Fixed Garak's +1 bow damage. He now gets it as a Desert Marshal as well.
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4270406a95
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1 changed files with 24 additions and 27 deletions
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@ -178,7 +178,7 @@ name=prestart
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#There are 3 mudcrawler encounter spots, in the NW and SW corner and in the barracks.
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#Depending on which way you circle around the village, you will
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#encounter the NW or barracks first.
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#encounter the NW or barracks first.
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#At start seen a mudcrawler is false
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{VARIABLE seen_mudcrawler 0}
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@ -308,7 +308,7 @@ name=moveto
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[else]
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#Has completed encounter #1 in SW corner, do #2 encounter
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#!***else (Seen mudcrawler, do let's-kick-their-ass performance)***
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#!***else (Seen mudcrawler, do let's-kick-their-ass performance)***
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[message]
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description=Kaleh
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message= _ "There are more of our people fighting the mud monsters!"
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@ -336,7 +336,7 @@ name=moveto
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{ADD rescued_elves 1}
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{CREATE_UNIT 1 "Desert Fighter" 24 25 "Vecnu" (user_description=_"Vecnu"
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{CREATE_UNIT 1 "Desert Fighter" 24 25 "Vecnu" (user_description=_"Vecnu"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Archer" 24 27 "Eranor" (user_description=_"Eranor"
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random_traits="yes")}
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@ -383,12 +383,12 @@ random_traits="yes")}
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add=1
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[/set_variable]
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{CREATE_UNIT 1 "Desert Hunter" 24 34 "Eloshi" (user_description=_"Eloshi"
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{CREATE_UNIT 1 "Desert Hunter" 24 34 "Eloshi" (user_description=_"Eloshi"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Archer" 19 33 "Illuvia" (user_description=_"Illuvia"
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random_traits="yes"
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{CREATE_UNIT 1 "Desert Archer" 19 33 "Illuvia" (user_description=_"Illuvia"
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random_traits="yes"
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gender="female")}
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{CREATE_UNIT 1 "Desert Hunter" 21 35 "Raynor" (user_description=_"Raynor"
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{CREATE_UNIT 1 "Desert Hunter" 21 35 "Raynor" (user_description=_"Raynor"
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random_traits="yes")}
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{CREATE_UNIT 2 "Giant Mudcrawler" 25 34 "" ()}
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@ -462,11 +462,8 @@ name=moveto
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[object]
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duration=forever
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[effect]
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# He only gets this effect at Captain level.
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unit_type="Desert Captain"
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apply_to=attack
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range=ranged
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name="Superior archery skills."
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name=bow
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increase_damage=1
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[/effect]
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[/object]
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@ -474,10 +471,10 @@ name=moveto
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{IS_HERO}
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[/unit]
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{CREATE_UNIT 1 "Desert Fighter" 36 33 "Jorazan" (user_description=_"Jorazan"
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{CREATE_UNIT 1 "Desert Fighter" 36 33 "Jorazan" (user_description=_"Jorazan"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Fighter" 35 35 "Zyara" (user_description=_"Zyara"
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random_traits="yes"
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{CREATE_UNIT 1 "Desert Fighter" 35 35 "Zyara" (user_description=_"Zyara"
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random_traits="yes"
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gender="female")}
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[message]
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@ -495,7 +492,7 @@ gender="female")}
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[/if]
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#Garak's speech when they kill the Giant Mudcrawler
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[event]
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name=die
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first_time_only=no
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@ -590,9 +587,9 @@ name=moveto
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{IS_HERO}
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[/unit]
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{CREATE_UNIT 1 "Desert Shaman" 30 27 "Ryoko" (user_description=_"Ryoko"
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{CREATE_UNIT 1 "Desert Shaman" 30 27 "Ryoko" (user_description=_"Ryoko"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Shaman" 32 27 "Yuni" (user_description=_"Yuni"
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{CREATE_UNIT 1 "Desert Shaman" 32 27 "Yuni" (user_description=_"Yuni"
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random_traits="yes")}
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[message]
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@ -668,7 +665,7 @@ random_traits="yes")}
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message= _ "Hey {FOUND}, the rocks have stopped falling. You can come out now!"
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[/message]
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{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
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{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
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random_traits="yes")}
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[message]
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@ -684,7 +681,7 @@ random_traits="yes")}
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message= _ "I think I see movement in the stables. Is anyone there?"
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[/message]
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{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
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{CREATE_UNIT 1 "Desert Scout" {X} {Y} {FOUND} (user_description=_{FOUND}
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random_traits="yes")}
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[message]
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@ -1004,16 +1001,16 @@ name=turn 16
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y=1-6
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[/remove_shroud]
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{CREATE_UNIT 1 "Desert Hunter" 29 2 "Pythos" (user_description=_"Pythos"
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{CREATE_UNIT 1 "Desert Hunter" 29 2 "Pythos" (user_description=_"Pythos"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Fighter" 28 2 "Shea" (user_description=_"Shea"
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{CREATE_UNIT 1 "Desert Fighter" 28 2 "Shea" (user_description=_"Shea"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Fighter" 29 1 "Narn" (user_description=_"Narn"
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{CREATE_UNIT 1 "Desert Fighter" 29 1 "Narn" (user_description=_"Narn"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Scout" 27 2 "Jokli" (user_description=_"Jokli"
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{CREATE_UNIT 1 "Desert Scout" 27 2 "Jokli" (user_description=_"Jokli"
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random_traits="yes")}
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{CREATE_UNIT 1 "Desert Archer" 28 1 "Lyia" (user_description=_"Lyia"
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random_traits="yes"
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{CREATE_UNIT 1 "Desert Archer" 28 1 "Lyia" (user_description=_"Lyia"
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random_traits="yes"
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gender="female")}
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[message]
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@ -1039,7 +1036,7 @@ gender="female")}
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[/event]
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#!***This is basicaly one event doing the same thing at four different places.***
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#!***Turning it into a macro invoked four times saves space again***
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#!***Turning it into a macro invoked four times saves space again***
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#Desert Village events
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#Some of the outer villages have elves hiding in them. If the player
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#reaches them before the undead do, they can rescue the elves.
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@ -1082,7 +1079,7 @@ name=capture
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message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
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[/message]
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{CREATE_UNIT 1 {TYPE_FOUND} $x1 $y1 {NAME_FOUND} (user_description=_{NAME_FOUND}
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{CREATE_UNIT 1 {TYPE_FOUND} $x1 $y1 {NAME_FOUND} (user_description=_{NAME_FOUND}
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random_traits="yes")}
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[/then]
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