Update macOS package changelog
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* AI
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* Merge Experimental AI candidate actions (CAs) into default AI
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* CAs merged: retreat injured, spread poison, place healers, move to any enemy
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* CAs not merged: grab villages and village hunt, as the respective default AI CAs
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are better as general purpose CAs. Also not merged was castle switch, which can
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cause undesired behavior in singleplayer scenarios, and recruit rushers, which is too different
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from default recruiting (would change balance too much) and because it can currently not deal
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with multiple leaders and all the recruitment aspects. An option to use this alternative
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recruiting will be provided in the future.
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* Previous default AI CA removed: retreat phase
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* The previous default CA is still available by using `[ai]ai_algorithm=ai_default_rca_1_14` or
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by selecting "1.14 Default AI" in the multiplayer computer player selection menu
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* The Experimental AI is now only available in debug mode (in MP) as it is mostly identical to the new default AI
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* Many improvement were made to the new default CAs, to make them work correctly and consistently
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in general settings, such a taken AI aspects (aggression, attacks, [avoid], caution, ...) and unit guardian
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status into account, improved attack ratings and multi-leader functionality, and bug fixes
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* Bottleneck Defense Micro AI:
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* New optional parameter [filter]
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* Fix bug of units not participating if too far in front of the bottleneck
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* Healer Support Micro AI: take unit guardian status and passive_leader aspect into account
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* Forest Animals Micro AI: rabbit holes on the map border are now automatically excluded
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* New ai_helper functionality: path finding, next_hop and get_attackable_enemies taking avoid into
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account; next_hop with pre-calculated path and fanning out; new options to get_cheapest_recruit_cost
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* Add [filter_own] optional tag to all default and Experimental AI candidate actions
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* Allow comma-separated list of ids in addition to 'yes/no' for AI aspects leader_ignores_keep,
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passive_leader and passive_leader_shares_keep
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* Fix [leader_goal] for sides with multiple leaders
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* Change E_NOT_REACHED_DESTINATION from error to warning
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* Campaigns
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* An Orcish Incursion:
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* Moved to addons server
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* Descent into Darkness:
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* Add new portrait for Dela Keshar
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* Remove dark adepts from recruit list
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* Add special units and AMLA paths
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* Revised dialogue
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* Increased map interactability
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* S3: reworked scenario
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* S5: adjust enemy recruits and gold
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* Legend of Wesmere:
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* S3: fix scenario-breaking bug introduced in 1.15.2
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* Liberty
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* Revise gameplay in all scenarios and redraw all maps
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* Merge S6 and S7 into a new scenario
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* Sceptre of Fire:
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* General prose/dialogue revision
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* New scenario (now the third)
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* Various map and scenario updates
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* Make use of rails terrain
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* Dwarves can purchase runes (temporary status boosts)
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* Secrets of the Ancients:
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* Prevent hero death from triggering new corpse recruitable dialog (issue #4503)
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* Fix last breath dialog for bats firing multiple times in the campaign
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* Fix bug of regular WC appearing in recruit list in S05 Blackwater
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* Fix special plague attack making rats when spiders are called for
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* Fix missing portraits for Shynal
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* Tutorial:
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* Redraw S2 and reduce difficulty
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* Editor
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* Language and i18n
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* Updated translations: Ancient Greek, Chinese (Traditional), Czech, Dutch,
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Esperanto, Finnish, French, Italian, Korean, Portuguese,
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Portuguese (Brazil), Russian, Spanish, Turkish
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* Fix Rename Unit dialog having untranslated text (issue #4569).
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* Use <game dir>/translations instead of <process working dir>/translations to find core
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translation catalogues on Windows.
