Update changelog
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changelog
14
changelog
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@ -25,6 +25,8 @@ Version 1.13.1+dev:
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* Fixed crashes during start-up on Windows resulting from add-ons containing
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erroneous textdomain declarations (bug #23839).
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* Lua API:
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* It is now possible to implement custom [effect]s with wesnoth.effects
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* Changed interface for the wesnoth.synchronize_choice function
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* Added support for unit.level field (read only)
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* Added support for unit.advancements field (bug #23677)
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* Added support for current.event_context.unit_x/y fields (bug #23507)
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@ -65,6 +67,10 @@ Version 1.13.1+dev:
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as "Bridge", retaining their descriptive names in the editor as per
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convention.
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* User interface:
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* It is now possible to switch from replay directly into normal play (bug #23833).
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* The game now shows a notification on remote clients if a sides takes very long to do a local choice (bug #23297).
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* It is now possible to replay a turn in mp games by loading autosaves.
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* The game now asks for confirmation when attempting to quit during the game.
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* Add "unit status=..." command to debug console to add/remove unit statuses
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* GUI2:
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* stacked_widget can optionally display a single layer at a time. This
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@ -76,6 +82,14 @@ Version 1.13.1+dev:
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* Added a version dialog button to the title screen, replacing the Paths
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option previously found in Preferences -> General.
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* WML engine:
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* controller= in side filters can now be used in mp games for unsynced code
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* Added [effect] apply_to=max_expereince set=<value>
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* Added enable_if= to mod and era events
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* Added $varname?default_value| in variable substitution
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* Fixed side_for= parameter in [message]s with input
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* New actionwml tag [on_undo] contains actionswml that is executed when the current action is undone
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* New actionwml tag [unsynced] executes its contents in an unsynced context where for example [set_variable]rand= will return unsynced results
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* [campaign] now supports [event] subtags which are added to every scenario of the campaign similar to [modification] [event]s
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* Added support for mod_x,mod_y= in [terrain_graphics].
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* Added support for has_flag= in terrain graphics [variant].
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* Added category= to [label] - allows grouping labels so that players can
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