changelog update; added deep_underground schedule
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2 changed files with 21 additions and 2 deletions
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@ -8,6 +8,7 @@ SVN trunk (1.1+svn):
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* Standardized wording for bonus victory objectives
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* Lost General map now slightly more friendly to smallfoot units
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* Sceptre of Fire - more villages and dirt road near starting castle
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* Underground scenarios generally more interesting/enhanced story
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* Text cleanups
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* The Rise of Wesnoth
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* replaced Sea Orc with Naga Fighter in Final Spring, Clearwater Port, and
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@ -68,6 +69,7 @@ SVN trunk (1.1+svn):
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* added a new terrain "Mushroom Grove" (id=fungus)
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* changed several terrains to be "mixed", having worst movement and best
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defense: Snow Forest, Snow Hill, Dunes (renamed from Desert Hill)
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* added new schedule: deep underground (-30%, very dark)
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* graphics:
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* New castle tiles
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* New sand tiles
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@ -81,16 +81,33 @@ id=underground
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name= _ "Underground"
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image=misc/schedule-underground.png
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lawful_bonus=-25
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lighter=underground_i
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lighter=underground_illum
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[/time]
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[illuminated_time]
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#textdomain wesnoth
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id=underground_i
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id=underground_illum
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name= _ "Underground"
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image=misc/schedule-underground-illum.png
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[/illuminated_time]
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#enddef
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#define DEEP_UNDERGROUND
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[time]
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#textdomain wesnoth
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id=deep_underground
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name= _ "Deep Underground"
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image=misc/schedule-underground.png
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lawful_bonus=-30
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lighter=deep_underground_illum
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[/time]
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[illuminated_time]
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#textdomain wesnoth
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id=deep_underground_illum
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name= _ "Deep Underground"
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image=misc/schedule-underground-illum.png
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[/illuminated_time]
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#enddef
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#define DEFAULT_SCHEDULE
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{DAWN}
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{MORNING}
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