pot-update

regenerated doc files
This commit is contained in:
Nils Kneuper 2009-08-03 10:34:14 +00:00
parent 54a7365dd7
commit 40932a0630
313 changed files with 29877 additions and 19748 deletions

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@ -162,8 +162,9 @@ muss dabei durch die Nummer der jeweiligen Seite ersetzt werden. Meistens
ist diese Nummer 1 oder 2, doch hängt es letztendlich von der Anzahl der
möglichen Spieler in dem gewählten Szenario ab.
.TP
\fB\-\-ai_config\fP\fInumber\fP\fB=\fP\fIvalue\fP
selects a configuration file to load for the AI controller for this side.
\fB\-\-ai_config\fP\fINummer\fP\fB=\fP\fIWert\fP
Wählt eine Konfigurationsdatei um aus dieser die KI für die spezifizierte
Seite zu laden.
.TP
\fB\-\-algorithm\fP\fINummer\fP\fB=\fP\fIWert\fP
Legt einen anderen als den Standardalgorithmus für die KI der gewählten

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr "Delfador sterf"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1026,18 +1028,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador sterf"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2890,7 +2892,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2882,7 +2884,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr "Mort de Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1026,18 +1028,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Mort de Delfador"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2891,7 +2893,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-09-20 23:10+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle of Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-05-11 23:18+0200\n"
"Last-Translator: Oto 'tapik' Buchta <tapik@buchtovi.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -408,7 +408,7 @@ msgstr "Delfador zemře"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -975,6 +975,8 @@ msgstr "Dojdi s Delfadorem ke směrovníku na severovýchodě"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Lionel zemře"
@ -1080,12 +1082,12 @@ msgid "Survive 12 turns"
msgstr "Přečkej 12 kol."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Ty bažiny snad nemají konce!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1094,12 +1096,12 @@ msgstr ""
"navečer bychom měli být z toho venku."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "To ty menhyry - to ony přivolávají ty pekelné stvůry!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1110,7 +1112,7 @@ msgstr ""
"slunečního jasu. Musíme si je držet od těla co nejdéle to půjde."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1119,22 +1121,22 @@ msgstr ""
"zlomit jejich moc."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Toto ti rozláme kosti, ty ohavné stvoření!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "Konečně svítá! A kostlivci zmizeli!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Konečně, ráno je zase tady!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1230,18 +1232,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Dojdi s Delfadorem do hradu Ur-thorodora."
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr "Ur-thorodor zemře"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuarrgh! Odporné lidské zrůdy se prosekaly až ke mně..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1251,12 +1253,12 @@ msgstr ""
"živému ve Wesnothu - my všichni se musíme proti ní spojit, jinak zahyneme."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Lidem se nedá věřit! Odstraňte je, mí rodní!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
@ -1265,7 +1267,7 @@ msgstr ""
"chásku a již nikdy jim nedovolte vstoupit na náš ostrov!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
@ -1274,7 +1276,7 @@ msgstr ""
"těchto skvělých tvorů, tak ji tedy odmítám splnit!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1288,12 +1290,12 @@ msgstr ""
"vrátila zpět na pevninu."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "A jsi si jist, že je to moudré?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1303,7 +1305,7 @@ msgstr ""
"až dokončím svou misi a zjistím, co je shnilého v Zemi Mrtvých."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1312,7 +1314,7 @@ msgstr ""
"Přijímám Tvůj návrh!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1329,23 +1331,23 @@ msgstr ""
"ostrově..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Člověk... mág... je to mrtvé?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
"To se dá jednoduše zjistit... prašti to a uvidíme, jestli se to zvedne!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "PRÁSK!"
@ -3239,7 +3241,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-05-14 22:14+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -408,7 +408,7 @@ msgstr "Delfadors død"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -978,6 +978,8 @@ msgstr "Flyt Delfador til vejskiltet i nordøst"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Lionels død"
@ -1080,12 +1082,12 @@ msgid "Survive 12 turns"
msgstr "Overleve 12 runder"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Disse sumpe fortsætter i en evighed!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1094,12 +1096,12 @@ msgstr ""
"morgen aften."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "De der høje sten - de hidkalder onde skabninger!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1111,7 +1113,7 @@ msgstr ""
"evne."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1120,22 +1122,22 @@ msgstr ""
"magt..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Dette vil knuse dine knogler, dit vilde udyr!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "I det mindste kommer morgenen nu... Og skeletterne forsvinder!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Endelig morgenen kommer nu!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1236,19 +1238,19 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Flyt Delfador til Ur-Thorodors borg"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Ur-Thorodors død"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuarrgh! Den vilde menneskeskabning huggede mod mig..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#, fuzzy
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
@ -1259,12 +1261,12 @@ msgstr ""
"- vi må kæmpe mod det sammen, ellers vil al liv uddø."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Jeg stoler ikke på nogen mennesker! Driv dem ud, mine børn!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#, fuzzy
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
@ -1274,7 +1276,7 @@ msgstr ""
"dem aldrig sætte deres fod på jeres ø igen!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
#, fuzzy
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
@ -1284,7 +1286,7 @@ msgstr ""
"store skabninger, så kan jeg ikke fortsætte."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#, fuzzy
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
@ -1298,12 +1300,12 @@ msgstr ""
"de gode hensigter, kommanderer jeg min hær til at returnere til hovedlandet."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Er du sikker på at det er klogt?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1314,7 +1316,7 @@ msgstr ""
"der er galt i de dødes verden."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1323,7 +1325,7 @@ msgstr ""
"tidligere. Jeg accepterer dit tilbud!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1340,22 +1342,22 @@ msgstr ""
"som levede på øen..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "En mennesketroldmand... er den død?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Nemt at finde ud af... puf til den og se om den vågner op!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "PUF!"
@ -3251,7 +3253,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-07-28 12:27+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: de\n"
@ -407,7 +407,7 @@ msgstr "Delfador fällt in der Schlacht"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -985,6 +985,8 @@ msgstr "Bringt Delfador zu dem Wegweiser im Nordosten"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Leollyn fällt in der Schlacht"
@ -1091,12 +1093,12 @@ msgid "Survive 12 turns"
msgstr "Überlebt 12 Runden"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Sieht so aus als ob wir niemals aus diesen Sümpfen rauskommen!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1105,12 +1107,12 @@ msgstr ""
"aufschlagen dann werden wir morgen Abend den Sumpf durchquert haben."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Diese Steine... Aus Ihnen kommen böse Kreaturen!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1122,7 +1124,7 @@ msgstr ""
"müssen sie solange zurückhalten wie wir können."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1131,22 +1133,22 @@ msgstr ""
"Macht brechen..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Das wird deine Knochen splittern lassen du gemeines Monster!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "Endlich, die Sonne geht auf und die Skelette verschwinden!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Endlich, die Sonne geht auf!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1249,18 +1251,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Bewegt Delfador auf Ur-thorodors Burg"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr "Ur-Thorodor fällt in der Schlacht"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuarrgh! Diese bösen Menschen hacken auf mich ein..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#, fuzzy
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
@ -1272,12 +1274,12 @@ msgstr ""
"untergehen."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Ich traue euch Menschen nicht! Verjagt sie, meine Kinder!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#, fuzzy
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
@ -1287,7 +1289,7 @@ msgstr ""
"Menschen und sorgt dafür das sie nie wieder einen Fuß auf diese Insel setzen!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
#, fuzzy
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
@ -1297,7 +1299,7 @@ msgstr ""
"meine Mission zu erfüllen kann ich sie nicht fortsetzen."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#, fuzzy
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
@ -1312,12 +1314,12 @@ msgstr ""
"Armee zurück aufs Festland schicken."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Seid Ihr sicher das das eine kluge Entscheidung ist?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1328,7 +1330,7 @@ msgstr ""
"was in der Welt der Toten verkehrt läuft."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1337,7 +1339,7 @@ msgstr ""
"die die früher kamen. Ich nehme Euer Angebot an!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1354,22 +1356,22 @@ msgstr ""
"nicht die einzigen Wesen die auf der Insel lebten..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Ein menschlicher Magier... ist er tot?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Das ist leicht rauszufinden... Schlag ihn und schau ob er aufwacht!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "SCHLAG!"
@ -3280,7 +3282,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Θάνατος του Ντέλφαντορ "
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Θάνατος του Ντέλφαντορ "
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2887,7 +2889,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-05-05 15:37-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"Language-Team: none\n"
@ -405,7 +405,7 @@ msgstr "Death of Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -956,6 +956,8 @@ msgstr "Move Delfador to the signpost in the northeast"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Death of Lionel"
@ -1063,12 +1065,12 @@ msgid "Survive 12 turns"
msgstr "Survive 12 turns"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "These swamps seem to go on forever!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1077,12 +1079,12 @@ msgstr ""
"be out of it by tomorrow evening."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Those standing stones - they summon evil creatures!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -1093,7 +1095,7 @@ msgstr ""
"best we can."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1102,22 +1104,22 @@ msgstr ""
"power..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "This'll splinter your bones, you vile monstrosity!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "At least, morning is here... And the skeletons are disappearing!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "At last, morning is here!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1212,17 +1214,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Move Delfador to Ur-Thorodor's castle"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr "Death of Ur-Thorodor"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuarrgh! The vile human-creatures hew at me..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1233,22 +1235,22 @@ msgstr ""
"perish."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "I trust no humans! Drive them out, my children!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
@ -1256,7 +1258,7 @@ msgstr ""
"creatures, then I cannot continue."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1269,12 +1271,12 @@ msgstr ""
"a token of good faith, I command my army to return to the mainland."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Are you sure that's wise?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1285,7 +1287,7 @@ msgstr ""
"in the world of the dead."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1294,7 +1296,7 @@ msgstr ""
"accept your offer!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1313,22 +1315,22 @@ msgstr ""
"for a few orcish scouts had indeed crossed the Ford of Abez..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "A human mage... is it dead?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Easy to find out... thump it and see if it wakes up!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "THUMP!"
@ -3411,11 +3413,12 @@ msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:55
#, fuzzy
msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-12-23 12:36+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Delfador mortos"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador mortos"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2891,7 +2893,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-10-10 19:09-0600\n"
"Last-Translator: Eduardo Jose Papa <epapa@gigared.com>\n"
"Language-Team: none\n"
@ -405,7 +405,7 @@ msgstr "Muerte de Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -981,6 +981,8 @@ msgstr "Mover a Delfador al poste indicador en el nordeste"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Muerte de Lionel"
@ -1086,12 +1088,12 @@ msgid "Survive 12 turns"
msgstr "Sobreviva 12 turnos"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "¡Estos pantanos parecen seguir para siempre!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1100,12 +1102,12 @@ msgstr ""
"deberíamos estar afuera para mañana por la noche."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "¡Esas piedras apiladas - convocan criaturas malignas!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1116,7 +1118,7 @@ msgstr ""
"por espadas, pero le temen a la luz del día. Debemos rechazarlos como sea."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1125,22 +1127,22 @@ msgstr ""
"poder..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "¡Esto astillará tus huesos, vil monstruosidad!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "¡Al fin, la mañana está aquí... Y los esqueletos están desapareciendo!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "¡Al fin, la mañana está aquí!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1242,19 +1244,19 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Mover a Delfador al castillo de Ur-thorodor"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Muerte de Ur-thorodor"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuarrgh! Las viles criaturas-humanas me desgarran..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#, fuzzy
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
@ -1266,12 +1268,12 @@ msgstr ""
"aquí perecerá."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "¡No confío en ningún humano! ¡Saquenlos, mis niños!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#, fuzzy
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
@ -1281,7 +1283,7 @@ msgstr ""
"humanos, y nunca permítan que pongan un pie en nuestra isla!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
#, fuzzy
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
@ -1291,7 +1293,7 @@ msgstr ""
"grandes criaturas, entonces no puedo continuar."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#, fuzzy
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
@ -1306,12 +1308,12 @@ msgstr ""
"continente."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "¿Es eso realmente sabio?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1322,7 +1324,7 @@ msgstr ""
"el mundo de los muertos."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1331,7 +1333,7 @@ msgstr ""
"antes. ¡Acepto su oferta!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1348,22 +1350,22 @@ msgstr ""
"que vivian en esta isla..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Un mago humano... ¿esta muerto?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "¡Fácil de averiguar... golpéalo y veremos si despierta!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "THUMP!"
@ -3264,7 +3266,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Delfadori surm"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfadori surm"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2891,7 +2893,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr "Delfador-en heriotza"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1026,18 +1028,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador-en heriotza"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2888,7 +2890,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Delfadorin kuolema"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfadorin kuolema"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2892,7 +2894,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-05-23 00:09+0100\n"
"Last-Translator: Damien <guydelatour@gloireetpouvoir.com>\n"
"Language-Team: Language fr <wesnoth@ml.free.fr>\n"
@ -404,7 +404,7 @@ msgstr "Mort de Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -986,6 +986,8 @@ msgstr "Amener Delfador au panneau de direction au nord-est"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Mort de Lionel"
@ -1094,12 +1096,12 @@ msgid "Survive 12 turns"
msgstr "Survivre pendant 12 tours"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Ces marécages semblent ne jamais finir !"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1108,12 +1110,12 @@ msgstr ""
"maintenant : nous devrions en être sortis demain soir."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Ces pierres érigées : elles invoquent des créatures maléfiques !"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1125,7 +1127,7 @@ msgstr ""
"retenir du mieux que nous pourrons."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1134,22 +1136,22 @@ msgstr ""
"anéantir leur pouvoir..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Ceci va t'éclater les os, monstruosité infâme !"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "Enfin, le jour se lève... Et les squelettes disparaissent !"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Enfin, le matin est là !"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1254,19 +1256,19 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Amenez Delfador au château de Ur-thorodor"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Mort de Ur-thorodor"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Aaarrghh ! Les infâmes créatures humaines me taillent en pièce..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#, fuzzy
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
@ -1278,12 +1280,12 @@ msgstr ""
"elle, ou nous périrons tous !"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Je ne fais pas confiance aux humains ! Chassez-les, mes enfants !"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#, fuzzy
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
@ -1293,7 +1295,7 @@ msgstr ""
"humains, et ne les laissez jamais poser le pied sur votre île à nouveau !"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
#, fuzzy
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
@ -1303,7 +1305,7 @@ msgstr ""
"grandes créatures, alors je ne peux pas continuer."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#, fuzzy
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
@ -1318,12 +1320,12 @@ msgstr ""
"de retourner sur le continent."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Êtes-vous sûr que cela soit sage ?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1334,7 +1336,7 @@ msgstr ""
"cloche dans le monde des morts."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1343,7 +1345,7 @@ msgstr ""
"déjà venus. J'accepte votre offre !"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1360,22 +1362,22 @@ msgstr ""
"à vivre sur cette île..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ooommmmmmmm..."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Un mage humain... Est-il mort ?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Facile à vérifier... Cogne dessus et regarde s'il se réveille !"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "BAM !"
