manpage: Fix option name typos and update documentation of --render-image.
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1 changed files with 5 additions and 5 deletions
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@ -47,13 +47,13 @@ campaigns, and share them with others.
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Show all translations in the in-game language selection list,
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even if they are deemed insufficiently complete.
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.TP
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.BI --bunzip \ infile.bz2
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.BI --bunzip2 \ infile.bz2
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decompresses a file which should be in bzip2 format and stores it
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without the .bz2 suffix. The
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.I infile.bz2
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will be removed.
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.TP
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.BI --bzip \ infile
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.BI --bzip2 \ infile
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compresses a file in bzip2 format, stores it as
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.IR infile .bz2
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and removes
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@ -181,7 +181,7 @@ as explained below.
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.B --mp-test
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load the test mp scenarios.
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.TP
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.B --no-delay
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.B --nodelay
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runs the game without any delays for graphic benchmarking. This is automatically enabled by
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.BR --nogui .
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.TP
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@ -257,7 +257,7 @@ sets the screen resolution. Example:
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.B -r 800x600
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.TP
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.BI --render-image \ image \ output
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takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs to a windows .bmp file if the filename ends with .bmp or if libpng is not available. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
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takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
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.TP
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.BI -R,\ --report
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initializes game directories, prints build information suitable for use in bug reports, and exits.
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@ -359,7 +359,7 @@ The side-specific multiplayer options are marked with
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has to be replaced by a side number. It usually is 1 or 2 but depends on
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the number of players possible in the chosen scenario.
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.TP
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.BI --ai_config \ number : value
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.BI --ai-config \ number : value
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selects a configuration file to load for the AI controller for this side.
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.TP
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.BI --algorithm \ number : value
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