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* Terrains
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* Add Stone Walls variation Catacombs (Xot) including some overlays
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* New dwarf castle variations: Non-cave (Cf), ruined (Cfr) and snow (Cfa)
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* New elf castle variation: snow (Cva)
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* Fixes and touchups to mushroom terrains Tb and Tf
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* Units
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* Add a ranged attack and the cures ability to Elvish Lady
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* Add mushroom defense cap to mounted and some flying units
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* Decreased hitpoints of Dwarvish Lord from 79 to 74
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* Decreased hitpoints of Dwarvish Steelclad from 59 to 55
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* Increased hitpoints of Dwarvish Thunderguard from 44 to 47
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* Increased hitpoints of Dwarvish Pathfinder from 42 to 45
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* Increased melee damage of Dwarvish Stalwart from 7-3 to 8-3
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* Increased melee damage of Dwarvish Sentinel from 9-3 to 10-3
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* Dunefolk: rebalancing and renaming of various units
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* Dunefolk: some graphics additions and updates
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* Orcs: revise some unit descriptions
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* Elves: revise all unit descriptions
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* Cost of Drake Warrior changed from 30 to 32
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* Cost of Drake Arbiter changed from 31 to 32
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* Cost of Drake Trasher changed from 31 to 32
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* Cost of Drake Flare changed from 35 to 33
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* Cost of Sky Drake changed from 30 to 28
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* Cost of Saurian Ambusher changed from 30 to 24
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* Cost of Saurian Oracle changed from 27 to 28
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* Cost of Saurian Soothsayer changed from 27 to 25
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* Cost of Dwarvish Steelclad changed from 32 to 36
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* Cost of Dwarvish Thunderguard changed from 30 to 27
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* Cost of Dwarvish Stalwart changed from 32 to 30
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* Cost of Dwarvish Berserker changed from 33 to 30
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* Cost of Outlaw changed from 28 to 26
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* Cost of Trapper changed from 27 to 21
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* Cost of Gryphon Master changed from 37 to 38
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* Cost of Swordsman changed from 25 to 29
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* Cost of Knight changed from 40 to 38
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* Cost of Lancer changed from 40 to 44
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* Cost of Dragoon changed from 34 to 27
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* Cost of Duelist changed from 32 to 29
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* Cost of Lieutenant changed from 35 to 34
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* Cost of Merman Warrior changed from 28 to 26
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* Cost of Ogre changed from 33 to 30
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* Cost of Goblin Knight changed from 32 to 28
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* Cost of Goblin Pillager changed from 32 to 28
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* Cost of Troll changed from 29 to 27
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* Cost of Troll Rocklobber changed from 29 to 25
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* Cost of Naga Warrior changed from 27 to 24
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* Cost of Orcish Crossbowman changed from 26 to 21
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* Cost of Orcish Slayer changed from 33 to 26
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* Cost of Elvish Hero changed from 30 to 26
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* Cost of Elvish Captain changed from 32 to 28
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* Cost of Elvish Marksman changed from 37 to 31
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* Cost of Elvish Ranger changed from 38 to 31
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* Cost of Elvish Rider changed from 31 to 32
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* Cost of Elvish Druid changed from 34 to 27
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* Cost of Elvish Sorceress changed from 34 to 32
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* Cost of Elder Wose changed from 31 to 27
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* Cost of Revenant changed from 28 to 31
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* Cost of Deathblade changed from 28 to 34
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* Cost of Dark Sorcerer changed from 32 to 33
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* Cost of Blood Bat changed from 21 to 22
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* Cost of Red Mage changed from 40 to 38
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* Cost of White Mage changed from 40 to 38
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* MP of Merman Spearman changed from 6 to 7
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* HP of Merman Spearman changed from 40 to 43
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* MP of Merman Javelineer increased from 6 to 7
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* HP of Merman Javelineer changed from 55 to 58
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* User interface
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* Moved tutorial to campaigns menu
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* Moved language button to icon
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* "Core" type add-ons are now only accessible via hotkey.
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* Removed "Classic" in-game theme.
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* Textboxes now have a hover effect as well as an I-beam cursor.
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* Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates
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whether observers are allowed from whether the replay will be publicly available.
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* Reworked styling of progress bars and the network transfer progress dialog.
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* Moved the MP server list from a separate dialog to the Connect to Server dialog proper
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and added functionality for managing player-defined servers (issue #4564).
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* The load-game dialog can now see the directories used by Wesnoth 1.14, 1.12, etc.
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* The search box in the Campaigns menu now takes campaign abbreviations and descriptions
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into account.
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* The recruit and recall dialogs have a tooltip over the level number to show what the unit can advance to (issue #4135)
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* Lua API
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* unit:transform() now takes an optional variation parameter
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* Support side.variables for access to side variables, similar to unit.variables
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* New read-write keys in unit userdata: ellipse, halo, description, renamable
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* New functions for working with WML: wml.merge, wml.diff, wml.patch, wml.find_child, wml.attribute_count, wml.equal, wml.valid, wml.interpolate
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* wesnoth.wml_matches_filter renamed to wml.matches_filter (the old name still works)
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* Moved to units module: wesnoth.create_unit, wesnoth.get_unit, wesnoth.get_units, wesnoth.get_recall_units
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* The wesnoth.units module now acts like a metatable for unit userdata.
