Remove Formula AI lurkers from Lurkers test scenario
This is part of removing Formula AI uses from mainline.
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92d22f18e6
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1 changed files with 4 additions and 53 deletions
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@ -271,49 +271,13 @@
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income=-2
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[/side]
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# Formula AI Lurkers
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[side]
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side=6
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controller=ai
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type=Saurian Oracle
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x,y=12,17
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max_moves,max_attacks=0,0
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persistent=no
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team_name=lurkers_fai
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user_team_name= _ "Formula AI Lurkers (saurians)"
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gold=0
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income=-2
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[ai]
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[stage]
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id=main_loop
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name=ai_default_rca::candidate_action_evaluation_loop
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[candidate_action]
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engine=fai
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name=lurker_moves_fai
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id=lurker_moves_fai
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max_score=300000
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type=movement
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[filter]
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me="filter(input, (self.type = 'Saurian Skirmisher'))"
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[/filter]
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evaluation=300000
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action="{ai/micro_ais/engines/lurker_moves.fai}"
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[/candidate_action]
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[/stage]
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[/ai]
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[/side]
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[event]
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name=preload
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first_time_only=no
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# Hide the other sides' leaders; they are only there so that side color shows up in Status menu
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[hide_unit]
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side=2,3,4,5,6
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side=2,3,4,5
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canrecruit=yes
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[/hide_unit]
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[/event]
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@ -329,7 +293,6 @@
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{SCATTER_UNITS 3 "Saurian Skirmisher" 1 (x,terrain=12-19,S*) (side=3)}
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{SCATTER_UNITS 3 "Naga Fighter" 1 (y,terrain=18,W*) (side=4)}
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{SCATTER_UNITS 3 "Saurian Skirmisher" 1 (x,terrain=21-29,S*) (side=5)}
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{SCATTER_UNITS 3 "Saurian Skirmisher" 1 (x,terrain=32-99,S*) (side=6)}
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# The Micro AI lurkers
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[micro_ai]
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@ -376,7 +339,7 @@
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[/micro_ai]
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# The WML lurkers
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{LURKER_MOVES 5 (1,2,3,4,6)}
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{LURKER_MOVES 5 (1,2,3,4)}
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{PLACE_IMAGE "scenery/signpost.png" 27 3}
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{SET_LABEL 27 3 _"End Scenario"}
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@ -429,18 +392,6 @@
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{UNIT 5 (Saurian Skirmisher) $x1 $y1 ()}
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[/command]
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[/set_menu_item]
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[set_menu_item]
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id=m01_menu_lurker6
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description= _ "Place a Side 6 lurker"
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image=units/saurians/skirmisher/skirmisher.png~CROP(28,25,24,24)
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[show_if]
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{VARIABLE_CONDITIONAL scenario_name equals lurkers}
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[/show_if]
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[command]
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{UNIT 6 (Saurian Skirmisher) $x1 $y1 ()}
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[/command]
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[/set_menu_item]
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[/event]
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# Start
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@ -465,7 +416,7 @@ Side 3 (green): saurians attacking only from swamp. If no enemy is in range, the
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Side 4 (purple): nagas wandering only on water terrain, but attacking from both water and swamp.
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We also added two other sides, which demonstrate lurker behavior coded in WML (Side 5, gray) and Formula AI (Side 6, brown)."
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We also added another side, which demonstrates lurker behavior coded in WML (Side 5, gray)."
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[/message]
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[message]
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@ -510,7 +461,7 @@ The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and adapted to
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[if]
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[not]
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[have_unit]
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side=2,3,4,5,6
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side=2,3,4,5
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[/have_unit]
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[/not]
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[then]
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