@ -3285,7 +3287,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-03-13 13:45+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2882,7 +2884,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-05 10:36+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "מותו של דלפדור"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "מותו של דלפדור"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2889,7 +2891,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -357,7 +357,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -808,6 +808,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -904,24 +906,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -929,29 +931,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,17 +1029,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2883,7 +2885,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-06-09 11:14+0100\n"
"Last-Translator: Széll Tamás <tomi@digiflex.hu>\n"
"Language-Team: none\n"
@ -369,7 +369,7 @@ msgstr "Delfador elesik"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -868,6 +868,8 @@ msgstr "Elvezeted Delfadort az irányjelző táblához"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
#, fuzzy
msgid "Death of Lionel"
@ -965,24 +967,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -990,29 +992,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1090,18 +1092,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Elvezeted Delfadort az irányjelző táblához"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador elesik"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1109,26 +1111,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1137,12 +1139,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1150,14 +1152,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1169,22 +1171,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -3002,7 +3004,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-09-20 23:10+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-02-01 14:36+0100\n"
"Last-Translator: Brivido <brivido(at)gmail.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -414,7 +414,7 @@ msgstr "Morte di Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -989,6 +989,8 @@ msgstr "Conduci Delfador al cartello a nord-est"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Morte di Lionel"
@ -1091,12 +1093,12 @@ msgid "Survive 12 turns"
msgstr "Resisti 12 turni"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Queste paludi sembrano estendersi all'infinito!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1105,12 +1107,12 @@ msgstr ""
"domani pomeriggio saremo lontani da questa palude."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Queste pietre - evocano creature maligne!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1122,7 +1124,7 @@ msgstr ""
"che possiamo."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1131,22 +1133,22 @@ msgstr ""
"potere..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Questo spaccherà le tue ossa, vile mostruosità!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "Finalmente è giorno... E gli scheletri stanno scomparendo!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Finalmente è giorno!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1245,18 +1247,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Conduci Delfador al castello di Ur-Thorodor"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr "Morte di Ur-Thorodor"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuuuarghh! I vili umani mi hanno tagliato...."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1267,12 +1269,12 @@ msgstr ""
"le forme di vita moriranno."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Non mi fido degli uomini! Spazziamoli via, figli miei!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
@ -1281,7 +1283,7 @@ msgstr ""
"uomini e non permettete loro di mettere mai più piede nella nostra isola!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
@ -1290,7 +1292,7 @@ msgstr ""
"creature, non posso continuare."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1303,12 +1305,12 @@ msgstr ""
"della mia onestà ordino al mio esercito di tornare sul continente."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Sei sicuro che sia saggio?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1319,7 +1321,7 @@ msgstr ""
"dei morti."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1328,7 +1330,7 @@ msgstr ""
"la tua offerta!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1345,22 +1347,22 @@ msgstr ""
"sull'isola..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Un mago umano... è morto?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Sarà facile scoprirlo... colpiscilo e guarda se si sveglia!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "THUMP!"
@ -3263,7 +3265,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Delfador の死"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador の死"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2891,7 +2893,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-03-13 13:45+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1026,17 +1028,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1044,26 +1046,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1072,12 +1074,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1085,14 +1087,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1104,22 +1106,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2883,7 +2885,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr "Mors Delfadoris"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1026,18 +1028,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Mors Delfadoris"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2888,7 +2890,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-05-11 23:07+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -357,7 +357,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -808,6 +808,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -904,24 +906,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -929,29 +931,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,17 +1029,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2883,7 +2885,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -357,7 +357,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -808,6 +808,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -904,24 +906,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -929,29 +931,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,17 +1029,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2883,7 +2885,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Delfador dør"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador dør"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2892,7 +2894,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Dood van Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Dood van Delfador"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2892,7 +2894,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-08-14 17:29+0100\n"
"Last-Translator: Mateusz 'Otik' Szczepańczyk <otikscypi@gmail.com>\n"
"Language-Team: none\n"
@ -413,7 +413,7 @@ msgstr "Śmierć Delfadora"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -984,6 +984,8 @@ msgstr "Przemieść Delfadora do znaku na północnym wschodzie"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Śmierć Lionela"
@ -1091,12 +1093,12 @@ msgid "Survive 12 turns"
msgstr "Przetrwaj 12 tur"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Te bagna ciągną się w nieskończoność!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1106,12 +1108,12 @@ msgstr ""
"te mokradła za sobą."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Te menihiry - przywołują nieumarłych!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1123,7 +1125,7 @@ msgstr ""
"jak tylko możemy."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1132,22 +1134,22 @@ msgstr ""
"ich moc..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Co powiesz na szybkie rachowanie kości potworze?!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "Nareszcie świta... Patrzcie na szkielety! Znikają!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Nareszcie świta..."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1244,17 +1246,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Przemieść Delfadora do zamku Ur-Thorodora"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr "Śmierć Ur-Thorodora"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hrauuuarrgh! Ta pooodła luudzka-bestiaa się poo mnieee wspiiinaaa!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1265,12 +1267,12 @@ msgstr ""
"wszyscy, po kolei."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Niee ufaam ludziom! Przeepędzić ich, mooje dziieeeci!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
@ -1280,7 +1282,7 @@ msgstr ""
"wyspie!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
@ -1289,7 +1291,7 @@ msgstr ""
"szlachetnych stworzeń to nie mogę jej kontynuować."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1302,12 +1304,12 @@ msgstr ""
"Twego pozwolenia. Jako dowód dobrej woli, odeślę moją armię na kontynent."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Jesteś pewnien, że to mądre posunięcie?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1318,7 +1320,7 @@ msgstr ""
"dzieje w krainie umarłych."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1327,7 +1329,7 @@ msgstr ""
"co przybyyywali przeeed Tobą. Zgaaaadzaaam się na Twooją ofeertę!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1343,22 +1345,22 @@ msgstr ""
"światem duchów. Ale drzewce nie były jedynymi stworzeniami na wyspie..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Ludzki czarodziej... Nie żyje?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Łatwo możesz się dowiedzieć... Rąbnij go i zobacz czy wstanie!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "Łuuup!"
@ -3265,7 +3267,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-05 10:36+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1026,17 +1028,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1044,26 +1046,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1072,12 +1074,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1085,14 +1087,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1104,22 +1106,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2882,7 +2884,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "Morte de Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,18 +1029,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Morte de Delfador"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2892,7 +2894,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-05 10:36+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2882,7 +2884,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-06-01 20:17-0800\n"
"Last-Translator: nikita <dmcadmin@gmail.com>\n"
"Language-Team: none\n"
@ -373,7 +373,7 @@ msgstr "Смерть Делфадора"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -880,6 +880,8 @@ msgstr "Переместить Делфадора к указателю на с
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
#, fuzzy
msgid "Death of Lionel"
@ -987,12 +989,12 @@ msgid "Survive 12 turns"
msgstr "Выжить 12 ходов."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Эти болота, кажется, продолжаются навсегда!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1001,12 +1003,12 @@ msgstr ""
"должны выйти до следующего вечера."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Те стоящие камни - они вызывают злые существа!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1017,7 +1019,7 @@ msgstr ""
"Мы должны удержать их как можем."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
#, fuzzy
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
@ -1027,22 +1029,22 @@ msgstr ""
"силу..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Это расколет ваши кости, мерзкое чудовище!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "По крайней мере, сейчас утро... И скелеты исчезают!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Наконец то утро!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1144,19 +1146,19 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Привести Делфадора в замок Ур-фородора"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Смерть Ур-фородора"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Хруууаррг! Мерзкие люди рубят на меня..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#, fuzzy
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
@ -1167,12 +1169,12 @@ msgstr ""
"Весноте - мы должны бороться против её вместе, или вся жизнь здесь погибнет."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Я не доверяю никаким людям! Уведите их, мои дети!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#, fuzzy
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
@ -1182,7 +1184,7 @@ msgstr ""
"людей, и никогда не позвольте им войти на ваш острове снова!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
#, fuzzy
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
@ -1192,7 +1194,7 @@ msgstr ""
"то я не могу продолжить."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#, fuzzy
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
@ -1207,12 +1209,12 @@ msgstr ""
"возвратилась к материку."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Вы уверены, что это можно сделать?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1223,7 +1225,7 @@ msgstr ""
"в мире мертвых."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1232,7 +1234,7 @@ msgstr ""
"раньше. Я принимаю ваше предложение!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1248,22 +1250,22 @@ msgstr ""
"единственными существами, живущими на этот острове..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Оммммммм...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Людской маг ... действительно ли он мертв?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "Легко узнать ... ударь и смотри если он проснётся!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "УДАР!"
@ -3132,7 +3134,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -358,7 +358,7 @@ msgstr "Zomrie Delfador"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -809,6 +809,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -905,24 +907,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -930,29 +932,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1029,18 +1031,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Zomrie Delfador"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1048,26 +1050,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1076,12 +1078,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1089,14 +1091,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1108,22 +1110,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2896,7 +2898,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -357,7 +357,7 @@ msgstr "Delfador umre"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -808,6 +808,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -904,24 +906,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -929,29 +931,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1028,18 +1030,18 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Delfador umre"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1047,26 +1049,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1075,12 +1077,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1088,14 +1090,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1107,22 +1109,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2892,7 +2894,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-dm\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-05-20 09:55+0200\n"
"Last-Translator: Simulacrum\n"
"Language-Team: Serbian\n"
@ -358,7 +358,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -809,6 +809,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -905,24 +907,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -930,29 +932,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1028,17 +1030,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1046,26 +1048,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1074,12 +1076,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1087,14 +1089,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1106,22 +1108,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2884,7 +2886,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-05-11 23:07+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -357,7 +357,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -808,6 +808,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -904,24 +906,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -929,29 +931,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1027,17 +1029,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1045,26 +1047,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1073,12 +1075,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1086,14 +1088,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1105,22 +1107,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2883,7 +2885,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-07-25 18:00+0200\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -402,7 +402,7 @@ msgstr "Delfador dör"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -976,6 +976,8 @@ msgstr "För Delfador till vägskylten i nordöst"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Lionel dör"
@ -1080,12 +1082,12 @@ msgid "Survive 12 turns"
msgstr "Överlev i 12 drag"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "De här träsken tar ju aldrig slut!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1094,12 +1096,12 @@ msgstr ""
"- i morgon kväll är vi nog ute ur träsket."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "De där stenstoderna - de kallar hit onda varelser!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#, fuzzy
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
@ -1110,7 +1112,7 @@ msgstr ""
"svärd, med de fruktar dagsljus. Vi måste hålla dem på avstånd så gott vi kan."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1119,22 +1121,22 @@ msgstr ""
"makt..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Detta kommer att krossa dina ben, ditt motbjudande monster!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "Äntligen är det morgon... Och skeletten försvinner!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Äntligen är morgonen här!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1238,19 +1240,19 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "För Delfador till Ur-thorodors borg"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "Ur-thorodor dör"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#, fuzzy
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Hruuuarrgh! De avskyvärda människovarelserna hugger i mig..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#, fuzzy
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
@ -1262,12 +1264,12 @@ msgstr ""
"allt liv här kommer att gå under."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "Jag litar inte på några människor. Mina barn, driv bort dem!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#, fuzzy
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
@ -1277,7 +1279,7 @@ msgstr ""
"dem aldrig mer sätta sin fot på er ö!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
#, fuzzy
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
@ -1287,7 +1289,7 @@ msgstr ""
"slutföra mitt uppdrag, då kan jag inte fortsätta."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#, fuzzy
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
@ -1302,12 +1304,12 @@ msgstr ""
"tecken på min goda vilja."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Är det så klokt?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1318,7 +1320,7 @@ msgstr ""
"står rätt till i de dödas land, så återvänder jag till er."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1327,7 +1329,7 @@ msgstr ""
"tidigare. Jag antar ditt erbjudande!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
#, fuzzy
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
@ -1343,23 +1345,23 @@ msgstr ""
"kontakt med andevärlden. Men det levde andra varelser än enter på ön..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Aummmmmmm..."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "En människomagiker... Är den död?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
"Det är väl inte svårt att ta reda på... Dunka till den och se om den vaknar!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "DUNK!"
@ -3262,7 +3264,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-03-13 13:45+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-dm\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-05-29 16:19+0300\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
@ -413,7 +413,7 @@ msgstr "Delfador'un ölümü"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -964,6 +964,8 @@ msgstr "Delfador'u kuzeydoğudaki yol işaretine götür"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr "Lionel'in ölümü"
@ -1071,12 +1073,12 @@ msgid "Survive 12 turns"
msgstr "12 el dayan"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr "Bu bataklıklar hiç bitmeyecek gibi görünüyor!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
@ -1085,12 +1087,12 @@ msgstr ""
"akşama kadar bataklıktan çıkmış oluruz."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr "Bu taşlar hareket ediyor. Yarı ölü yaratıklar onlardan çıkıyor. "
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -1100,7 +1102,7 @@ msgstr ""
"gün ışığından korkuyorlar. Sabaha kadar onları buradan uzak tutmalıyız."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
@ -1108,22 +1110,22 @@ msgstr ""
"Hımmm... Şu taşların yakınına gidebilirsem, belki güçlerini kırabilirim..."
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr "Kemiklerinizi parça pinçik edeceğim çirkin ucubeler!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr "En azından sabahı ettik... İskeletler görünmez oldu!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr "Sonunda sabah oldu!"
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1218,17 +1220,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr "Delfador'u Ur-torodor'un kalesine götür"
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr "Ur-Torodor'un ölümü"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr "Huuaaahhh! Alçak insanlar kesip devirdi beni..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1239,12 +1241,12 @@ msgstr ""
"olacak."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr "İnsanlara güvenmiyorum! Sürün onları buradan, çocuklarım!"
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
@ -1253,7 +1255,7 @@ msgstr ""
"daha adamıza ayak basmalarına izin vermeyin!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
@ -1262,7 +1264,7 @@ msgstr ""
"hiç devam etmemeyi tercih ederim."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1275,12 +1277,12 @@ msgstr ""
"ordumun ana karaya dönmesini emredeceğim."
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr "Bunun akıllıca bir karar olduğuna emin misin?"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1291,7 +1293,7 @@ msgstr ""
"katılacağım."
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
@ -1300,7 +1302,7 @@ msgstr ""
"değilsin. Teklifini kabul ediyorum!"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1318,22 +1320,22 @@ msgstr ""
"gelişinden haberleri bile olmamıştı..."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr "Ommmmmmm...."
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr "Bir insan büyücü... Yoksa ölmüş mü?"
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr "İtekle bakalım, ayağa fırlayacak mı?"
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr "KÜT!"
@ -3389,11 +3391,12 @@ msgstr ""
#. [part]
#: data/campaigns/Delfadors_Memoirs/scenarios/16_dark_sky_over_weldyn.cfg:55
#, fuzzy
msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -361,7 +361,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -812,6 +812,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -908,24 +910,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -933,29 +935,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1031,17 +1033,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1049,26 +1051,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1077,12 +1079,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1090,14 +1092,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1109,22 +1111,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2887,7 +2889,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-05-03 22:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -356,7 +356,7 @@ msgstr "黎伐多阵亡"
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -807,6 +807,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -903,24 +905,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -928,29 +930,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1029,18 +1031,18 @@ msgstr ""
# This is only a sounds-like translation. More recommendations welcome.
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#, fuzzy
msgid "Death of Ur-Thorodor"
msgstr "黎伐多阵亡"
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1048,26 +1050,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1076,12 +1078,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1089,14 +1091,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1108,22 +1110,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2895,7 +2897,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-14 16:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -355,7 +355,7 @@ msgstr ""
#: data/campaigns/Delfadors_Memoirs/scenarios/03_road_to_weldyn.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/04_leollyn.cfg:123
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:96
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg:292
#: data/campaigns/Delfadors_Memoirs/scenarios/10_the_gate_between_worlds.cfg:65
#: data/campaigns/Delfadors_Memoirs/scenarios/11_wasteland.cfg:114
@ -806,6 +806,8 @@ msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/06_swamps_of_illuven.cfg:92
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:105
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/19_showdown_in_the_northern_swamp.cfg:153
msgid "Death of Lionel"
msgstr ""
@ -902,24 +904,24 @@ msgid "Survive 12 turns"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:113
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
msgid "These swamps seem to go on forever!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:117
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:121
msgid ""
"One more day's travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:125
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
msgid "Those standing stones - they summon evil creatures!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:129
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
msgid ""
"I saw this kind of thing in the north... These abominations are not much "
"affected by swords, but they fear the light of day. We must hold them off as "
@ -927,29 +929,29 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:133
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:137
msgid ""
"Hmmm... if I could get nearer to the stones, I could perhaps break their "
"power..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:148
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:152
msgid "This'll splinter your bones, you vile monstrosity!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:161
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:165
msgid "At least, morning is here... And the skeletons are disappearing!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:172
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:176
msgid "At last, morning is here!"
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:178
#: data/campaigns/Delfadors_Memoirs/scenarios/07_night_in_the_swamp.cfg:182
msgid ""
"I hope I never see another night like that! Let's leave this evil place as "
"quickly as possible - I want to get us out of Illuven before dusk."
@ -1025,17 +1027,17 @@ msgid "Move Delfador to Ur-Thorodor's castle"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:121
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:125
msgid "Death of Ur-Thorodor"
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:145
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
msgid "Hruuuarrgh! The vile human-creatures hew at me..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:149
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
msgid ""
"Ur-Thorodor, you must listen to us! A great evil power threatens all living "
"things in Wesnoth - we must fight against it together, or all life here will "
@ -1043,26 +1045,26 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:153
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:157
msgid "I trust no humans! Drive them out, my children!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:164
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
msgid ""
"I am defeated... My children: hear my last words! Destroy the humans, and "
"never let them set foot on our island again!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:168
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:172
msgid ""
"This is hopeless! If carrying out my mission means killing these noble "
"creatures, then I cannot continue."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:185
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
msgid ""
"Ur-Thorodor, listen to me! We are not here to take your island. If you will "
"let just me remain here, then I promise you, on behalf of King Garard, that "
@ -1071,12 +1073,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Lionel
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:189
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
msgid "Are you sure that's wise?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:193
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:197
msgid ""
"It's the only way! Lionel, lead our soldiers back to the mainland. I will "
"rejoin you when I have carried out my mission, and determined what is amiss "
@ -1084,14 +1086,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Ur-Thorodor
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:200
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:204
msgid ""
"I see I had misjudged you, human. You are not like those who came before. I "
"accept your offer!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:207
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:211
msgid ""
"As the Wesnothians withdrew from the island, the woses melted away into the "
"trees. Delfador began the meditation that would place him in contact with "
@ -1103,22 +1105,22 @@ msgid ""
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:217
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:221
msgid "Ommmmmmm...."
msgstr ""
#. [message]: speaker=Pruark
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:261
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:265
msgid "A human mage... is it dead?"
msgstr ""
#. [message]: speaker=Gurbash
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:266
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
msgid "Easy to find out... thump it and see if it wakes up!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:270
#: data/campaigns/Delfadors_Memoirs/scenarios/08_ur_thorodor.cfg:274
msgid "THUMP!"
msgstr ""
@ -2881,7 +2883,7 @@ msgid ""
"@Delfador\n"
"\n"
"Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"opened a portal to the Land of the Dead. Unless we close this portal soon, "
"the relatively small numbers of enemy troops he now commands will swell into "
"an endless stream of undead. And our army, having equipped and trained "
"primarily to fight raiding orcs, is not well suited to fight even the forces "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-12-14 12:50+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Vegter"
@ -7963,24 +7960,35 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "Vlamsepter"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Bevelvoerder"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "swaard"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "boog"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -7994,25 +8002,6 @@ msgstr ""
"swaard, maar hulle kan ook 'n boog dra indien nodig. As die Kommandeur "
"verlore gaan is die stryd ook verlore."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "swaard"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "boog"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8043,10 +8032,10 @@ msgstr "septer"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -8062,17 +8051,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Heer"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-05-14 22:43+0300\n"
"Last-Translator: Nikolay Vladimirov <nikolay@vladimiroff.com>\n"
"Language-Team: Български\n"
@ -30,12 +30,9 @@ msgstr ""
msgid "(Beginner)"
msgstr "(Начинаещ)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Боец"
@ -8114,24 +8111,35 @@ msgstr "сабя"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "огнен скиптър"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Командир"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "меч"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "лък"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8145,25 +8153,6 @@ msgstr ""
"с меч, но носят и лък за да го използват, при нужда. Ако командирът падне, "
"битката е загубена."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "меч"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "лък"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8194,10 +8183,10 @@ msgstr "скиптър"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -8213,17 +8202,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Лорд"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-03-02 10:04+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
@ -37,12 +37,9 @@ msgstr "HaT"
msgid "(Beginner)"
msgstr "(Principiant)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Lluitador"
@ -8116,24 +8113,35 @@ msgstr "sabre"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ceptre de foc"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Comandant"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espasa"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arc"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8147,25 +8155,6 @@ msgstr ""
"i que també són capaços de fer servir l'arc quan és necessari. Si el "
"comandant cau, la batalla està perduda."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espasa"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arc"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8196,10 +8185,10 @@ msgstr "ceptre"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -8215,17 +8204,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Senyor"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-10-07 16:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-02-13 13:38+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -41,12 +41,9 @@ msgstr "Dt"
msgid "(Beginner)"
msgstr "(lehoučká)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Bojovník"
@ -8153,24 +8150,35 @@ msgstr "šavle"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ohnivé žezlo"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Velitel"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "meč"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "luk"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8183,25 +8191,6 @@ msgstr ""
"Velitel zachází nejzručněji s mečem, ale když je třeba, dokáže použít i luk. "
"Padne-li velitel, je boj ztracen."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "meč"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "luk"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8232,10 +8221,10 @@ msgstr "žezlo"
msgid "raging blizzard"
msgstr "běsnící blizard"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8250,17 +8239,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Zraněný seržant"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lord"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.9.5+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-12-27 22:09+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -34,12 +34,9 @@ msgstr "T"
