Code cleanup, obsolete code removal

This commit is contained in:
Bartek Waresiak 2009-08-17 13:59:14 +00:00
parent bada467e71
commit 40b0ee8f1a
4 changed files with 0 additions and 22 deletions

View file

@ -51,8 +51,6 @@ candidate_action_ptr candidate_action_manager::load_candidate_action_from_config
new_ca = candidate_action_ptr(new move_candidate_action(name, type, rc_action, function_table ));
} else if( type == "attack") {
new_ca = candidate_action_ptr(new attack_candidate_action(name, type, rc_action, function_table ));
} else if( type == "support") {
new_ca = candidate_action_ptr(new support_candidate_action(name, type, rc_action, function_table ));
} else {
ERR_AI << "Unknown candidate action type: " << type << "\n";
}
@ -299,9 +297,4 @@ void attack_candidate_action::update_callable_map(game_logic::map_formula_callab
callable.add("target", enemy_unit_);
}
support_candidate_action::support_candidate_action(const std::string& name, const std::string& type,const config& cfg, function_symbol_table* function_table) :
candidate_action_with_filters(name, type, cfg, function_table)
{}
}

View file

@ -161,10 +161,6 @@ protected:
variant enemy_unit_;
};
class support_candidate_action : public candidate_action_with_filters {
public:
support_candidate_action(const std::string& name, const std::string& type,const config& cfg, function_symbol_table* function_table);
};
}
#endif /* AI_FORMULA_CANDIDATES_HPP_INCLUDED */

View file

@ -111,7 +111,6 @@ unit::unit(const unit& o):
unit_formula_(o.unit_formula_),
unit_loop_formula_(o.unit_loop_formula_),
unit_priority_formula_(o.unit_priority_formula_),
unit_on_fail_formula_(o.unit_on_fail_formula_),
formula_vars_(o.formula_vars_ ? new game_logic::map_formula_callable(*o.formula_vars_) : o.formula_vars_),
recruits_(o.recruits_),
@ -194,7 +193,6 @@ unit::unit(unit_map* unitmap, const config& cfg,
unit_formula_(),
unit_loop_formula_(),
unit_priority_formula_(),
unit_on_fail_formula_(),
formula_vars_(),
recruits_(),
movement_(0),
@ -272,7 +270,6 @@ unit::unit(const config& cfg,bool use_traits) :
unit_formula_(),
unit_loop_formula_(),
unit_priority_formula_(),
unit_on_fail_formula_(),
formula_vars_(),
recruits_(),
movement_(0),
@ -377,7 +374,6 @@ unit::unit(unit_map *unitmap, const unit_type *t, int side,
unit_formula_(),
unit_loop_formula_(),
unit_priority_formula_(),
unit_on_fail_formula_(),
formula_vars_(),
recruits_(),
movement_(0),
@ -1406,7 +1402,6 @@ void unit::read(const config& cfg, bool use_traits, game_state* state)
unit_formula_ = ai["formula"];
unit_loop_formula_ = ai["loop_formula"];
unit_priority_formula_ = ai["priority"];
unit_on_fail_formula_ = ai["on_fail"];
if (const config &ai_vars = ai.child("vars"))
{
@ -1587,9 +1582,6 @@ void unit::write(config& cfg) const
if (has_priority_formula())
ai["priority"] = unit_priority_formula_;
if (has_on_fail_formula())
ai["on_fail"] = unit_on_fail_formula_;
if (formula_vars_ && formula_vars_->empty() == false)
{

View file

@ -303,11 +303,9 @@ public:
bool has_formula() const { return !unit_formula_.empty(); }
bool has_loop_formula() const { return !unit_loop_formula_.empty(); }
bool has_priority_formula() const { return !unit_priority_formula_.empty(); }
bool has_on_fail_formula() const { return !unit_on_fail_formula_.empty(); }
const std::string& get_formula() const { return unit_formula_; }
const std::string& get_loop_formula() const { return unit_loop_formula_; }
const std::string& get_priority_formula() const { return unit_priority_formula_; }
const std::string& get_on_fail_formula() const { return unit_on_fail_formula_; }
void reset_modifications();
void backup_state();
@ -397,7 +395,6 @@ private:
std::string unit_formula_;
std::string unit_loop_formula_;
std::string unit_priority_formula_;
std::string unit_on_fail_formula_;
game_logic::map_formula_callable_ptr formula_vars_;
std::vector<std::string> recruits_;