Fixed Garak's +1 bow damage. He now gets it as a Desert Marshal as well.

This commit is contained in:
Lari Nieminen 2007-04-26 08:43:34 +00:00
parent 4270406a95
commit 42a0f820fe

View file

@ -178,7 +178,7 @@ name=prestart
#There are 3 mudcrawler encounter spots, in the NW and SW corner and in the barracks.
#Depending on which way you circle around the village, you will
#encounter the NW or barracks first.
#encounter the NW or barracks first.
#At start seen a mudcrawler is false
{VARIABLE seen_mudcrawler 0}
@ -308,7 +308,7 @@ name=moveto
[else]
#Has completed encounter #1 in SW corner, do #2 encounter
#!***else (Seen mudcrawler, do let's-kick-their-ass performance)***
#!***else (Seen mudcrawler, do let's-kick-their-ass performance)***
[message]
description=Kaleh
message= _ "There are more of our people fighting the mud monsters!"
@ -336,7 +336,7 @@ name=moveto
{ADD rescued_elves 1}
{CREATE_UNIT 1 "Desert Fighter" 24 25 "Vecnu" (user_description=_"Vecnu"
{CREATE_UNIT 1 "Desert Fighter" 24 25 "Vecnu" (user_description=_"Vecnu"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Archer" 24 27 "Eranor" (user_description=_"Eranor"
random_traits="yes")}
@ -383,12 +383,12 @@ random_traits="yes")}
add=1
[/set_variable]
{CREATE_UNIT 1 "Desert Hunter" 24 34 "Eloshi" (user_description=_"Eloshi"
{CREATE_UNIT 1 "Desert Hunter" 24 34 "Eloshi" (user_description=_"Eloshi"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Archer" 19 33 "Illuvia" (user_description=_"Illuvia"
random_traits="yes"
{CREATE_UNIT 1 "Desert Archer" 19 33 "Illuvia" (user_description=_"Illuvia"
random_traits="yes"
gender="female")}
{CREATE_UNIT 1 "Desert Hunter" 21 35 "Raynor" (user_description=_"Raynor"
{CREATE_UNIT 1 "Desert Hunter" 21 35 "Raynor" (user_description=_"Raynor"
random_traits="yes")}
{CREATE_UNIT 2 "Giant Mudcrawler" 25 34 "" ()}
@ -462,11 +462,8 @@ name=moveto
[object]
duration=forever
[effect]
# He only gets this effect at Captain level.
unit_type="Desert Captain"
apply_to=attack
range=ranged
name="Superior archery skills."
name=bow
increase_damage=1
[/effect]
[/object]
@ -474,10 +471,10 @@ name=moveto
{IS_HERO}
[/unit]
{CREATE_UNIT 1 "Desert Fighter" 36 33 "Jorazan" (user_description=_"Jorazan"
{CREATE_UNIT 1 "Desert Fighter" 36 33 "Jorazan" (user_description=_"Jorazan"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Fighter" 35 35 "Zyara" (user_description=_"Zyara"
random_traits="yes"
{CREATE_UNIT 1 "Desert Fighter" 35 35 "Zyara" (user_description=_"Zyara"
random_traits="yes"
gender="female")}
[message]
@ -495,7 +492,7 @@ gender="female")}
[/if]
#Garak's speech when they kill the Giant Mudcrawler
[event]
name=die
first_time_only=no
@ -590,9 +587,9 @@ name=moveto
{IS_HERO}
[/unit]
{CREATE_UNIT 1 "Desert Shaman" 30 27 "Ryoko" (user_description=_"Ryoko"
{CREATE_UNIT 1 "Desert Shaman" 30 27 "Ryoko" (user_description=_"Ryoko"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Shaman" 32 27 "Yuni" (user_description=_"Yuni"
{CREATE_UNIT 1 "Desert Shaman" 32 27 "Yuni" (user_description=_"Yuni"
random_traits="yes")}
[message]
@ -668,7 +665,7 @@ random_traits="yes")}
message= _ "Hey {FOUND}, the rocks have stopped falling. You can come out now!"
[/message]
{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
random_traits="yes")}
[message]
@ -684,7 +681,7 @@ random_traits="yes")}
message= _ "I think I see movement in the stables. Is anyone there?"
[/message]
{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
random_traits="yes")}
[message]
@ -1004,16 +1001,16 @@ name=turn 16
y=1-6
[/remove_shroud]
{CREATE_UNIT 1 "Desert Hunter" 29 2 "Pythos" (user_description=_"Pythos"
{CREATE_UNIT 1 "Desert Hunter" 29 2 "Pythos" (user_description=_"Pythos"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Fighter" 28 2 "Shea" (user_description=_"Shea"
{CREATE_UNIT 1 "Desert Fighter" 28 2 "Shea" (user_description=_"Shea"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Fighter" 29 1 "Narn" (user_description=_"Narn"
{CREATE_UNIT 1 "Desert Fighter" 29 1 "Narn" (user_description=_"Narn"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Scout" 27 2 "Jokli" (user_description=_"Jokli"
{CREATE_UNIT 1 "Desert Scout" 27 2 "Jokli" (user_description=_"Jokli"
random_traits="yes")}
{CREATE_UNIT 1 "Desert Archer" 28 1 "Lyia" (user_description=_"Lyia"
random_traits="yes"
{CREATE_UNIT 1 "Desert Archer" 28 1 "Lyia" (user_description=_"Lyia"
random_traits="yes"
gender="female")}
[message]
@ -1039,7 +1036,7 @@ gender="female")}
[/event]
#!***This is basicaly one event doing the same thing at four different places.***
#!***Turning it into a macro invoked four times saves space again***
#!***Turning it into a macro invoked four times saves space again***
#Desert Village events
#Some of the outer villages have elves hiding in them. If the player
#reaches them before the undead do, they can rescue the elves.
@ -1082,7 +1079,7 @@ name=capture
message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
[/message]
{CREATE_UNIT 1 {TYPE_FOUND} $x1 $y1 {NAME_FOUND} (user_description=_{NAME_FOUND}
{CREATE_UNIT 1 {TYPE_FOUND} $x1 $y1 {NAME_FOUND} (user_description=_{NAME_FOUND}
random_traits="yes")}
[/then]