msgid "(Beginner)"
msgstr "(Begynder)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Soldat"
@ -8213,24 +8210,35 @@ msgstr "ryttersabel"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ildscepter"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Kommandant"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sværd"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "bue"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8243,25 +8251,6 @@ msgstr ""
"kampevner. Kommandantens bedste våben er sværdet selvom de også bærer en bue "
"de kan bruge i en snæver vending. Hvis kommandaten dør så tabes slaget."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sværd"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "bue"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8292,10 +8281,10 @@ msgstr "scepter"
msgid "raging blizzard"
msgstr "hærgende storm"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8310,17 +8299,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Såret sergent"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lensherre"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-07-28 11:50+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -31,12 +31,9 @@ msgstr "DT"
msgid "(Beginner)"
msgstr "(Sehr einfach)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Krieger"
@ -8485,24 +8482,35 @@ msgstr "Säbel"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "Zepter des Feuers"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Feldherr"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "Schwert"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "Bogen"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8521,25 +8529,6 @@ msgstr ""
"eigenen Einheiten einen Schadensbonus, jedoch nur, wenn sie eine niedrigere "
"Stufe besitzen."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "Schwert"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "Bogen"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8574,10 +8563,10 @@ msgstr "Zepter"
msgid "raging blizzard"
msgstr "Froststurm"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8592,17 +8581,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Verwundeter Feldwebel"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Fürst"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-02-18 21:14+0200\n"
"Last-Translator: Κωνσταντίνος Έγκαρχος <atixos@gmail.com>\n"
"Language-Team: none\n"
@ -32,12 +32,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Πολεμιστής"
@ -8149,24 +8146,35 @@ msgstr "ξίφος"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "σκήπτρο της φωτιάς"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Διοικητής"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "σπαθί"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "τόξο"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8180,25 +8188,6 @@ msgstr ""
"το ξίφος, αν και φέρνουν επίσης ένα τόξο σε περίπτωση ανάγκης. Εάν ο "
"διοικητής χάθεί, το ίδιο ισχύει και για την μάχη."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "σπαθί"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "τόξο"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8229,10 +8218,10 @@ msgstr "σκήπτρο"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -8248,17 +8237,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Άρχοντας"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-02-19 15:20-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"Language-Team: English (British) <en@li.org>\n"
@ -30,12 +30,9 @@ msgstr "HttT"
msgid "(Beginner)"
msgstr "(Beginner)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Fighter"
@ -8212,24 +8209,35 @@ msgstr "sabre"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "sceptre of fire"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Commander"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sword"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "bow"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8243,25 +8251,6 @@ msgstr ""
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sword"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "bow"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8292,10 +8281,10 @@ msgstr "sceptre"
msgid "raging blizzard"
msgstr "raging blizzard"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8310,17 +8299,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Injured Sergeant"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lord"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-02-29 00:20+0100\n"
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
"Language-Team: \n"
@ -26,12 +26,9 @@ msgstr "HttT"
msgid "(Beginner)"
msgstr "(Komencanto)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Batalanto"
@ -8100,24 +8097,35 @@ msgstr "sabro"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "fajra sceptro"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "komandanto"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "glavo"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "pafarko"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8130,25 +8138,6 @@ msgstr ""
"malplirangaj trupoj. Komandanto la plej lertas kun glavo, sed se necesas, "
"kapablas uzi ankaŭ pafarkon. Se falos komandanto, la batalo estas perdita."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "glavo"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "pafarko"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8179,10 +8168,10 @@ msgstr "scepto"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8197,17 +8186,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Vundita serĝento"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lordo"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-02-14 23:24-0300\n"
"Last-Translator: Ignacio R. Morelle <shikadilord@users.sourceforge.net>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -36,12 +36,9 @@ msgstr "HaT"
msgid "(Beginner)"
msgstr "(Principiante)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Luchador"
@ -8347,24 +8344,35 @@ msgstr "sable"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "cetro de fuego"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Comandante"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arco"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8379,25 +8387,6 @@ msgstr ""
"aunque a pesar de todo llevan un arco para usarlo cuando es necesario. Si el "
"comandante muere, se acabó la batalla."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arco"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8428,10 +8417,10 @@ msgstr "cetro"
msgid "raging blizzard"
msgstr "tempestad violenta"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8446,17 +8435,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sargento herido"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Señor"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

File diff suppressed because it is too large Load diff

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-08-30 12:17+0100\n"
"Last-Translator: Alfredo Beaumont <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque\n"
@ -32,12 +32,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Borrokalaria"
@ -7657,24 +7654,35 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "suaren zetroa"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Komandantea"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "ezpata"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "bailesta"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -7683,25 +7691,6 @@ msgid ""
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "ezpata"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "bailesta"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7729,10 +7718,10 @@ msgstr "espektroa"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7744,17 +7733,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Jauna"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-03-06 07:55+0200\n"
"Last-Translator: Mikko Nikkilä <miccoh@gmail.com>\n"
"Language-Team: none\n"
@ -31,12 +31,9 @@ msgstr "Vp"
msgid "(Beginner)"
msgstr "(aloittelija)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Soturi"
@ -8261,24 +8258,35 @@ msgstr "sapeli"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "tulivaltikka"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Komentaja"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "miekka"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "jousi"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8291,25 +8299,6 @@ msgstr ""
"taistelussa. Komentajat ovat taidokkaimpia miekan kanssa, mutta heillä on "
"myös jouset, jos tarve vaatii. Jos komentaja menetetään, taistelu on hävitty."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "miekka"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "jousi"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8340,10 +8329,10 @@ msgstr "valtikka"
msgid "raging blizzard"
msgstr "äkäinen lumimyräkkä"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8358,17 +8347,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Haavoittunut kersantti"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Ylimys"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-07-04 13:09+0100\n"
"Last-Translator: Damien J <guydelatourATgloireetpouvoir.com>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -32,12 +32,9 @@ msgstr "HdT"
msgid "(Beginner)"
msgstr "(Débutant)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Guerrier"
@ -8368,24 +8365,35 @@ msgstr "sabre"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "sceptre de feu"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Commandant"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "épée"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arc"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8400,25 +8408,6 @@ msgstr ""
"également manier l'arc en cas de nécessité. Si le commandant est perdu, il "
"en est de même pour la bataille."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "épée"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arc"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8450,10 +8439,10 @@ msgstr "sceptre"
msgid "raging blizzard"
msgstr "blizzard furieux"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8468,17 +8457,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sergent blessé"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Seigneur"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-httt\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-12-04 19:49+0100\n"
"Last-Translator: Adrian Chaves Fernandez <adriyetichaves@gmail.com>\n"
"Language-Team: American English <kde-i18n-doc@lists.kde.org>\n"
@ -28,12 +28,9 @@ msgstr "HaT"
msgid "(Beginner)"
msgstr "(principiante)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Loitador"
@ -8259,24 +8256,35 @@ msgstr "sabre"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "cetro de lume"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Comandante"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arco"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8290,25 +8298,6 @@ msgstr ""
"habilidosos coa espada, aínda que tamén levan consigo un arco por se o "
"precisan. Se o comandante morre, perde-la batalla."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arco"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8339,10 +8328,10 @@ msgstr "cetro"
msgid "raging blizzard"
msgstr "xistra bravía"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8357,17 +8346,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sarxento ferido"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Señor"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-02-15 00:16+0200\n"
"Last-Translator: Ely Levy <nakeee@gmail.com>\n"
"Language-Team: Hebrew\n"
@ -36,12 +36,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "חייל"
@ -7033,24 +7030,35 @@ msgstr "סברה"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "שרביט אש"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "מפקד"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "חרב"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "קשת"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -7063,25 +7071,6 @@ msgstr ""
"משופרים במהלך הקרב. מפקדים מיומנים בעיקר בחרב, למרות שהם נושאים גם קשת "