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* New wesnoth.units.find gets units on either the map or any side's recall list.
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* Moved to interface module: wesnoth.scroll, wesnoth.zoom, wesnoth.get_mouseover_tile
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* wesnoth.interface.get_displayed_unit aliased to wesnoth.unit.get_hovered
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* unit portrait and recall_filter are now writable
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* Moved to new sides module: wesnoth.get_sides, wesnoth.is_enemy, wesnoth.match_side, wesnoth.get_starting_location, wesnoth.set_side_id, all AI-related functions
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* Functions that previously only took a side index as the first parameter now also accept the side proxy userdata.
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* The wesnoth.sides module acts like a metatable for the side userdata.
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* Added `__tostring` functions to a number of Wesnoth userdata types.
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* Unit movetype functions renamed (defense_on, movement_on, vision_on, jamming_on, resistance_against).
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The defense_on and resistance_against functions return the actual values, rather than the raw WML values.
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* New function wesnoth.units.chance_to_be_hit is equivalent to deprecated wesonth.units.defense but conveys the meaning better.
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* Unit movetype functions (excluding resistance) can take a location instead of a terrain code, for convenience
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* Side proxy now has starting_location member
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* Fix ai.aspects.grouping not returning the aspect's value
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* New stringx module exposes various split/join functions used by the engine, as well as trim
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* Wesnoth's format functions moved to stringx (format_conjunct_list, format_disjunct_list, vformat)
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* location_set module extended to support set operators (& | ~ -) as well as a few additional functions
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* WFL engine
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* New functions resistance_on(), vision_cost(), jamming_cost() that work in gameplay contexts (eg filters)
|
||||
* Unit object now has resistance, defense, movement_cost, vision_cost, jamming_cost, flying
|
||||
* For FormulaAI, the game map object has an alternate access mode - `map.gamemap[loc(x,y)]`
|
||||
* WML engine
|
||||
* Support upkeep in StandardUnitFilter
|
||||
* [effect]apply_to=variation now supports heal_full
|
||||
* Support [set/clear_variable] inside [modify_unit/side]
|
||||
* Support [variables] in [modify_side], as in [modify_unit]
|
||||
* [filter_weapon] implemented in abilities used as weapons specials to be the same as true weapons specials (implement filter_weapon in [filter_student] instead of [filter_self])
|
||||
* All special weapons can be used in [abilities] now (this was not the case yet for [heal_on_hit], [plague] and [swarm])
|
||||
* Packaging
|
||||
* The Wesnoth client now looks for the data/dist file when logging into the multiplayer server.
|
||||
This file should contain one of the following values based on where the package is for:
|
||||
Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
|
||||
* Miscellaneous and bug fixes
|
||||
* New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
|
||||
* 80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
|
||||
* Fix --userdata-dir deprecation warning being printed when starting wesnoth without arguments
|
||||
when -DPREFERENCES_DIR="..." was defined at compile time.
|
||||
* Make wmllint recognize `[load_resource]` (issue #4538).
|
||||
* Removed map scaling algorithm customization. Nearest-neighbor scaling will now
|
||||
always be used.
