fixed building wesnothd without game

thanks mr_bones_ for reporting the issue
This commit is contained in:
Nils Kneuper 2015-01-20 08:07:39 +01:00
parent 2cdc992081
commit 433fde99a1
2 changed files with 8 additions and 0 deletions

View file

@ -619,6 +619,13 @@ if(ENABLE_GAME)
#endif(ENABLE_HISTORY AND HISTORY_FOUND)
endif(ENABLE_GAME)
if(ENABLE_SERVER)
if(ENABLE_BOOST_FILESYSTEM AND NOT ENABLE_PANDORA)
find_package( Boost 1.44 REQUIRED COMPONENTS filesystem )
find_package( Boost 1.48 REQUIRED COMPONENTS locale )
endif(ENABLE_BOOST_FILESYSTEM AND NOT ENABLE_PANDORA)
endif(ENABLE_SERVER)
if(ENABLE_POT_UPDATE_TARGET)
find_package(TranslationTools REQUIRED)
endif(ENABLE_POT_UPDATE_TARGET)

View file

@ -466,6 +466,7 @@ Version 1.13.0-dev:
[modify_side] controller=ai/human then the currently active client will be assiged controll
* Fixed a stingstream syntax error that caused the build to fail in Visual Studio 13
* Fixed hotkeys for changing tips in titlescreen (bug #18926).
* Fixed problems building wesnothd using cmake if not building the game
* Music:
* Change main menu track to Transience.