manpage: Fix option name typos and update documentation of --render-image.

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josteph 2018-09-22 12:34:31 +00:00 committed by Celtic Minstrel
parent 1e5452d3b6
commit 3f3ee23093

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@ -47,13 +47,13 @@ campaigns, and share them with others.
Show all translations in the in-game language selection list,
even if they are deemed insufficiently complete.
.TP
.BI --bunzip \ infile.bz2
.BI --bunzip2 \ infile.bz2
decompresses a file which should be in bzip2 format and stores it
without the .bz2 suffix. The
.I infile.bz2
will be removed.
.TP
.BI --bzip \ infile
.BI --bzip2 \ infile
compresses a file in bzip2 format, stores it as
.IR infile .bz2
and removes
@ -181,7 +181,7 @@ as explained below.
.B --mp-test
load the test mp scenarios.
.TP
.B --no-delay
.B --nodelay
runs the game without any delays for graphic benchmarking. This is automatically enabled by
.BR --nogui .
.TP
@ -257,7 +257,7 @@ sets the screen resolution. Example:
.B -r 800x600
.TP
.BI --render-image \ image \ output
takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs to a windows .bmp file if the filename ends with .bmp or if libpng is not available. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
.TP
.BI -R,\ --report
initializes game directories, prints build information suitable for use in bug reports, and exits.
@ -359,7 +359,7 @@ The side-specific multiplayer options are marked with
has to be replaced by a side number. It usually is 1 or 2 but depends on
the number of players possible in the chosen scenario.
.TP
.BI --ai_config \ number : value
.BI --ai-config \ number : value
selects a configuration file to load for the AI controller for this side.
.TP
.BI --algorithm \ number : value