New tcolor for the Longbowman,
...plus a new ranged animation, and removal of severely inadequate defend animations (they weren't any better at all than using the static unit image, so I didn't bother converting them. The .cfg no longer references them, but they're still there.)
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@ -4,22 +4,7 @@ name= _ "Longbowman"
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race=human
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gender=male
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image="units/human-loyalists/human-longbowman.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/human-longbowman-defend-close.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/human-longbowman-defend.png"
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[/frame]
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[/defend]
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=45
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movement_type=smallfoot
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movement=5
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@ -72,14 +57,30 @@ get_hit_sound=groan.wav
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[frame]
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begin=-400
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end=-325
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image="units/human-loyalists/human-longbowman-ranged-1.png"
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[/frame]
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[frame]
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begin=-325
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end=-250
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image="units/human-loyalists/human-longbowman-attack1.png"
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image="units/human-loyalists/human-longbowman-ranged-2.png"
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[/frame]
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[frame]
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begin=-250
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end=0
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image="units/human-loyalists/human-longbowman-attack2.png"
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end=-150
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image="units/human-loyalists/human-longbowman-ranged-3.png"
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[/frame]
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[frame]
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begin=-150
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end=0
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image="units/human-loyalists/human-longbowman-ranged-4.png"
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[/frame]
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[frame]
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begin=0
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end=75
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image="units/human-loyalists/human-longbowman-ranged-1.png"
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[/frame]
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[missile_frame]
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begin=-100
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2.3 KiB |
BIN
images/units/human-loyalists/human-longbowman-ranged-1.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
images/units/human-loyalists/human-longbowman-ranged-2.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
images/units/human-loyalists/human-longbowman-ranged-3.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
images/units/human-loyalists/human-longbowman-ranged-4.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.3 KiB |