Updated changelogs.
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2 changed files with 29 additions and 3 deletions
24
changelog
24
changelog
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@ -17,11 +17,21 @@ Version 1.11.6+dev:
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* Messenger MAI now works with units (both messenger and escort) without
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weapons and when path to next waypoint is entirely blocked
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* Fixed bug that prevented removal of sticky MAIs
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* Campaigns:
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* Legend of Wesmere:
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* Removed now redundant MP code.
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* Added new CampaignWML attributes: "type", "min_players", "max_players".
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* Added new ScenarioWML attributes: "new_game_title",
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"force_use_map_settings".
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* Adjusted "controller" and side recruits for MP.
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* Engine:
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* CampaignWML support for MP including difficulties, extra defines etc.
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* Use the same codepath to initialize every MP campaign's scenario, thus
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allowing the display of a functional MP "Connect/Wait" screen before the
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next scenario.
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* Reload game config for non-host players in order to match the host's
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config, if possible. Reloads will only happen for MP campaigns using
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CampaignWML syntax.
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* Graphics
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* Full animations for the Dwarven Thunderer line.
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* Language and i18n:
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@ -31,10 +41,16 @@ Version 1.11.6+dev:
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* Lua API:
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* Added scroll_to_leader field (read/write) to wesnoth.sides table
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elements.
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* Multiplayer:
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* Fixed clearing map data when there is no shroud and level is sent
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with "store_next_scenario".
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* Update game's side data, slots and state in server during next scenario
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initialization.
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* Fixed reserved sides being counted as available in server.
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* WML engine:
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* [store_side] now stores the scroll_to_leader attribute from sides.
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* Added new CampaignWML attributes "type", "min_players" and "max_players".
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* Added new ScenariowML attributes "new_game_title",
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* Added new CampaignWML attributes: "type", "min_players" and "max_players".
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* Added new ScenariowML attributes: "new_game_title",
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"remove_from_carryover_on_leaders_loss" and "force_use_map_settings".
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* Allow numerical values for SideWML "controller" attribute.
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* User interface:
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@ -42,6 +58,10 @@ Version 1.11.6+dev:
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widgets to a new MP "Configure" screen, introducing a description box,
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adding a combo selection for different types of game, and adjusting it to
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work well with MP campaigns.
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* MP "Configure" and "Connect" screens have been adjusted to allow to see
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all scenarios and sides in the debug mode.
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* MP "Lobby" game item has been updated to display information about
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campaigns correctly.
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* Possible fix for clipboard integration issues with GUI2 widgets on X11.
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* Miscellaneous and bug fixes:
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* Added -256 and -512 color shifts to FADE_TO_BLACK and FADE_TO_BLACK_HOLD
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@ -17,7 +17,8 @@ Version 1.11.6+dev:
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presenting them as network errors.
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* Engine:
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* CampaignWML support for multiplayer.
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* CampaignWML support for multiplayer. Game will reload a config during
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the creation of multiplayer game and possibly, after a player joins a game.
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* Sides in a multiplayer campaign can be configured after each scenario.
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* Graphics:
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@ -27,9 +28,14 @@ Version 1.11.6+dev:
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* Updated translations: British English, German, Greek, Indonesian,
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Lithuanian, Portuguese, Vietnamese.
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* Multiplayer:
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* Legend of Wesmere campaign is available to play in multiplayer.
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* User Interface:
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* Revamped multiplayer "Create" screen and separated part of it to a new
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"Configure" screen.
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* MP lobby shows the campaign's name along the scenario's name
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(CampaignWML only).
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Version 1.11.6:
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