|
||||
* Make wmllint ignore race= keys if they are part of filters inside [unit_type] (issue #4105)
|
||||
* Removed a few asserts from wmllint and postponed a few unit sanity checks to the closing of a [unit_type] tag (issue #4102)
|
||||
* Added tool `tmx_trackplacer`, a file converter for editing map tracks with Tiled (PR #4464)
|
||||
* Added tool trackviewer, which has the animation-preview functions of trackplacer (PR #4574)
|
||||
* Removed the python2 trackplacer tool (issue #4365)
|
||||
* Made wmlscope recognize and analyze optional macro arguments
|
||||
* Made `map_file=Example.map` support looking in the `[binary_path]`'s "maps/" directory (issue #4633)
|
||||
* Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651)
|
||||
* Improved handling of defense cap and {NOTE_DEFENSE_CAP} in wmllint (issue #4379)
|
||||
* Removed the leftover Khalifate multiplayer faction files. (PR #4714)</mutableString>
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|
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|
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|
||||
<fragment>
|
||||
<mutableString key="content">
|
||||
* AI:
|
||||
* Experimental AI:
|
||||
* Fix guardians being used for village actions
|
||||
* Fix poisoners ignoring `[avoid]` tag
|
||||
* Recruitment: add optional parameter `high_level_fraction` to make the ExpAI
|
||||
recruit units of level 2 or higher
|
||||
* Recruitment: adopt optional `randomness` parameter from the Rush Recruitment Micro AI
|
||||
* Campaigns
|
||||
* Delfador's Memoirs:
|
||||
* S20: Improve leveling of units and give player a note about it (issue #4219)
|
||||
* S21: Better indication that the book has gone missing (issue #4220)
|
||||
* Descent into Darkness:
|
||||
* Use set colors for each faction throughout the campaign
|
||||
* Eastern Invasion:
|
||||
* Updated to use the new mushroom terrains (PR #4335)
|
||||
* Heir to the Throne:
|
||||
* S04: Sea Orc uses now a portrait
|
||||
* Northern Rebirth:
|
||||
* Updated to use the new mushroom terrains
|
||||
* The Rise of Wesnoth:
|
||||
* Updated to use the new mushroom terrains
|
||||
* Under the Burning Suns:
|
||||
* Updated to use the new mushroom terrains (PR #4336)
|
||||
* Wings of Victory:
|
||||
* S01: Make easier on easy and improve flow of enemies
|
||||
* Slight dialog improvements
|
||||
* Editor
|
||||
* Added an editor-only overlay for deprecated terrains (PR #4347)
|
||||
* Re-enabled and updated the editor topics in the help browser (PR #4414)
|
||||
* Language and i18n
|
||||
* New translations: Ancient Greek
|
||||
* Updated translations: British English, Czech, Chinese (Simplified), French,
|
||||
Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish
|
||||
* Set up for translating the Wings of Victory campaign (PR #4265)
|
||||
* Changed the :help command's output to split over multiple lines
|
||||
* Added translatable explanations of :droid, :help and :idle's arguments
|
||||
* Allow carets in translatable strings - 'hint^Tb^Tf' will show 'Tb^Tf' to the user
|
||||
* Removed translations: Old English (`ang`), Friulian (`fur_IT`) and Asturian (`ast`)
|
||||
* Terrains
|
||||
* Added new ^Tf mushroom terrain whose statistics are fungus+base terrain, as suggested by the existing graphics (PR #4299)
|
||||
* Added Tb mushroom base terrain, which can be used alone or as Tb^Tf when a terrain with the fungus-only stats is wanted
|
||||
* User interface
|
||||
* Draw ellipses during draw/sheath animations (issue #1527).
|
||||
* In the combat dialog and elsewhere, clicking the "Profile" button opens
|
||||
the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142).
|
||||
* The attack dialog now shows the correct name of an inactive weapon special (issue #4352).
|
||||
* Tooltips of sidebar, top bar, and status table now show a side's color's name in words,
|
||||
for the colorblind (issue #1217).
|
||||
* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
|
||||
are grayed out (PR #4362, PR #4444, part of issue #1282).
|
||||
* Hide the "Suppose Dead" key from the hotkeys list (it does nothing since 1.9.12)
|
||||
* Sidebar: In replays with "View: Full Map", show all enemy units in "Damage versus:" tooltip
|
||||
* Multiplayer Create Game screen now shows map previews for scenarios that use map_file= (PR #4407).
|
||||
* Remember zoom level between play sessions (issue #1518) and add zoom options to context menu (issue #1213)
|
||||
* Sidebar shows number of attacks left, for units that can attack multiple times per turn (issue #2667)
|
||||
* Lua API
|
||||
* Accessing wesnoth.theme_items.unit_status no longer prevents the unit
|
||||
status (poisoned/slowed/etc) from being shown in the sidebar (issue #4079).
|
||||
* side.flag is now writable. `wesnoth.set_side_id` remains supported (issue #4396).
|
||||
* Units now have a `__tostring` method that shows their id and location.
|
||||
* WML engine
|
||||
* Ranges can now have upper limit "infinity" instead of using a big number like "99" or "99999"
|
||||
* Print a deprecation warning for `[terrain_type]`'s partly-implemented `vision_alias`
|
||||
* Special notes for units now use a new system, with a `[special_note]note=` tag:
|
||||
* This tag is supported both in `[unit]` and in `[unit_type]`. If used in `[unit]`, it will override the type's notes.
