Minor race descriiptions by johndh.

This commit is contained in:
Eric S. Raymond 2010-09-19 22:26:59 +00:00
parent 03ce07e0e8
commit 406c46c251

View file

@ -42,7 +42,7 @@
male_name= _ "race^Bat"
female_name= _ "race+female^Bat"
plural_name= _ "race^Bats"
description= "" # wmllint: ignore
description= "Bats come in many shapes and sizes, and most are fairly harmless, feeding on insects and other small animals. The larger and more vicious breeds are known to pose a threat to humans and other races as well as their livestock, especially when encountered in groups. Typically nocturnal, they are often kept (and occasionally tamed) by those who share their love of the night."
num_traits=2
[/race]
@ -128,7 +128,9 @@ Elves are the eldest race of the continent, with the possible exception of troll
male_name= _ "race^Goblin"
female_name= _ "race+female^Goblin"
plural_name= _ "race^Goblins"
description= "" # wmllint: ignore
description= "Goblins are, despite their appearance, born as siblings to the orcs and members of the same race. While other races usually bear children singly or in pairs, orcs will have large litters of children all at once, causing their populations to explode rather quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny and quite frail, rarely growing past the size and stature of a human child. Goblins are born into a lifetime of near-slavery to their larger kin, and used as sword-fodder in battle. They thrive in spite of their tragic fate; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.
Goblins perform the bulk of manual labor needed by the orcs, with the sole exception of jobs that require the brute strength of true orcs. Those the orcs revel in as proof of their prowess."
num_traits=1
ignore_global_traits=yes
{TRAIT_WEAK}
@ -187,7 +189,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
id=mechanical
name= _ "race^Mechanical"
plural_name= _ "race+plural^Mechanical"
description= "" # wmllint: ignore
description= "Animated neither by natural life nor by necromancy, the term ”mechanical” describes a created artifact of an intelligent being. Most mechanical things neither move nor think on their own, but some do so as a result of magical enchantment or (rarely on Irdya) advanced technology."
num_traits=1
ignore_global_traits=yes
{TRAIT_MECHANICAL}
@ -199,7 +201,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
male_name= _ "race^Merman"
female_name= _ "race^Mermaid"
plural_name= _ "race^Mermen"
description= "" # wmllint: ignore
description= "Something like a fusion between humans and fish, the merfolk are an enigmatic race with both piscine and humanoid attributes. They have strong tails that lend themselves to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air without difficulty. Despite being able to survive on land, they are much quicker and more agile in the water and will rarely be found far from the ocean. They are typically wary of dry land, as they are awkward and clumsy there and they struggle greatly to move over rough or forested terrain."
num_traits=2
{MERMAN_NAMES}
[/race]
@ -208,7 +210,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
id=monster
name= _ "race^Monster"
plural_name= _ "race^Monsters"
description= "" # wmllint: ignore
description= "The term “monster” incorporates many hideous beasts that haunt the caves, wilderness, ocean depths, and other climes of the world. They figure largely in the tales and nightmares of its denizens, as well."
num_traits=0
[/race]
@ -218,7 +220,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
male_name= _ "race^Naga"
female_name= _ "race^Nagani"
plural_name= _ "race^Nagas"
description= "" # wmllint: ignore
description= "The serpentine nagas are one of the least understood races of the Great Continent. Part of this is due to their xenophobic nature and part is due to their alien environment. Nagas are one of the few races capable of any meaningful mobility in water, giving them access to a whole world effectively forbidden to land dwellers and further separating them from the terrestrial beings that they shun. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. Living in coastal areas gives them an escape route on land against denizens of the deep while keeping them out of reach of those who travel by foot, wing, and hoof. Although nagas are somewhat frail in form, they are often faster and more nimble than their opponents. They sometimes find themselves at odds with merfolk when their territories overlap, but overall nagas tend to favor swamps and rivers as much as open water."
num_traits=2
{NAGA_NAMES}
[/race]
@ -228,7 +230,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
male_name= _ "race^Ogre"
female_name= _ "race+female^Ogre"
plural_name= _ "race^Ogres"
description= "" # wmllint: ignore
description= "Ogres are a wild and uncivilized race who dwell mainly in the wilderness of the Great Continent. Physically, they resemble humans and orcs but are larger and stronger. Even their adolescents are more than a match for most men. Ogres are distrusted in many populated areas and usually either avoid them or are driven out by force. Instead, they lurk the mountainous areas on the edges of civilization, where hungry ogre bandits provide a constant threat to travelers and caravans. While ogres are not particularly intelligent or quick, their toughness and physical strength make them a valuable asset in the armies of other races. They are especially valued by more ruthless commanders who don't mind the ogres' brutality. Little is known about their biology or society, if they can truly be said to have one, but they are said to attack alongside wolves and other beasts. Whether this is a sign of cooperation, domestication, or simply mutual opportunism is not known."
num_traits=2
{OGRE_NAMES}
[/race]