use title_screen style in credits,
(transparent without blur). The scrolling+blur was very laggy
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@ -228,7 +228,7 @@ void show_about(display &disp, std::string campaign)
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map_rect.w * 13 / 16,
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map_rect.h - top_margin - bottom_margin
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};
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gui::dialog_frame f(disp.video(), "", &gui::dialog::message_style);
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gui::dialog_frame f(disp.video(), "", &gui::dialog::titlescreen_style);
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f.layout(frame_area);
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f.draw_background();
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