respect the "require_era" type fields for scenario add-on deps
This is needed for these fields to work properly, that is, to allow hosting and joining a game without the clients needing to download an add-on.
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1 changed files with 3 additions and 2 deletions
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@ -242,8 +242,9 @@ void saved_game::expand_mp_events()
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if(const config& cfg = game_config_manager::get()->
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game_config().find_child(mod.type, "id", mod.id))
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{
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// Note the addon_id
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if (cfg.has_attribute("addon_id") && !cfg["addon_id"].empty()) {
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// Note the addon_id if this mod is required to play the game in mp
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std::string require_attr = "require_" + mod.type;
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if (cfg.has_attribute("addon_id") && !cfg["addon_id"].empty() && cfg[require_attr].to_bool(true)) {
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config addon_data = config_of("id",cfg["addon_id"])("version", cfg["addon_version"])("min_version", cfg["addon_min_version"]);
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mp_game_settings::addon_version_info new_data(addon_data);
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