Changes to saurian and drakefoot movetypes.
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1 changed files with 15 additions and 11 deletions
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@ -1470,24 +1470,28 @@ default=yes
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[/resistance]
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[/movetype]
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[movetype]
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[movetype]
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name=lizard
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flies=false
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# Saurians do alright on, but not especially well on rough terrain like hills
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# They are very bad at scaling ridges and climbing in general, preferring to jump over obstacles
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# They prefer soft, unstable ground like sand, or swamp - their wide feet handle that better than others
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# Terrain with a ground plane that is not interrupted by obstacles over 1.5meters tall is best for them
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[movement_costs]
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deep_water=100
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shallow_water=3
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shallow_water=2
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swamp_water=1
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grassland=1
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sand=1
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forest=2
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hills=1
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mountains=2
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hills=2
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mountains=3
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village=1
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castle=1
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cave=1
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canyon=100
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cavewall=100
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tundra=4
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tundra=3
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[/movement_costs]
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[defense]
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@ -1497,8 +1501,8 @@ default=yes
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grassland=60
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sand=40
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forest=40
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hills=40
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mountains=40
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hills=50
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mountains=60
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village=50
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castle=40
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cave=40
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@ -1609,7 +1613,7 @@ default=yes
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[movetype]
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name=drakefly
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flies=true
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# Drakes are huge (easy targets) flying beast, but are different
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# Drakes are huge (easy targets) flying beasts, but are different
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# from the classical flying unit: to fight they have to land
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# They love caves and mountains, and above all: warmth
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[movement_costs]
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@ -1647,7 +1651,7 @@ default=yes
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[resistance]
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blade=90
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pierce=110
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pierce=120
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impact=80
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fire=50
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cold=150
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@ -1657,8 +1661,8 @@ default=yes
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[movetype]
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name=drakefoot
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# These Drakes have crippled wings - they don't fly
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# But they have thicker hides
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# These Drakes wear heavy armor - they don't fly
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# But the armor makes them a good bit tougher
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# Do a bit worse in Swamps as they can't hop to dry spots
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[movement_costs]
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deep_water=100
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