"לשימוש במקרה הצורך. אם המפקד אבד, גם הקרב אבוד."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "חרב"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "קשת"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7111,10 +7100,10 @@ msgstr "שרביט"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -7129,17 +7118,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "לורד"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-03-02 14:04+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -27,12 +27,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6956,51 +6953,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7028,10 +7017,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7043,17 +7032,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-02-12 20:18+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <wesnoth-hungtrans@gna.org>\n"
@ -37,12 +37,9 @@ msgstr "ATÖ"
msgid "(Beginner)"
msgstr "(kezdő)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Harcos"
@ -8329,24 +8326,35 @@ msgstr "szablya"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "tűz jogara"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Vezér"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "kard"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "íj"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8360,25 +8368,6 @@ msgstr ""
"karddal bánnak, bár nyilat is használhatnak, ha a szükség úgy kívánja. Ha a "
"vezér meghal, a harcot is elveszítjük."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "kard"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "íj"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8409,10 +8398,10 @@ msgstr "jogar"
msgid "raging blizzard"
msgstr "dühöngő hóvihar"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8427,17 +8416,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sebesült őrmester"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Nemesúr"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-02-25 12:31+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-04-26 12:47-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: none\n"
@ -28,12 +28,9 @@ msgstr ""
msgid "(Beginner)"
msgstr "(Byrjandi)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6957,24 +6954,35 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sverð"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "bogi"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -6983,25 +6991,6 @@ msgid ""
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sverð"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "bogi"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7029,10 +7018,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7044,17 +7033,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-04-21 01:03+0200\n"
"Last-Translator: Antonio Rosella <arosella@yahoo.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -30,12 +30,9 @@ msgstr "LEAT"
msgid "(Beginner)"
msgstr "(Principiante)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Combattente"
@ -8365,24 +8362,35 @@ msgstr "sciabola"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "scettro di fuoco"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Comandante"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "spada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arco"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8397,25 +8405,6 @@ msgstr ""
"anche un arco da usare quando necessario. Se il comandante è perduto, lo è "
"anche la battaglia."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "spada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arco"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8446,10 +8435,10 @@ msgstr "scettro"
msgid "raging blizzard"
msgstr "tormenta impetuosa"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8464,17 +8453,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sergente ferito"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Signore"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.1.7\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-02-22 00:19+0900\n"
"Last-Translator: naoki iimura <amatubu@gmail.com>\n"
"Language-Team: Japanese Translation Team\n"
@ -34,12 +34,9 @@ msgstr "王位継承者"
msgid "(Beginner)"
msgstr "(初心者)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "戦士"
@ -8275,24 +8272,35 @@ msgstr "サーベル"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "炎の笏"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "司令官"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "剣"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "弓"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8305,25 +8313,6 @@ msgstr ""
"を使用しますが、剣でもっとも訓練されています。この司令官が死亡したら、 戦闘も"
"敗北です。"
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "剣"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "弓"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8354,10 +8343,10 @@ msgstr "笏"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8371,17 +8360,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "負傷した軍曹"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "君主"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-03-19 13:24+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -26,12 +26,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6957,24 +6954,35 @@ msgstr "세이버"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "소드"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "보우"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -6983,25 +6991,6 @@ msgid ""
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "소드"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "보우"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7029,10 +7018,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7044,17 +7033,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth - HTTT 1.2.0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-06-29 16:08+0200\n"
"Last-Translator: Mark Polo <markpolo@gmail.com>\n"
"Language-Team: Latin\n"
@ -28,12 +28,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Pugnator"
@ -8029,24 +8026,35 @@ msgstr "acinaces"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "sceptrum ignis"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Dux"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "gladius"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arcus"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8060,25 +8068,6 @@ msgstr ""
"quoque arcum trahunt, ut in necessitate utatur. Si perderetur dux, etiam "
"proelium perderetur."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "gladius"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arcus"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8109,10 +8098,10 @@ msgstr "sceptrum"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -8127,17 +8116,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Dominus"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -31,12 +31,9 @@ msgstr "SĮ"
msgid "(Beginner)"
msgstr "(Pradedantysis)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Kovotojas"
@ -7661,24 +7658,35 @@ msgstr "kardas"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ugnies skeptras"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "kardas"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "lankas"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -7687,25 +7695,6 @@ msgid ""
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "kardas"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "lankas"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7736,10 +7725,10 @@ msgstr "skeptras"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7751,17 +7740,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sužeistas seržantas"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Valdovas"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-06-18 20:03+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -27,12 +27,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6956,51 +6953,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7028,10 +7017,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7043,17 +7032,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-02-01 18:02+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.2-SVN\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-07-02 01:01+0100\n"
"Last-Translator: Gaute Storli <gauteamus@gmail.com>\n"
"Language-Team: none\n"
@ -29,12 +29,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Stridsmann"
@ -8091,24 +8088,35 @@ msgstr "sabel"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ildscepter"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Befal"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sverd"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "bue"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8121,25 +8129,6 @@ msgstr ""
"sverdkamp, og bærer bue for bruk i situasjoner som krever det. Hvis befalet "
"mister livet, er slaget sannsynligvis tapt."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sverd"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "bue"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8170,10 +8159,10 @@ msgstr "scepter"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -8189,17 +8178,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Fyrste"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6.4+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-07-13 03:11+0200\n"
"Last-Translator: Alexander van Gessel (AI/AI0867) <ai0867@gmail.com>\n"
"Language-Team: Dutch <ai0867@gmail.com>\n"
@ -32,12 +32,9 @@ msgstr "DK"
msgid "(Beginner)"
msgstr "(Beginner)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Krijger"
@ -8328,24 +8325,35 @@ msgstr "sabel"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "scepter des vuur"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Aanvoerder"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "zwaard"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "boog"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8359,25 +8367,6 @@ msgstr ""
"alhoewel ook een boog hen niet ontbreekt. Het einde van de aanvoerder, is "
"tevens het einde van de slag."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "zwaard"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "boog"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8409,10 +8398,10 @@ msgstr "scepter"
msgid "raging blizzard"
msgstr "razende sneeuwstorm"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8427,17 +8416,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Gewonde sergeant"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Heer"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: pl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-02-22 11:08+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: <z.banach@wsisiz.edu.pl>\n"
@ -30,12 +30,9 @@ msgstr "NT"
msgid "(Beginner)"
msgstr "(początkujący)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Wojownik"
@ -8259,24 +8256,35 @@ msgstr "szabla"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "berło ognia"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Dowódca"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "miecz"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "łuk"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8290,25 +8298,6 @@ msgstr ""
"władają mieczem, choć noszą też przy sobie łuk. Jeśli dowódca zginie, bitwa "
"jest przegrana."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "miecz"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "łuk"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8339,10 +8328,10 @@ msgstr "berło"
msgid "raging blizzard"
msgstr "nawałnica śnieżna"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8357,17 +8346,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Ranny sierżant"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Władca"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-10-15 01:08+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -26,12 +26,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6955,51 +6952,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7027,10 +7016,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7042,17 +7031,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.9.5-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-12-06 00:52+0900\n"
"Last-Translator: Claus Aranha <caranha@gmail.com>\n"
"Language-Team: Portuguese/Brazil\n"
@ -32,12 +32,9 @@ msgstr "HdT"
msgid "(Beginner)"
msgstr "(Iniciante)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Soldado"
@ -8323,24 +8320,35 @@ msgstr "sabre"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "cetro de fogo"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Comandante"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arco"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8354,25 +8362,6 @@ msgstr ""
"embora eles tambem carreguem um arco para quando for necessário. Se o "