|
||||
* Standard special notes should now be added with `{NOTE_*}` instead of `{SPECIAL_NOTES_*}`.
|
||||
* In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes.
|
||||
* Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead.
|
||||
* Fix infinite recursion in SUF with [hides] and [filter_vision] (issue #1389).
|
||||
* The {TRAIT_LOYAL} trait now adds the loyal overlay.
|
||||
* The ellipse, overlay & image_mods attributes of units are now reset when a unit advances. This means those
|
||||
attributes should now by default changed via [effect].
|
||||
* New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
|
||||
unit type properties like advancement and recruit costs.
|
||||
* New debug command :terrain for changing the terrain of the selected hex (PR #4405).
|
||||
* New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR #4432).
|
||||
* Weapon filtering `special=*` deprecated, replaced by new `special_id=*` and `special_type=*` (issue #3915).
|
||||
* Miscellaneous and bug fixes
|
||||
* Fixed :droid's arguments not all being optional (issue #4308).
|
||||
* Ported the expand-terrain-macros, wmlflip, wmlparser, umc-dev/build/update_version,
|
||||
wiki_grabber, ai_test and unused_functions tools to Python 3
|
||||
* It's now possible to chat with oneself in SP campaigns. Chat is shown in replays (issue #1111).
|
||||
* Removed unused scoutDefault, journeylifter, wescamp_import and wmlvalidator Python tools
|
||||
* Fixed wmlscope not correctly performing expansion of square braces in filenames in some conditions
|
||||
* New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
|
||||
* Add help text for some debug commands (part of issue #2500).
|
||||
* Improve the terrain code's encapsulation and documentation (PR #4411).
|
||||
* Fix duration=scenario objects expiry for units on the recall list at scenario end.
|
||||
* Fix maps with scenario_generation= being unavailable in the editor.
|
||||
* Passing relative paths to --user-data-dir is deprecated (part of PR #4449). However, on Windows relative paths
|
||||
that start with `.\` are not deprecated.
|
||||
* Removed incomplete joystick support.
|
||||
* Removed option to disable unit and item halos.
|
||||
* Added support to wmlxgettext for double-quote characters in translatable raw strings</mutableString>
|
||||
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|
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<textTab alignment="left" location="1568">
|
||||
<options/>
|
||||
</textTab>
|
||||
<textTab alignment="left" location="1624">
|
||||
<options/>
|
||||
</textTab>
|
||||
<textTab alignment="left" location="1680">
|
||||
<options/>
|
||||
</textTab>
|
||||
<textTab alignment="left" location="1736">
|
||||
<options/>
|
||||
</textTab>
|
||||
</tabStops>
|
||||
</paragraphStyle>
|
||||
</attributes>
|
||||
</fragment>
|
||||
<fragment>
|
||||
<string key="content">
|
||||
|
||||
Version 1.15.1:</string>
|
||||
<attributes>
|
||||
<color key="NSColor" name="textColor" catalog="System" colorSpace="catalog"/>
|
||||
<font key="NSFont" size="10" name="HelveticaNeue-Bold"/>
|
||||
|
@ -1516,7 +2248,7 @@ Cg
|
|||
<attributedString key="userComments">
|
||||
<fragment content="jhjhj">
|
||||
<attributes>
|
||||
<font key="NSFont" metaFont="label" size="11"/>
|
||||
<font key="NSFont" metaFont="toolTip"/>
|
||||
<paragraphStyle key="NSParagraphStyle" alignment="natural" lineBreakMode="wordWrapping" baseWritingDirection="natural"/>
|
||||
</attributes>
|
||||
</fragment>
|
||||
|
@ -1528,13 +2260,14 @@ Cg
|
|||
<rect key="frame" x="-100" y="-100" width="87" height="18"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</scroller>
|
||||
<scroller key="verticalScroller" wantsLayer="YES" verticalHuggingPriority="750" doubleValue="0.00028686173264486515" horizontal="NO" id="511">
|
||||
<scroller key="verticalScroller" wantsLayer="YES" verticalHuggingPriority="750" horizontal="NO" id="511">
|
||||
<rect key="frame" x="440" y="1" width="16" height="406"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</scroller>
|
||||
</scrollView>
|
||||
</subviews>
|
||||
</view>
|
||||
<point key="canvasLocation" x="139" y="-192"/>
|
||||
</window>
|
||||
</objects>
|
||||
</document>
|
||||
|
|
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Add table
Reference in a new issue