New tcolor for the Longbowman,

...plus a new ranged animation, and removal of severely inadequate
defend animations (they weren't any better at all than using the
static unit image, so I didn't bother converting them.

The .cfg no longer references them, but they're still there.)
This commit is contained in:
Joseph Simmons 2006-01-14 16:46:07 +00:00
parent db8abe6f10
commit 43522dbc41
7 changed files with 20 additions and 19 deletions

View file

@ -4,22 +4,7 @@ name= _ "Longbowman"
race=human
gender=male
image="units/human-loyalists/human-longbowman.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/human-loyalists/human-longbowman-defend-close.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/human-loyalists/human-longbowman-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=45
movement_type=smallfoot
movement=5
@ -72,14 +57,30 @@ get_hit_sound=groan.wav
[frame]
begin=-400
end=-325
image="units/human-loyalists/human-longbowman-ranged-1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/human-loyalists/human-longbowman-attack1.png"
image="units/human-loyalists/human-longbowman-ranged-2.png"
[/frame]
[frame]
begin=-250
end=0
image="units/human-loyalists/human-longbowman-attack2.png"
end=-150
image="units/human-loyalists/human-longbowman-ranged-3.png"
[/frame]
[frame]
begin=-150
end=0
image="units/human-loyalists/human-longbowman-ranged-4.png"
[/frame]
[frame]
begin=0
end=75
image="units/human-loyalists/human-longbowman-ranged-1.png"
[/frame]
[missile_frame]
begin=-100

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