Let's standardise on "Full Screen" instead of "Fullscreen".

This commit is contained in:
András Salamon 2005-04-16 19:35:32 +00:00
parent 19ad64affd
commit 3f2d7bb583
4 changed files with 4 additions and 4 deletions

2
MANUAL
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@ -23,7 +23,7 @@ n: Cycle through units that have movement left
ctrl-v: Show enemy moves (where the enemy can move next turn)
space: End unit turn and cycle to next unit that has movement left
l: Move to leader unit
ctrl-f: Toggle fullscreen/windowed mode
ctrl-f: Toggle full screen/windowed mode
ctrl-r: Recruit unit
ctrl-shift-r: Repeat last recruit
alt-r: Recall unit

View file

@ -279,7 +279,7 @@ void preferences_dialog(display &disp, config &prefs) {
scroll_slider.set_max(100);
scroll_slider.set_value(preferences::scroll_speed());
gui::button fullscreen_button(disp.video(),_("Toggle Fullscreen"),
gui::button fullscreen_button(disp.video(),_("Toggle Full Screen"),
gui::button::TYPE_CHECK);
fullscreen_button.set_check(preferences::fullscreen());

View file

@ -50,7 +50,7 @@ const struct {
{ hotkey::HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false },
{ hotkey::HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false },
{ hotkey::HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false },
{ hotkey::HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Fullscreen"), false },
{ hotkey::HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false },
{ hotkey::HOTKEY_ACCELERATED, "accelerated", N_("Accelerated"), false },
{ hotkey::HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Description"), false },
{ hotkey::HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false },

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@ -828,7 +828,7 @@ preferences_dialog::preferences_dialog(display& disp)
: gui::preview_pane(disp.video()),
music_slider_(disp.video()), sound_slider_(disp.video()),
scroll_slider_(disp.video()), gamma_slider_(disp.video()),
fullscreen_button_(disp.video(), _("Full Screen"), gui::button::TYPE_CHECK),
fullscreen_button_(disp.video(), _("Toggle Full Screen"), gui::button::TYPE_CHECK),
turbo_button_(disp.video(), _("Accelerated Speed"), gui::button::TYPE_CHECK),
show_ai_moves_button_(disp.video(), _("Skip AI Moves"), gui::button::TYPE_CHECK),
show_grid_button_(disp.video(), _("Show Grid"), gui::button::TYPE_CHECK),