mentioned drain and plague immunity in the undead trait description...
and that you can only poison living targets (fixes bug #6566)
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2 changed files with 2 additions and 2 deletions
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@ -529,6 +529,6 @@ This unit always strikes first with this attack, even if they are defending."
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id=poison
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id=poison
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name= _ "poison"
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name= _ "poison"
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description= _ "Poison:
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description= _ "Poison:
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This attack poisons the target. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP."
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This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. "
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[/poison]
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[/poison]
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#enddef
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#enddef
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@ -312,7 +312,7 @@ During campaigns, certain units may opt to join the player's forces of their own
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[topic]
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[topic]
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id=traits_undead
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id=traits_undead
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title= _"trait^Undead"
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title= _"trait^Undead"
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text= _"Undead units are immune to poison." + _"
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text= _"Undead units are immune to poison, also drain and plague doesn't work on them." + _"
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Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
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Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
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[/topic]
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[/topic]
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