changelog update; added deep_underground schedule

This commit is contained in:
Scott Klempner 2006-02-02 19:53:12 +00:00
parent e46344ea8b
commit 42ea46ebfe
2 changed files with 21 additions and 2 deletions

View file

@ -8,6 +8,7 @@ SVN trunk (1.1+svn):
* Standardized wording for bonus victory objectives
* Lost General map now slightly more friendly to smallfoot units
* Sceptre of Fire - more villages and dirt road near starting castle
* Underground scenarios generally more interesting/enhanced story
* Text cleanups
* The Rise of Wesnoth
* replaced Sea Orc with Naga Fighter in Final Spring, Clearwater Port, and
@ -68,6 +69,7 @@ SVN trunk (1.1+svn):
* added a new terrain "Mushroom Grove" (id=fungus)
* changed several terrains to be "mixed", having worst movement and best
defense: Snow Forest, Snow Hill, Dunes (renamed from Desert Hill)
* added new schedule: deep underground (-30%, very dark)
* graphics:
* New castle tiles
* New sand tiles

View file

@ -81,16 +81,33 @@ id=underground
name= _ "Underground"
image=misc/schedule-underground.png
lawful_bonus=-25
lighter=underground_i
lighter=underground_illum
[/time]
[illuminated_time]
#textdomain wesnoth
id=underground_i
id=underground_illum
name= _ "Underground"
image=misc/schedule-underground-illum.png
[/illuminated_time]
#enddef
#define DEEP_UNDERGROUND
[time]
#textdomain wesnoth
id=deep_underground
name= _ "Deep Underground"
image=misc/schedule-underground.png
lawful_bonus=-30
lighter=deep_underground_illum
[/time]
[illuminated_time]
#textdomain wesnoth
id=deep_underground_illum
name= _ "Deep Underground"
image=misc/schedule-underground-illum.png
[/illuminated_time]
#enddef
#define DEFAULT_SCHEDULE
{DAWN}
{MORNING}