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@ -16,9 +16,6 @@
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{DEFAULT_SCHEDULE}
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{GIVE_ALL_VILLAGES 2}
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{STARTING_VILLAGES 3 20}
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next_scenario=20_Council_ruling
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[story]
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[part]
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@ -91,6 +88,9 @@
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[/ai]
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[/side]
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{STARTING_VILLAGES_ALL 2}
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{STARTING_VILLAGES 3 20}
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[event]
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name=prestart
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[objectives]
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@ -15,8 +15,6 @@
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{TURNS 20 16 12}
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{GIVE_ALL_VILLAGES 1}
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{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
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{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
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{EXTRA_SCENARIO_MUSIC sad.ogg}
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@ -165,6 +163,8 @@
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[/side]
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#undef HIGH_PRIORITY_TARGETS
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{STARTING_VILLAGES_ALL 1}
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[event]
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name=prestart
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[objectives]
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