"Comandante morre, o exército perde a batalha."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "espada"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arco"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8403,10 +8392,10 @@ msgstr "cetro"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8421,17 +8410,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Sargento Ferido"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lorde"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-12-21 11:00+0100\n"
"Last-Translator: Mavorte <mavorte1@yahoo.es>\n"
"Language-Team: none\n"
@ -26,12 +26,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Lluitador"
@ -8096,52 +8093,44 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
#, fuzzy
msgid "scepter of fire"
msgstr "Ceptre de Fòc"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8169,10 +8158,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8184,18 +8173,15 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
#, fuzzy
msgid "Lord"
msgstr "Konrad"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2005-11-12 21:22+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Luptator"
@ -6955,24 +6952,35 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "sceptru de foc"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sabie"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "arc"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -6981,25 +6989,6 @@ msgid ""
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "sabie"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "arc"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7027,10 +7016,10 @@ msgstr "sceptru"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7042,17 +7031,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lord"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-httt.po\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-06-20 16:20+0400\n"
"Last-Translator: Fedor Khod'kov <fedor76@istra.ru>\n"
"Language-Team:\n"
@ -47,12 +47,9 @@ msgstr "НТ"
msgid "(Beginner)"
msgstr "(Новичок)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Ополченец"
@ -8168,24 +8165,35 @@ msgstr "сабля"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "огненный скипетр"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Военачальник"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "меч"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "лук"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8198,25 +8206,6 @@ msgstr ""
"владеют мечом, но у них всегда при себе лук, который они пустят в ход, если "
"понадобится. Если военачальник пал, битва проиграна."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "меч"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "лук"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8247,10 +8236,10 @@ msgstr "скипетр"
msgid "raging blizzard"
msgstr "буран"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8265,17 +8254,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Раненый сержант"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Лорд"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.2\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-03-23 22:06+0100\n"
"Last-Translator: aceman <acelists@atlas.sk>\n"
"Language-Team: none\n"
@ -32,12 +32,9 @@ msgstr "DT"
msgid "(Beginner)"
msgstr "(Ľahká)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Vojak"
@ -8109,24 +8106,35 @@ msgstr "šabľa"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ohnivé žezlo"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Veliteľ"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "meč"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "luk"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8140,25 +8148,6 @@ msgstr ""
"mečom, ale majú aj luk pre prípad potreby. Ak je veliteľ porazený, väčšinou "
"je stratená celá bitka."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "meč"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "luk"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8189,10 +8178,10 @@ msgstr "žezlo"
msgid "raging blizzard"
msgstr "snehová búrka"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8206,17 +8195,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Zranený čatár"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Lord"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2004-08-08 15:00+0200\n"
"Last-Translator: lynx\n"
"Language-Team: none\n"
@ -27,12 +27,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Bojevnik"
@ -7482,24 +7479,35 @@ msgstr "rapir"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ognjeno žezlo "
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Poveljnik"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "meč"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "lok"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -7512,25 +7520,6 @@ msgstr ""
"najbolj izvežbani v rokovanju z meči, vendar pa s sabo nosijo tudi lok. Če "
"je izglubljen Komandir, je tudi bitka."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "meč"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "lok"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7561,10 +7550,10 @@ msgstr "žezlo"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
#, fuzzy
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
@ -7579,17 +7568,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Mogočnik"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-06-13 21:24+0200\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -35,12 +35,9 @@ msgstr "НП"
msgid "(Beginner)"
msgstr "(почетник)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "борац"
@ -8228,24 +8225,35 @@ msgstr "сабља"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "ватрено жезло"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "заповедник"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "мач"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "лук"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8258,25 +8266,6 @@ msgstr ""
"су сами највештији с мачем, али носе и лук за случајеве где затреба. Изгуби "
"ли се заповедник, изгубљена је и битка."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "мач"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "лук"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8307,10 +8296,10 @@ msgstr "жезло"
msgid "raging blizzard"
msgstr "љута мећава"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8324,17 +8313,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "повређени наредник"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "господар"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2009-06-13 21:24+0200\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -35,12 +35,9 @@ msgstr "NP"
msgid "(Beginner)"
msgstr "(početnik)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "borac"
@ -8247,24 +8244,35 @@ msgstr "sablja"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "vatreno žezlo"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "zapovednik"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "mač"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "luk"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8277,25 +8285,6 @@ msgstr ""
"su sami najveštiji s mačem, ali nose i luk za slučajeve gde zatreba. Izgubi "
"li se zapovednik, izgubljena je i bitka."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "mač"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "luk"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8326,10 +8315,10 @@ msgstr "žezlo"
msgid "raging blizzard"
msgstr "ljuta mećava"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8343,17 +8332,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "povređeni narednik"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "gospodar"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2007-11-30 11:09+0100\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -30,12 +30,9 @@ msgstr "HttT"
msgid "(Beginner)"
msgstr "(Nybörjarnivå)"
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr "Krigare"
@ -8239,24 +8236,35 @@ msgstr "sabel"
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr "Eldspiran"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr "Befälhavare"
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "svärd"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr "pilbåge"
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@ -8269,25 +8277,6 @@ msgstr ""
"Han slåss själv helst med sitt svärd, men har också en båge om så behövs. Om "
"befälhavaren besegras är striden förlorad."
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr "svärd"
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
msgid "bow"
msgstr "pilbåge"
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -8318,10 +8307,10 @@ msgstr "spira"
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -8336,17 +8325,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr "Skadad sergeant"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr "Furste"
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.2+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-07-28 12:40+0200\n"
"POT-Creation-Date: 2009-08-03 12:27+0200\n"
"PO-Revision-Date: 2006-04-23 23:01+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -25,12 +25,9 @@ msgstr ""
msgid "(Beginner)"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:16
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:33
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:5
msgid "Fighter"
msgstr ""
@ -6954,51 +6951,43 @@ msgstr ""
#. [attack]: type=fire
#: data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg:124
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:192
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:59
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:232
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:158
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:80
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:194
#: data/campaigns/Heir_To_The_Throne/units/Princess.cfg:163
msgid "scepter of fire"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:5
msgid "Commander"
msgstr ""
#. [variation]: id=Commander, race=human
#. [unit_type]: id=Commander, race=human
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:27
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:171
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:31
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:22
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:50
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:34
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:214
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:21
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:32
#: data/campaigns/Heir_To_The_Throne/units/Sea_Orc.cfg:22
msgid "sword"
msgstr ""
#. [attack]: type=pierce
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:40
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:184
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:43
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:223
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:41
msgid "bow"
msgstr ""
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:148
#: data/campaigns/Heir_To_The_Throne/units/Commander.cfg:155
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
"improved performance in combat. Commanders are best skilled with the sword, "
"although they also carry a bow to use when necessary. If the Commander is "
"lost, so is the battle."
msgstr ""
#. [variation]: id=Dark Queen, race=human
#. [unit_type]: id=Dark Queen, race=human
#: data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg:4
@ -7026,10 +7015,10 @@ msgstr ""
msgid "raging blizzard"
msgstr ""
#. [variation]: id=Fighter, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:18
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:46
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:72
#: data/campaigns/Heir_To_The_Throne/units/Fighter.cfg:77
msgid ""
"Young and brash, Fighters attack with a sword, and are vulnerable to more "
"seasoned enemies. However they have the potential to become great warriors "
@ -7041,17 +7030,14 @@ msgstr ""
msgid "Injured Sergeant"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:4
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:5
msgid "Lord"
msgstr ""
#. [variation]: id=Lord, race=human
#. [unit_type]: id=Lord, race=human
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:28
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:199
#. [variation]
#. [unit_type]
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:175
#: data/campaigns/Heir_To_The_Throne/units/Lord.cfg:181
msgid ""
"The noble leaders of many troops, Lords are especially strong in melee "
"combat, and also possess skill with the bow. Like Commanders, Lords possess "

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