Updated changelogs.

This commit is contained in:
Andrius Silinskas 2013-09-20 20:09:33 +01:00
parent 8fa57b4150
commit 4211c20579
2 changed files with 29 additions and 3 deletions

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@ -17,11 +17,21 @@ Version 1.11.6+dev:
* Messenger MAI now works with units (both messenger and escort) without
weapons and when path to next waypoint is entirely blocked
* Fixed bug that prevented removal of sticky MAIs
* Campaigns:
* Legend of Wesmere:
* Removed now redundant MP code.
* Added new CampaignWML attributes: "type", "min_players", "max_players".
* Added new ScenarioWML attributes: "new_game_title",
"force_use_map_settings".
* Adjusted "controller" and side recruits for MP.
* Engine:
* CampaignWML support for MP including difficulties, extra defines etc.
* Use the same codepath to initialize every MP campaign's scenario, thus
allowing the display of a functional MP "Connect/Wait" screen before the
next scenario.
* Reload game config for non-host players in order to match the host's
config, if possible. Reloads will only happen for MP campaigns using
CampaignWML syntax.
* Graphics
* Full animations for the Dwarven Thunderer line.
* Language and i18n:
@ -31,10 +41,16 @@ Version 1.11.6+dev:
* Lua API:
* Added scroll_to_leader field (read/write) to wesnoth.sides table
elements.
* Multiplayer:
* Fixed clearing map data when there is no shroud and level is sent
with "store_next_scenario".
* Update game's side data, slots and state in server during next scenario
initialization.
* Fixed reserved sides being counted as available in server.
* WML engine:
* [store_side] now stores the scroll_to_leader attribute from sides.
* Added new CampaignWML attributes "type", "min_players" and "max_players".
* Added new ScenariowML attributes "new_game_title",
* Added new CampaignWML attributes: "type", "min_players" and "max_players".
* Added new ScenariowML attributes: "new_game_title",
"remove_from_carryover_on_leaders_loss" and "force_use_map_settings".
* Allow numerical values for SideWML "controller" attribute.
* User interface:
@ -42,6 +58,10 @@ Version 1.11.6+dev:
widgets to a new MP "Configure" screen, introducing a description box,
adding a combo selection for different types of game, and adjusting it to
work well with MP campaigns.
* MP "Configure" and "Connect" screens have been adjusted to allow to see
all scenarios and sides in the debug mode.
* MP "Lobby" game item has been updated to display information about
campaigns correctly.
* Possible fix for clipboard integration issues with GUI2 widgets on X11.
* Miscellaneous and bug fixes:
* Added -256 and -512 color shifts to FADE_TO_BLACK and FADE_TO_BLACK_HOLD

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@ -17,7 +17,8 @@ Version 1.11.6+dev:
presenting them as network errors.
* Engine:
* CampaignWML support for multiplayer.
* CampaignWML support for multiplayer. Game will reload a config during
the creation of multiplayer game and possibly, after a player joins a game.
* Sides in a multiplayer campaign can be configured after each scenario.
* Graphics:
@ -27,9 +28,14 @@ Version 1.11.6+dev:
* Updated translations: British English, German, Greek, Indonesian,
Lithuanian, Portuguese, Vietnamese.
* Multiplayer:
* Legend of Wesmere campaign is available to play in multiplayer.
* User Interface:
* Revamped multiplayer "Create" screen and separated part of it to a new
"Configure" screen.
* MP lobby shows the campaign's name along the scenario's name
(CampaignWML only).
Version 1.11.6: