fix a bug, replace sighed -> sighted in move records

This commit is contained in:
Chris Beck 2014-05-16 15:50:26 -04:00
parent eb931a5ea3
commit 403af25e9d
4 changed files with 9 additions and 9 deletions

View file

@ -1242,7 +1242,7 @@ size_t move_unit_and_record(const std::vector<map_location> &steps,
( steps.empty() ? map_location::null_location : steps.front() ) << ".\n"; ( steps.empty() ? map_location::null_location : steps.front() ) << ".\n";
return 0; return 0;
} }
//if we have no fog activatd we always skipsighed //if we have no fog activated then we always skip sighted
if(resources::units->find(steps.front()) != resources::units->end()) if(resources::units->find(steps.front()) != resources::units->end())
{ {
const team &current_team = (*resources::teams)[ const team &current_team = (*resources::teams)[

View file

@ -58,19 +58,19 @@ config replay_helper::get_disband(const std::string& unit_id)
* This should be the steps to be taken this turn, ending in an * This should be the steps to be taken this turn, ending in an
* apparently-unoccupied (from the moving team's perspective) hex. * apparently-unoccupied (from the moving team's perspective) hex.
*/ */
config replay_helper::get_movement(const std::vector<map_location>& steps, bool skip_sighed, bool skip_ally_sighted) config replay_helper::get_movement(const std::vector<map_location>& steps, bool skip_sighted, bool skip_ally_sighted)
{ {
assert(!steps.empty()); assert(!steps.empty());
config move; config move;
if(skip_sighed) if(skip_sighted)
{ {
//note, that skip_ally_sighted has no effect if skip_sighed is true //note, that skip_ally_sighted has no effect if skip_sighted is true
move["skip_sighed"] = "all"; move["skip_sighted"] = "all";
} }
else if(skip_ally_sighted && !skip_sighed) else if(skip_ally_sighted && !skip_sighted)
{ {
move["skip_sighed"] = "only_ally"; move["skip_sighted"] = "only_ally";
} }
else else
{ {

View file

@ -28,7 +28,7 @@ public:
static config get_disband(const std::string& unit_id); static config get_disband(const std::string& unit_id);
//TODO: add some additional checkup (unit checksum) here. //TODO: add some additional checkup (unit checksum) here.
static config get_movement(const std::vector<map_location>& steps, bool skipsighed, bool skip_ally_sighted); static config get_movement(const std::vector<map_location>& steps, bool skip_sighted, bool skip_ally_sighted);
static config get_attack(const map_location& a, const map_location& b, static config get_attack(const map_location& a, const map_location& b,
int att_weapon, int def_weapon, const std::string& attacker_type_id, int att_weapon, int def_weapon, const std::string& attacker_type_id,

View file

@ -276,7 +276,7 @@ SYNCED_COMMAND_HANDLER_FUNCTION(move, child, use_undo, show, error_handler)
} }
bool skip_sighted = false; bool skip_sighted = false;
bool skip_ally_sighted = false; bool skip_ally_sighted = false;
if(child["skip_sighed"] == "all") if(child["skip_sighted"] == "all")
{ {
skip_sighted = true; skip_sighted = true;
} }